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All* Get Item objects decompiled (#668)
* All get item objects OK * Name z_draw functions * fix skulltula tokens draw ids * Review suggestions, merge extract_single_asset into extract_assets as an optional argument Co-authored-by: Thar0 <maximilianc64@gmail.com>
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@ -1039,7 +1039,7 @@ void Player_DrawGetItemImpl(GlobalContext* globalCtx, Player* this, Vec3f* refPo
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Matrix_RotateRPY(0, globalCtx->gameplayFrames * 1000, 0, MTXMODE_APPLY);
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Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY);
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func_800694A0(globalCtx, drawIdPlusOne - 1);
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GetItem_Draw(globalCtx, drawIdPlusOne - 1);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2421);
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}
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