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en_mm and object_mm OK (#735)
* almost done * progress * OK * update mm2 * delete asm * whitespace * Update assets/xml/objects/object_mm.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Mm/z_en_mm.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * name data Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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27 changed files with 648 additions and 1515 deletions
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@ -92,7 +92,7 @@ static ColliderCylinderInit sCylinderInit = {
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{ 10, 44, 0, { 0, 0, 0 } },
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};
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CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
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static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
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typedef enum {
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/* 0 */ ZL4_ANIM_0,
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@ -131,7 +131,7 @@ typedef enum {
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/* 33 */ ZL4_ANIM_33
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} EnZl4Animation;
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struct_80034EC0_Entry sAnimationEntries[] = {
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static struct_80034EC0_Entry sAnimationEntries[] = {
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/* 0 */ /* standing idle */ { &gChildZeldaAnim_000654, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f },
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/* 1 */ /* moves to introduce herself */ { &gChildZeldaAnim_00E5C8, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
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/* 2 */ /* introducing herself */ { &gChildZeldaAnim_00EBC4, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
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