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All* Get Item objects decompiled (#668)
* All get item objects OK * Name z_draw functions * fix skulltula tokens draw ids * Review suggestions, merge extract_single_asset into extract_assets as an optional argument Co-authored-by: Thar0 <maximilianc64@gmail.com>
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96 changed files with 1453 additions and 511 deletions
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@ -893,7 +893,7 @@ void Cutscene_HandleEntranceTriggers(GlobalContext* globalCtx);
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void Cutscene_HandleConditionalTriggers(GlobalContext* globalCtx);
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void Cutscene_SetSegment(GlobalContext* globalCtx, u32 segment);
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void* MemCopy(void* dest, void* src, s32 size);
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void func_800694A0(GlobalContext* globalCtx, s16 drawId);
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void GetItem_Draw(GlobalContext* globalCtx, s16 drawId);
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void func_8006BA00(GlobalContext* globalCtx);
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void func_8006BA30(GlobalContext* globalCtx);
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void Audio_PlaySoundAtPosition(GlobalContext* globalCtx, Vec3f* pos, s32 duration, u16 sfxId);
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