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More documentation for z_std_dma.c
(#1415)
* More documentation for z_std_dma * uintptr casts for rom symbols in z64animation.h and z_kanfont.c * Format * Suggested changes, more defines for static texture sizes * PI Interface -> PI * Further suggested changes * Format * Comments about item_name and map_name texture assumptions
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32 changed files with 549 additions and 320 deletions
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@ -88,7 +88,7 @@ void func_800C4344(GameState* gameState) {
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}
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gDmaMgrVerbose = HREG(60);
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gDmaMgrDmaBuffSize = SREG(21) != 0 ? ALIGN16(SREG(21)) : 0x2000;
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gDmaMgrDmaBuffSize = SREG(21) != 0 ? ALIGN16(SREG(21)) : DMAMGR_DEFAULT_BUFSIZE;
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gSystemArenaLogSeverity = HREG(61);
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gZeldaArenaLogSeverity = HREG(62);
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if (HREG(80) == 8) {
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