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More documentation for z_std_dma.c
(#1415)
* More documentation for z_std_dma * uintptr casts for rom symbols in z64animation.h and z_kanfont.c * Format * Suggested changes, more defines for static texture sizes * PI Interface -> PI * Further suggested changes * Format * Comments about item_name and map_name texture assumptions
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32 changed files with 549 additions and 320 deletions
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@ -160,8 +160,8 @@ void ConsoleLogo_Init(GameState* thisx) {
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this->staticSegment = GameState_Alloc(&this->state, size, "../z_title.c", 611);
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osSyncPrintf("z_title.c\n");
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ASSERT(this->staticSegment != NULL, "this->staticSegment != NULL", "../z_title.c", 614);
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DmaMgr_SendRequest1(this->staticSegment, (uintptr_t)_nintendo_rogo_staticSegmentRomStart, size, "../z_title.c",
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615);
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DmaMgr_RequestSyncDebug(this->staticSegment, (uintptr_t)_nintendo_rogo_staticSegmentRomStart, size, "../z_title.c",
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615);
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R_UPDATE_RATE = 1;
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Matrix_Init(&this->state);
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View_Init(&this->view, this->state.gfxCtx);
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