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Document Camera Settings (#994)
* Document Settings * Clean Up z64Camera.h * Add comment
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@ -1003,7 +1003,7 @@ void func_8002DE04(GlobalContext* globalCtx, Actor* actorA, Actor* actorB) {
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void func_8002DE74(GlobalContext* globalCtx, Player* player) {
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if ((globalCtx->roomCtx.curRoom.unk_03 != 4) && func_800C0CB8(globalCtx)) {
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Camera_ChangeSetting(Gameplay_GetCamera(globalCtx, MAIN_CAM), CAM_SET_HORSE0);
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Camera_ChangeSetting(Gameplay_GetCamera(globalCtx, MAIN_CAM), CAM_SET_HORSE);
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}
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}
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