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All* Get Item objects decompiled (#668)
* All get item objects OK * Name z_draw functions * fix skulltula tokens draw ids * Review suggestions, merge extract_single_asset into extract_assets as an optional argument Co-authored-by: Thar0 <maximilianc64@gmail.com>
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96 changed files with 1453 additions and 511 deletions
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@ -202,5 +202,5 @@ void ItemOcarina_Draw(Actor* thisx, GlobalContext* globalCtx) {
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func_8002EBCC(thisx, globalCtx, 0);
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func_8002ED80(thisx, globalCtx, 0);
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func_800694A0(globalCtx, 0x2E);
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GetItem_Draw(globalCtx, GID_OCARINA_TIME);
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}
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