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More documentation for z_std_dma.c (#1415)

* More documentation for z_std_dma

* uintptr casts for rom symbols in z64animation.h and z_kanfont.c

* Format

* Suggested changes, more defines for static texture sizes

* PI Interface -> PI

* Further suggested changes

* Format

* Comments about item_name and map_name texture assumptions
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Tharo 2022-11-17 02:57:02 +00:00 committed by GitHub
parent 40639e698d
commit 7ecafcfe7d
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32 changed files with 549 additions and 320 deletions

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@ -5139,7 +5139,7 @@ void func_8083AE40(Player* this, s16 objectId) {
LOG_HEX("size", size, "../z_player.c", 9090);
ASSERT(size <= 1024 * 8, "size <= 1024 * 8", "../z_player.c", 9091);
DmaMgr_SendRequest2(&this->giObjectDmaRequest, this->giObjectSegment, gObjectTable[objectId].vromStart, size, 0,
DmaMgr_RequestAsync(&this->giObjectDmaRequest, this->giObjectSegment, gObjectTable[objectId].vromStart, size, 0,
&this->giObjectLoadQueue, NULL, "../z_player.c", 9099);
}
}