diff --git a/asm/non_matchings/overlays/actors/ovl_Obj_Mure2/ObjMure2_SetPosShrubCircle.s b/asm/non_matchings/overlays/actors/ovl_Obj_Mure2/ObjMure2_SetPosShrubCircle.s deleted file mode 100644 index be5577eb8c..0000000000 --- a/asm/non_matchings/overlays/actors/ovl_Obj_Mure2/ObjMure2_SetPosShrubCircle.s +++ /dev/null @@ -1,77 +0,0 @@ -glabel ObjMure2_SetPosShrubCircle -/* 00000 80B99F40 27BDFFC0 */ addiu $sp, $sp, 0xFFC0 ## $sp = FFFFFFC0 -/* 00004 80B99F44 AFB50034 */ sw $s5, 0x0034($sp) -/* 00008 80B99F48 AFB40030 */ sw $s4, 0x0030($sp) -/* 0000C 80B99F4C 00A0A025 */ or $s4, $a1, $zero ## $s4 = 00000000 -/* 00010 80B99F50 AFBF003C */ sw $ra, 0x003C($sp) -/* 00014 80B99F54 AFB20028 */ sw $s2, 0x0028($sp) -/* 00018 80B99F58 24B50024 */ addiu $s5, $a1, 0x0024 ## $s5 = 00000024 -/* 0001C 80B99F5C 00809025 */ or $s2, $a0, $zero ## $s2 = 00000000 -/* 00020 80B99F60 AFB60038 */ sw $s6, 0x0038($sp) -/* 00024 80B99F64 AFB3002C */ sw $s3, 0x002C($sp) -/* 00028 80B99F68 AFB10024 */ sw $s1, 0x0024($sp) -/* 0002C 80B99F6C AFB00020 */ sw $s0, 0x0020($sp) -/* 00030 80B99F70 F7B40018 */ sdc1 $f20, 0x0018($sp) -/* 00034 80B99F74 0C01DF90 */ jal Math_Vec3f_Copy - ## Vec3f_Copy -/* 00038 80B99F78 02A02825 */ or $a1, $s5, $zero ## $a1 = 00000024 -/* 0003C 80B99F7C 868E001C */ lh $t6, 0x001C($s4) ## 0000001C -/* 00040 80B99F80 3C1680BA */ lui $s6, %hi(D_80B9A818) ## $s6 = 80BA0000 -/* 00044 80B99F84 26D6A818 */ addiu $s6, $s6, %lo(D_80B9A818) ## $s6 = 80B9A818 -/* 00048 80B99F88 31CF0003 */ andi $t7, $t6, 0x0003 ## $t7 = 00000000 -/* 0004C 80B99F8C 000FC040 */ sll $t8, $t7, 1 -/* 00050 80B99F90 02D8C821 */ addu $t9, $s6, $t8 -/* 00054 80B99F94 87280000 */ lh $t0, 0x0000($t9) ## 00000000 -/* 00058 80B99F98 24130001 */ addiu $s3, $zero, 0x0001 ## $s3 = 00000001 -/* 0005C 80B99F9C 2650000C */ addiu $s0, $s2, 0x000C ## $s0 = 0000000C -/* 00060 80B99FA0 29010002 */ slti $at, $t0, 0x0002 -/* 00064 80B99FA4 14200021 */ bne $at, $zero, .L80B9A02C -/* 00068 80B99FA8 3C0142A0 */ lui $at, 0x42A0 ## $at = 42A00000 -/* 0006C 80B99FAC 4481A000 */ mtc1 $at, $f20 ## $f20 = 80.00 -/* 00070 80B99FB0 00008825 */ or $s1, $zero, $zero ## $s1 = 00000000 -/* 00074 80B99FB4 02002025 */ or $a0, $s0, $zero ## $a0 = 0000000C -.L80B99FB8: -/* 00078 80B99FB8 0C01DF90 */ jal Math_Vec3f_Copy - ## Vec3f_Copy -/* 0007C 80B99FBC 02A02825 */ or $a1, $s5, $zero ## $a1 = 00000024 -/* 00080 80B99FC0 00119400 */ sll $s2, $s1, 16 -/* 00084 80B99FC4 00129403 */ sra $s2, $s2, 16 -/* 00088 80B99FC8 00122400 */ sll $a0, $s2, 16 -/* 0008C 80B99FCC 0C01DE1C */ jal Math_SinS - ## sins? -/* 00090 80B99FD0 00042403 */ sra $a0, $a0, 16 -/* 00094 80B99FD4 4600A182 */ mul.s $f6, $f20, $f0 -/* 00098 80B99FD8 C6040000 */ lwc1 $f4, 0x0000($s0) ## 0000000C -/* 0009C 80B99FDC 00122400 */ sll $a0, $s2, 16 -/* 000A0 80B99FE0 00042403 */ sra $a0, $a0, 16 -/* 000A4 80B99FE4 46062200 */ add.s $f8, $f4, $f6 -/* 000A8 80B99FE8 0C01DE0D */ jal Math_CosS - ## coss? -/* 000AC 80B99FEC E6080000 */ swc1 $f8, 0x0000($s0) ## 0000000C -/* 000B0 80B99FF0 4600A402 */ mul.s $f16, $f20, $f0 -/* 000B4 80B99FF4 C60A0008 */ lwc1 $f10, 0x0008($s0) ## 00000014 -/* 000B8 80B99FF8 26730001 */ addiu $s3, $s3, 0x0001 ## $s3 = 00000002 -/* 000BC 80B99FFC 2610000C */ addiu $s0, $s0, 0x000C ## $s0 = 00000018 -/* 000C0 80B9A000 26312000 */ addiu $s1, $s1, 0x2000 ## $s1 = 00002000 -/* 000C4 80B9A004 46105480 */ add.s $f18, $f10, $f16 -/* 000C8 80B9A008 E612FFFC */ swc1 $f18, -0x0004($s0) ## 00000014 -/* 000CC 80B9A00C 8689001C */ lh $t1, 0x001C($s4) ## 0000001C -/* 000D0 80B9A010 312A0003 */ andi $t2, $t1, 0x0003 ## $t2 = 00000000 -/* 000D4 80B9A014 000A5840 */ sll $t3, $t2, 1 -/* 000D8 80B9A018 02CB6021 */ addu $t4, $s6, $t3 -/* 000DC 80B9A01C 858D0000 */ lh $t5, 0x0000($t4) ## 00000000 -/* 000E0 80B9A020 026D082A */ slt $at, $s3, $t5 -/* 000E4 80B9A024 5420FFE4 */ bnel $at, $zero, .L80B99FB8 -/* 000E8 80B9A028 02002025 */ or $a0, $s0, $zero ## $a0 = 00000018 -.L80B9A02C: -/* 000EC 80B9A02C 8FBF003C */ lw $ra, 0x003C($sp) -/* 000F0 80B9A030 D7B40018 */ ldc1 $f20, 0x0018($sp) -/* 000F4 80B9A034 8FB00020 */ lw $s0, 0x0020($sp) -/* 000F8 80B9A038 8FB10024 */ lw $s1, 0x0024($sp) -/* 000FC 80B9A03C 8FB20028 */ lw $s2, 0x0028($sp) -/* 00100 80B9A040 8FB3002C */ lw $s3, 0x002C($sp) -/* 00104 80B9A044 8FB40030 */ lw $s4, 0x0030($sp) -/* 00108 80B9A048 8FB50034 */ lw $s5, 0x0034($sp) -/* 0010C 80B9A04C 8FB60038 */ lw $s6, 0x0038($sp) -/* 00110 80B9A050 03E00008 */ jr $ra -/* 00114 80B9A054 27BD0040 */ addiu $sp, $sp, 0x0040 ## $sp = 00000000 diff --git a/data/overlays/actors/z_obj_mure2.reloc.s b/data/overlays/actors/z_obj_mure2.reloc.s deleted file mode 100644 index 5503744ff5..0000000000 --- a/data/overlays/actors/z_obj_mure2.reloc.s +++ /dev/null @@ -1,13 +0,0 @@ -.include "macro.inc" - - # assembler directives - .set noat # allow manual use of $at - .set noreorder # don't insert nops after branches - .set gp=64 # allow use of 64-bit general purpose registers - -.section .rodata - -.balign 16 - -glabel D_80B9A8D0 - .incbin "baserom/ovl_Obj_Mure2", 0x990, 0x00000100 diff --git a/spec b/spec index 4333fd6d59..ea4fc0d1d3 100644 --- a/spec +++ b/spec @@ -3378,11 +3378,7 @@ endseg beginseg name "ovl_Obj_Mure2" include "build/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.o" -#ifdef NON_MATCHING include "build/src/overlays/actors/ovl_Obj_Mure2/ovl_Obj_Mure2_reloc.o" -#else - include "build/data/overlays/actors/z_obj_mure2.reloc.o" -#endif endseg beginseg diff --git a/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c b/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c index b9b42c4e19..cef1a19568 100644 --- a/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c +++ b/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c @@ -46,26 +46,20 @@ static f32 sDistSquared1[] = { SQ(1600.0f), SQ(1600.0f), SQ(1600.0f) }; static f32 sDistSquared2[] = { SQ(1705.0f), SQ(1705.0f), SQ(1705.0f) }; -/*static*/ s16 D_80B9A818[] = { 9, 12, 8 }; +static s16 D_80B9A818[] = { 9, 12, 8 }; static s16 sActorSpawnIDs[] = { ACTOR_EN_KUSA, ACTOR_EN_KUSA, ACTOR_EN_ISHI }; -#ifdef NON_MATCHING -// Very close to matching, just regalloc and a stack diff void ObjMure2_SetPosShrubCircle(Vec3f* vec, ObjMure2* this) { - Vec3f* vecPtr = vec; s32 i; - Math_Vec3f_Copy(vecPtr, &this->actor.world.pos); - for (i = 1, vecPtr++; i < D_80B9A818[this->actor.params & 3]; vecPtr++, i++) { - Math_Vec3f_Copy(vecPtr, &this->actor.world.pos); - vecPtr->x += (80.0f * Math_SinS((i - 1) * 0x2000)); - vecPtr->z += (80.0f * Math_CosS((i - 1) * 0x2000)); + Math_Vec3f_Copy(vec, &this->actor.world.pos); + for (i = 1; i < D_80B9A818[this->actor.params & 3]; i++) { + Math_Vec3f_Copy(vec + i, &this->actor.world.pos); + (vec + i)->x += (80.0f * Math_SinS((i - 1) * 0x2000)); + (vec + i)->z += (80.0f * Math_CosS((i - 1) * 0x2000)); } } -#else -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure2/ObjMure2_SetPosShrubCircle.s") -#endif static Mure2sScatteredShrubInfo sScatteredShrubInfo[] = { { 40, 0x0666 }, { 40, 0x2CCC }, { 40, 0x5999 }, { 40, 0x8666 }, { 20, 0xC000 }, { 80, 0x1333 }, @@ -73,28 +67,22 @@ static Mure2sScatteredShrubInfo sScatteredShrubInfo[] = { }; void ObjMure2_SetPosShrubScattered(Vec3f* vec, ObjMure2* this) { - - Vec3f* vecPtr; s32 i; - Vec3f* actorPos = &this->actor.world.pos; // Required to match - ObjMure2* this2 = this; // Required to match - for (vecPtr = vec, i = 0; i < D_80B9A818[this2->actor.params & 3]; vecPtr++, i++) { - Math_Vec3f_Copy(vecPtr, actorPos); - if (1) {} - vecPtr->x += (sScatteredShrubInfo[i].radius * Math_CosS(sScatteredShrubInfo[i].angle)); - vecPtr->z -= (sScatteredShrubInfo[i].radius * Math_SinS(sScatteredShrubInfo[i].angle)); + for (i = 0; i < D_80B9A818[this->actor.params & 3]; i++) { + Math_Vec3f_Copy(vec + i, &this->actor.world.pos); + (vec + i)->x += (sScatteredShrubInfo[i].radius * Math_CosS(sScatteredShrubInfo[i].angle)); + (vec + i)->z -= (sScatteredShrubInfo[i].radius * Math_SinS(sScatteredShrubInfo[i].angle)); } } void ObjMure2_SetPosRockCircle(Vec3f* vec, ObjMure2* this) { - Vec3f* vecPtr = vec; s32 i; - for (i = 0; i < D_80B9A818[this->actor.params & 3]; vecPtr++, i++) { - Math_Vec3f_Copy(vecPtr, &this->actor.world.pos); - vecPtr->x += (80.0f * Math_SinS(i * 0x2000)); - vecPtr->z += (80.0f * Math_CosS(i * 0x2000)); + for (i = 0; i < D_80B9A818[this->actor.params & 3]; i++) { + Math_Vec3f_Copy(vec + i, &this->actor.world.pos); + (vec + i)->x += (80.0f * Math_SinS(i * 0x2000)); + (vec + i)->z += (80.0f * Math_CosS(i * 0x2000)); } }