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All* Get Item objects decompiled (#668)

* All get item objects OK

* Name z_draw functions

* fix skulltula tokens draw ids

* Review suggestions, merge extract_single_asset into extract_assets as an optional argument

Co-authored-by: Thar0 <maximilianc64@gmail.com>
This commit is contained in:
Tharo 2021-02-12 21:57:06 +00:00 committed by GitHub
parent 5f552a369c
commit 7ee8c8011c
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GPG key ID: 4AEE18F83AFDEB23
96 changed files with 1453 additions and 511 deletions

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@ -893,7 +893,7 @@ void Cutscene_HandleEntranceTriggers(GlobalContext* globalCtx);
void Cutscene_HandleConditionalTriggers(GlobalContext* globalCtx);
void Cutscene_SetSegment(GlobalContext* globalCtx, u32 segment);
void* MemCopy(void* dest, void* src, s32 size);
void func_800694A0(GlobalContext* globalCtx, s16 drawId);
void GetItem_Draw(GlobalContext* globalCtx, s16 drawId);
void func_8006BA00(GlobalContext* globalCtx);
void func_8006BA30(GlobalContext* globalCtx);
void Audio_PlaySoundAtPosition(GlobalContext* globalCtx, Vec3f* pos, s32 duration, u16 sfxId);