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More documentation for z_std_dma.c (#1415)

* More documentation for z_std_dma

* uintptr casts for rom symbols in z64animation.h and z_kanfont.c

* Format

* Suggested changes, more defines for static texture sizes

* PI Interface -> PI

* Further suggested changes

* Format

* Comments about item_name and map_name texture assumptions
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Tharo 2022-11-17 02:57:02 +00:00 committed by GitHub
parent 40639e698d
commit 7ecafcfe7d
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32 changed files with 549 additions and 320 deletions

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@ -160,8 +160,8 @@ void ConsoleLogo_Init(GameState* thisx) {
this->staticSegment = GameState_Alloc(&this->state, size, "../z_title.c", 611);
osSyncPrintf("z_title.c\n");
ASSERT(this->staticSegment != NULL, "this->staticSegment != NULL", "../z_title.c", 614);
DmaMgr_SendRequest1(this->staticSegment, (uintptr_t)_nintendo_rogo_staticSegmentRomStart, size, "../z_title.c",
615);
DmaMgr_RequestSyncDebug(this->staticSegment, (uintptr_t)_nintendo_rogo_staticSegmentRomStart, size, "../z_title.c",
615);
R_UPDATE_RATE = 1;
Matrix_Init(&this->state);
View_Init(&this->view, this->state.gfxCtx);