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More documentation for z_std_dma.c
(#1415)
* More documentation for z_std_dma * uintptr casts for rom symbols in z64animation.h and z_kanfont.c * Format * Suggested changes, more defines for static texture sizes * PI Interface -> PI * Further suggested changes * Format * Comments about item_name and map_name texture assumptions
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@ -10,7 +10,7 @@ struct Actor;
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struct SkelAnime;
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#define LINK_ANIMATION_OFFSET(addr, offset) \
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(((u32)_link_animetionSegmentRomStart) + ((u32)addr) - ((u32)_link_animetionSegmentStart) + ((u32)offset))
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(((uintptr_t)_link_animetionSegmentRomStart) + ((uintptr_t)(addr)) - ((uintptr_t)_link_animetionSegmentStart) + (offset))
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#define LIMB_DONE 0xFF
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#define ANIMATION_ENTRY_MAX 50
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#define ANIM_FLAG_UPDATEY (1 << 1)
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