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More documentation for z_std_dma.c (#1415)

* More documentation for z_std_dma

* uintptr casts for rom symbols in z64animation.h and z_kanfont.c

* Format

* Suggested changes, more defines for static texture sizes

* PI Interface -> PI

* Further suggested changes

* Format

* Comments about item_name and map_name texture assumptions
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Tharo 2022-11-17 02:57:02 +00:00 committed by GitHub
parent 40639e698d
commit 7ecafcfe7d
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32 changed files with 549 additions and 320 deletions

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@ -679,7 +679,7 @@ void TitleCard_InitPlaceName(PlayState* play, TitleCardContext* titleCtx, void*
u32 size = loadedScene->titleFile.vromEnd - loadedScene->titleFile.vromStart;
if ((size != 0) && (size <= 0x3000)) {
DmaMgr_SendRequest1(texture, loadedScene->titleFile.vromStart, size, "../z_actor.c", 2765);
DmaMgr_RequestSyncDebug(texture, loadedScene->titleFile.vromStart, size, "../z_actor.c", 2765);
}
titleCtx->texture = texture;