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All* Get Item objects decompiled (#668)

* All get item objects OK

* Name z_draw functions

* fix skulltula tokens draw ids

* Review suggestions, merge extract_single_asset into extract_assets as an optional argument

Co-authored-by: Thar0 <maximilianc64@gmail.com>
This commit is contained in:
Tharo 2021-02-12 21:57:06 +00:00 committed by GitHub
parent 5f552a369c
commit 7ee8c8011c
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GPG key ID: 4AEE18F83AFDEB23
96 changed files with 1453 additions and 511 deletions

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@ -1039,7 +1039,7 @@ void Player_DrawGetItemImpl(GlobalContext* globalCtx, Player* this, Vec3f* refPo
Matrix_RotateRPY(0, globalCtx->gameplayFrames * 1000, 0, MTXMODE_APPLY);
Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY);
func_800694A0(globalCtx, drawIdPlusOne - 1);
GetItem_Draw(globalCtx, drawIdPlusOne - 1);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2421);
}