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More documentation for z_std_dma.c (#1415)

* More documentation for z_std_dma

* uintptr casts for rom symbols in z64animation.h and z_kanfont.c

* Format

* Suggested changes, more defines for static texture sizes

* PI Interface -> PI

* Further suggested changes

* Format

* Comments about item_name and map_name texture assumptions
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Tharo 2022-11-17 02:57:02 +00:00 committed by GitHub
parent 40639e698d
commit 7ecafcfe7d
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32 changed files with 549 additions and 320 deletions

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@ -1388,7 +1388,7 @@ void* Play_LoadFile(PlayState* this, RomFile* file) {
size = file->vromEnd - file->vromStart;
allocp = GameState_Alloc(&this->state, size, "../z_play.c", 4692);
DmaMgr_SendRequest1(allocp, file->vromStart, size, "../z_play.c", 4694);
DmaMgr_RequestSyncDebug(allocp, file->vromStart, size, "../z_play.c", 4694);
return allocp;
}