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More documentation for z_std_dma.c (#1415)

* More documentation for z_std_dma

* uintptr casts for rom symbols in z64animation.h and z_kanfont.c

* Format

* Suggested changes, more defines for static texture sizes

* PI Interface -> PI

* Further suggested changes

* Format

* Comments about item_name and map_name texture assumptions
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Tharo 2022-11-17 02:57:02 +00:00 committed by GitHub
parent 40639e698d
commit 7ecafcfe7d
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32 changed files with 549 additions and 320 deletions

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@ -1644,11 +1644,11 @@ u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime) {
size = gObjectTable[OBJECT_GAMEPLAY_KEEP].vromEnd - gObjectTable[OBJECT_GAMEPLAY_KEEP].vromStart;
ptr = segment + PAUSE_EQUIP_BUFFER_SIZE;
DmaMgr_SendRequest1(ptr, gObjectTable[OBJECT_GAMEPLAY_KEEP].vromStart, size, "../z_player_lib.c", 2982);
DmaMgr_RequestSyncDebug(ptr, gObjectTable[OBJECT_GAMEPLAY_KEEP].vromStart, size, "../z_player_lib.c", 2982);
size = gObjectTable[linkObjectId].vromEnd - gObjectTable[linkObjectId].vromStart;
ptr = segment + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE;
DmaMgr_SendRequest1(ptr, gObjectTable[linkObjectId].vromStart, size, "../z_player_lib.c", 2988);
DmaMgr_RequestSyncDebug(ptr, gObjectTable[linkObjectId].vromStart, size, "../z_player_lib.c", 2988);
ptr = (void*)ALIGN16((u32)ptr + size);