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More documentation for z_std_dma.c
(#1415)
* More documentation for z_std_dma * uintptr casts for rom symbols in z64animation.h and z_kanfont.c * Format * Suggested changes, more defines for static texture sizes * PI Interface -> PI * Further suggested changes * Format * Comments about item_name and map_name texture assumptions
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32 changed files with 549 additions and 320 deletions
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@ -603,7 +603,7 @@ s32 func_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomNum) {
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roomCtx->unk_34 = (void*)ALIGN16((u32)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7));
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osCreateMesgQueue(&roomCtx->loadQueue, &roomCtx->loadMsg, 1);
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DmaMgr_SendRequest2(&roomCtx->dmaRequest, roomCtx->unk_34, play->roomList[roomNum].vromStart, size, 0,
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DmaMgr_RequestAsync(&roomCtx->dmaRequest, roomCtx->unk_34, play->roomList[roomNum].vromStart, size, 0,
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&roomCtx->loadQueue, NULL, "../z_room.c", 1036);
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roomCtx->unk_30 ^= 1;
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