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Document Camera Settings (#994)
* Document Settings * Clean Up z64Camera.h * Add comment
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25 changed files with 795 additions and 793 deletions
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@ -320,7 +320,7 @@ void func_80096680(GlobalContext* globalCtx, Room* room, u32 flags) {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 628);
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camera = GET_ACTIVE_CAM(globalCtx);
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sp9C = (camera->setting == CAM_SET_PREREND0);
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sp9C = (camera->setting == CAM_SET_PREREND_FIXED);
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polygon1 = &room->mesh->polygon1;
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polygonDlist = SEGMENTED_TO_VIRTUAL(polygon1->dlist);
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sp98 = (flags & 1) && sp9C && polygon1->single.source && !(SREG(25) & 1);
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@ -415,7 +415,7 @@ void func_80096B6C(GlobalContext* globalCtx, Room* room, u32 flags) {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 752);
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camera = GET_ACTIVE_CAM(globalCtx);
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sp98 = (camera->setting == CAM_SET_PREREND0);
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sp98 = (camera->setting == CAM_SET_PREREND_FIXED);
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polygon1 = &room->mesh->polygon1;
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polygonDlist = SEGMENTED_TO_VIRTUAL(polygon1->dlist);
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bgImage = func_80096A74(polygon1, globalCtx);
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