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More documentation for z_std_dma.c
(#1415)
* More documentation for z_std_dma * uintptr casts for rom symbols in z64animation.h and z_kanfont.c * Format * Suggested changes, more defines for static texture sizes * PI Interface -> PI * Further suggested changes * Format * Comments about item_name and map_name texture assumptions
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32 changed files with 549 additions and 320 deletions
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@ -5139,7 +5139,7 @@ void func_8083AE40(Player* this, s16 objectId) {
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LOG_HEX("size", size, "../z_player.c", 9090);
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ASSERT(size <= 1024 * 8, "size <= 1024 * 8", "../z_player.c", 9091);
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DmaMgr_SendRequest2(&this->giObjectDmaRequest, this->giObjectSegment, gObjectTable[objectId].vromStart, size, 0,
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DmaMgr_RequestAsync(&this->giObjectDmaRequest, this->giObjectSegment, gObjectTable[objectId].vromStart, size, 0,
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&this->giObjectLoadQueue, NULL, "../z_player.c", 9099);
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}
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}
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