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Matched most remaining libultra files (#221)
* osPfsIsPlug.c and osContSetCh.c OK * update * __osPfsGetStatus.c OK * removed unused asm * Updated all libultra controller files to use new structs instead of the temporary structs. Added os_pfs.h * controller updates * fixed header guard * Made suggested changes * guLookAt.c OK * commit * __osPfsSelectBank.c OK * osPfsDeleteFile.c OK * pfsreadwritefile.c OK * osPfsFreeBlocks.c OK * cleaned up ospfsfreeblocks * started pfsinitpak.c * pfsallocatefile.c OK * contpfs.c decompiled with 1 non matching * osPfsFindFile.c OK * pfsinitpak.c decompiled. one non-matching * Actually fixed merge conflict * sins.c OK * cosf.c sinf.c and sins.c OK * moved osAfterPreNMI to its own file. Renamed code_801031F0 to contquery.c * pfschecker.c OK * final update and rename * Removed makefile testing thing that i accidentally added * Made suggested changes
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59 changed files with 1769 additions and 3641 deletions
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@ -6,7 +6,7 @@ u8 D_8012D200[] = {
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void func_800C3C20(void) {
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s32 i;
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for (i = 0; i < ARRAY_COUNT(D_8012D200) & 0xFFFFFFFFu; i++) {
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func_800F87A0(D_8012D200[i]);
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}
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@ -714,7 +714,8 @@ void Gameplay_Update(GlobalContext* globalCtx) {
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break;
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case 13:
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Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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if (globalCtx->sceneLoadFlag == -0x14) {
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if (globalCtx->envCtx.unk_E7 < 0x6E) {
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gTrnsnUnkState = 0;
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@ -747,7 +748,8 @@ void Gameplay_Update(GlobalContext* globalCtx) {
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break;
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case 15:
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Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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if (globalCtx->sceneLoadFlag == -0x14) {
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if (globalCtx->envCtx.unk_E7 <= 0) {
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gTrnsnUnkState = 0;
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