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Player Docs: Control stick buffers (#1945)
* name vars and add enum * name some spin attack stuff * fix right and left * forward/backward * format * fix retail bss * sControlStickWorldYaw
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5 changed files with 84 additions and 54 deletions
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@ -433,7 +433,8 @@ void func_8002C7BC(TargetContext* targetCtx, Player* player, Actor* actorArg, Pl
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unkActor = NULL;
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if ((player->unk_664 != NULL) && (player->unk_84B[player->unk_846] == 2)) {
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if ((player->unk_664 != NULL) &&
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(player->controlStickDirections[player->controlStickDataIndex] == PLAYER_STICK_DIR_BACKWARD)) {
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targetCtx->unk_94 = NULL;
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} else {
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func_80032AF0(play, &play->actorCtx, &unkActor, player);
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