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Document Camera Settings (#994)
* Document Settings * Clean Up z64Camera.h * Add comment
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25 changed files with 795 additions and 793 deletions
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@ -1290,7 +1290,7 @@ s32 Cutscene_Command_CameraPositions(GlobalContext* globalCtx, CutsceneContext*
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if (csCtx->unk_1A != 0) {
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csCtx->unk_18 = cmdBase->startFrame;
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if (D_8015FCC8 != 0) {
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Gameplay_CameraChangeSetting(globalCtx, csCtx->unk_14, CAM_SET_DEMO0);
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Gameplay_CameraChangeSetting(globalCtx, csCtx->unk_14, CAM_SET_CS_0);
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Gameplay_ChangeCameraStatus(globalCtx, D_8015FCC6, CAM_STAT_WAIT);
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Gameplay_ChangeCameraStatus(globalCtx, csCtx->unk_14, CAM_STAT_ACTIVE);
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Camera_ResetAnim(Gameplay_GetCamera(globalCtx, csCtx->unk_14));
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@ -1327,7 +1327,7 @@ s32 Cutscene_Command_CameraFocus(GlobalContext* globalCtx, CutsceneContext* csCt
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if (csCtx->unk_1B != 0) {
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D_8015FCC0 = cmdBase->startFrame;
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if (D_8015FCC8 != 0) {
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Gameplay_CameraChangeSetting(globalCtx, csCtx->unk_14, CAM_SET_DEMO0);
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Gameplay_CameraChangeSetting(globalCtx, csCtx->unk_14, CAM_SET_CS_0);
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Gameplay_ChangeCameraStatus(globalCtx, D_8015FCC6, CAM_STAT_WAIT);
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Gameplay_ChangeCameraStatus(globalCtx, csCtx->unk_14, CAM_STAT_ACTIVE);
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Camera_ResetAnim(Gameplay_GetCamera(globalCtx, csCtx->unk_14));
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