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Decompiled ovl_Demo_Sa (#231)

* Decompiled ovl_Demo_Sa

* PR suggestions

* ff -> alpha

* PR suggestions

* Reverting cutscene data
This commit is contained in:
Ethan Roseman 2020-07-08 19:40:09 -04:00 committed by GitHub
parent f3edd3ee77
commit 7f6e9d55fe
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
84 changed files with 925 additions and 2260 deletions

View file

@ -1,5 +1,13 @@
/*
* File: z_demo_sa.c
* Overlay: Demo_Sa
* Description: Saria (Cutscene)
*/
#include "z_demo_sa.h"
#include <vt.h>
#define FLAGS 0x00000010
#define THIS ((DemoSa*)thisx)
@ -9,7 +17,56 @@ void DemoSa_Destroy(Actor* thisx, GlobalContext* globalCtx);
void DemoSa_Update(Actor* thisx, GlobalContext* globalCtx);
void DemoSa_Draw(Actor* thisx, GlobalContext* globalCtx);
/*
void func_8098EBB8(DemoSa* this, GlobalContext* globalCtx);
void func_8098EBD8(DemoSa* this, GlobalContext* globalCtx);
void func_8098EBF8(DemoSa* this, GlobalContext* globalCtx);
void func_8098EC28(DemoSa* this, GlobalContext* globalCtx);
void func_8098EC60(DemoSa* this, GlobalContext* globalCtx);
void func_8098EC94(DemoSa* this, GlobalContext* globalCtx);
void func_8098ECCC(DemoSa* this, GlobalContext* globalCtx);
void func_8098F0E8(DemoSa* this, GlobalContext* globalCtx);
void func_8098F118(DemoSa* this, GlobalContext* globalCtx);
void func_8098F16C(DemoSa* this, GlobalContext* globalCtx);
void func_8098F3F0(DemoSa* this, GlobalContext* globalCtx);
void func_8098F714(DemoSa* this, GlobalContext* globalCtx);
void func_8098F734(DemoSa* this, GlobalContext* globalCtx);
void func_8098F77C(DemoSa* this, GlobalContext* globalCtx);
void func_8098F7BC(DemoSa* this, GlobalContext* globalCtx);
void func_8098F7FC(DemoSa* this, GlobalContext* globalCtx);
void func_8098FC44(DemoSa* this, GlobalContext* globalCtx);
void func_8098FC64(DemoSa* this, GlobalContext* globalCtx);
void func_8098FC9C(DemoSa* this, GlobalContext* globalCtx);
void func_8098FCD4(DemoSa* this, GlobalContext* globalCtx);
void func_8098FD0C(DemoSa* this, GlobalContext* globalCtx);
void func_8098FEA8(DemoSa* this, GlobalContext* globalCtx);
void func_8098FEB4(DemoSa* this, GlobalContext* globalCtx);
void func_8098F1C0(DemoSa* this, GlobalContext* globalCtx);
UNK_PTR D_809900E0[] = {
0x06002F48, 0x06003C48, 0x06003848, 0x06004848, 0x06004E48,
};
UNK_PTR D_809900F4[] = {
0x06003588, 0x06004C48, 0x06003348, 0x06004448, 0x06004648,
};
u32 D_80990108 = 0;
#include "z_demo_sa_cutscene_data.c"
static DemoSaActionFunc sActionFuncs[] = {
func_8098EBB8, func_8098EBD8, func_8098EBF8, func_8098EC28, func_8098EC60, func_8098EC94, func_8098ECCC,
func_8098F0E8, func_8098F118, func_8098F16C, func_8098F3F0, func_8098F714, func_8098F734, func_8098F77C,
func_8098F7BC, func_8098F7FC, func_8098FC44, func_8098FC64, func_8098FC9C, func_8098FCD4, func_8098FD0C,
};
static DemoSaDrawFunc sDrawFuncs[] = {
func_8098FEA8,
func_8098FEB4,
func_8098F1C0,
};
const ActorInit Demo_Sa_InitVars = {
ACTOR_DEMO_SA,
ACTORTYPE_NPC,
@ -21,155 +78,747 @@ const ActorInit Demo_Sa_InitVars = {
(ActorFunc)DemoSa_Update,
(ActorFunc)DemoSa_Draw,
};
*/
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/DemoSa_Destroy.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098E480.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098E508.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098E51C.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098E530.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098E554.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098E5C8.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098E610.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098E630.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098E654.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098E6A0.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098E6EC.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098E76C.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098E7FC.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098E86C.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098E8C8.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098E944.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098E960.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098E9EC.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098EA3C.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098EA68.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098EB00.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098EB6C.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098EBB8.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098EBD8.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098EBF8.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098EC28.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098EC60.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098EC94.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098ECCC.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098ECF4.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098EDB0.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098EE08.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098EE28.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098EEA8.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098EEFC.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098F050.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098F0E8.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098F118.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098F16C.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098F1C0.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098F390.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098F3F0.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098F420.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098F480.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098F50C.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098F544.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098F590.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098F5D0.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098F610.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098F654.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098F714.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098F734.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098F77C.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098F7BC.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098F7FC.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098F83C.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098F8F8.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098F984.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098F998.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098FA2C.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098FA84.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098FAE0.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098FB34.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098FB68.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098FC44.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098FC64.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098FC9C.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098FCD4.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098FD0C.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/DemoSa_Update.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/DemoSa_Init.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098FE74.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098FEA8.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/func_8098FEB4.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Demo_Sa/DemoSa_Draw.s")
void DemoSa_Destroy(Actor* thisx, GlobalContext* globalCtx) {
DemoSa* this = THIS;
SkelAnime_Free(&this->skelAnime, globalCtx);
}
extern AnimationHeader D_06001334;
extern AnimationHeader D_060021D8;
extern Gfx D_06007B80[];
extern SkeletonHeader D_0600B1A0;
extern AnimationHeader D_0600DF80;
extern AnimationHeader D_0600E500;
extern AnimationHeader D_0600F580;
extern AnimationHeader D_0600FCE0;
extern AnimationHeader D_0600FFD4;
extern AnimationHeader D_0601113C;
extern AnimationHeader D_060135EC;
extern AnimationHeader D_06013CD8;
extern AnimationHeader D_060140BC;
void func_8098E480(DemoSa* this) {
s32 pad[2];
s16* unk_190 = &this->unk_190;
s16* unk_192 = &this->unk_192;
if (DECR(*unk_192) == 0) {
*unk_192 = Math_Rand_S16Offset(0x3C, 0x3C);
}
*unk_190 = *unk_192;
if (*unk_190 >= 3) {
*unk_190 = 0;
}
}
void func_8098E508(DemoSa* this, s16 arg1) {
this->unk_190 = arg1;
}
void func_8098E51C(DemoSa* this, s16 arg1) {
this->unk_194 = arg1;
}
void func_8098E530(DemoSa* this) {
this->action = 7;
this->drawConfig = 0;
this->unk_1A4 = 0;
this->unk_1A8 = 0;
this->actor.shape.unk_14 = 0;
this->unk_1A0 = 0.0f;
}
void func_8098E554(DemoSa* this, GlobalContext* globalCtx) {
u32* something = &D_80990108;
if (globalCtx->csCtx.state == 0) {
if (*something != 0) {
if (this->actor.params == 2) {
func_8098E530(this);
}
*something = 0;
}
} else if (*something == 0) {
*something = 1;
}
}
void func_8098E5C8(DemoSa* this, GlobalContext* globalCtx) {
func_8002E4B4(globalCtx, &this->actor, 75.0f, 30.0f, 30.0f, 5);
}
s32 DemoSa_FrameUpdateMatrix(DemoSa* this) {
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
}
CsCmdActorAction* DemoSa_GetNpcAction(GlobalContext* globalCtx, s32 idx) {
if (globalCtx->csCtx.state != 0) {
return globalCtx->csCtx.npcActions[idx];
}
return NULL;
}
s32 func_8098E654(DemoSa* this, GlobalContext* globalCtx, u16 arg2, s32 arg3) {
CsCmdActorAction* npcAction = DemoSa_GetNpcAction(globalCtx, arg3);
if ((npcAction != NULL) && (npcAction->action == arg2)) {
return 1;
}
return 0;
}
s32 func_8098E6A0(DemoSa* this, GlobalContext* globalCtx, u16 arg2, s32 arg3) {
CsCmdActorAction* npcAction = DemoSa_GetNpcAction(globalCtx, arg3);
if ((npcAction != NULL) && (npcAction->action != arg2)) {
return 1;
}
return 0;
}
void func_8098E6EC(DemoSa* this, GlobalContext* globalCtx, s32 actionIdx) {
CsCmdActorAction* npcAction = DemoSa_GetNpcAction(globalCtx, actionIdx);
if (npcAction != NULL) {
this->actor.posRot.pos.x = npcAction->startPos.x;
this->actor.posRot.pos.y = npcAction->startPos.y;
this->actor.posRot.pos.z = npcAction->startPos.z;
this->actor.posRot.rot.y = this->actor.shape.rot.y = npcAction->rot.y;
}
}
void func_8098E76C(DemoSa* this, AnimationHeader* animationHeader, u8 arg2, f32 transitionRate, s32 arg4) {
s32 pad[2];
s16 frameCount = SkelAnime_GetFrameCount(&animationHeader->genericHeader);
f32 playbackSpeed;
f32 unk0;
f32 fc;
if (arg4 == 0) {
unk0 = 0.0f;
fc = frameCount;
playbackSpeed = 1.0f;
} else {
fc = 0.0f;
unk0 = frameCount;
playbackSpeed = -1.0f;
}
SkelAnime_ChangeAnim(&this->skelAnime, animationHeader, playbackSpeed, unk0, fc, arg2, transitionRate);
}
void func_8098E7FC(DemoSa* this, GlobalContext* globalCtx) {
SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_0600B1A0, &D_060021D8, NULL, NULL, 0);
this->actor.shape.unk_08 = -10000.0f;
func_8098E508(this, 1);
func_8098E51C(this, 0);
}
void func_8098E86C(DemoSa* this, GlobalContext* globalCtx) {
Vec3f* posRot = &this->actor.posRot.pos;
f32 posX = posRot->x;
f32 posY = posRot->y;
f32 posZ = posRot->z;
Actor_SpawnAttached(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DOOR_WARP1, posX, posY, posZ, 0, 0, 0, 2);
}
void func_8098E8C8(DemoSa* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
f32 posX = player->actor.posRot.pos.x;
f32 posY = player->actor.posRot.pos.y + 80.0f;
f32 posZ = player->actor.posRot.pos.z;
Actor_SpawnAttached(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DEMO_EFFECT, posX, posY, posZ, 0, 0, 0,
0xB);
Item_Give(globalCtx, ITEM_MEDALLION_FOREST);
}
void func_8098E944(DemoSa* this, GlobalContext* globalCtx) {
this->actor.shape.unk_08 += (250.0f / 3.0f);
}
void func_8098E960(DemoSa* this, GlobalContext* globalCtx) {
s32 pad[2];
Player* player;
if ((gSaveContext.chamberCutsceneNum == 0) && (gSaveContext.sceneSetupIndex < 4)) {
player = PLAYER;
this->action = 1;
globalCtx->csCtx.segment = D_8099010C;
gSaveContext.cutsceneTrigger = 2;
Item_Give(globalCtx, ITEM_MEDALLION_FOREST);
player->actor.posRot.rot.y = player->actor.shape.rot.y = this->actor.posRot.rot.y + 0x8000;
}
}
void func_8098E9EC(DemoSa* this, GlobalContext* globalCtx) {
CsCmdActorAction* npcAction;
if (globalCtx->csCtx.state != 0) {
npcAction = globalCtx->csCtx.npcActions[4];
if ((npcAction != NULL) && (npcAction->action == 2)) {
this->action = 2;
this->drawConfig = 1;
func_8098E86C(this, globalCtx);
}
}
}
void func_8098EA3C(DemoSa* this) {
if (this->actor.shape.unk_08 >= 0.0f) {
this->action = 3;
this->actor.shape.unk_08 = 0.0f;
}
}
void func_8098EA68(DemoSa* this, GlobalContext* globalCtx) {
CsCmdActorAction* npcAction;
if (globalCtx->csCtx.state != 0) {
npcAction = globalCtx->csCtx.npcActions[4];
if ((npcAction != NULL) && (npcAction->action == 3)) {
SkelAnime_ChangeAnim(&this->skelAnime, &D_0600DF80.genericHeader, 1.0f, 0.0f,
SkelAnime_GetFrameCount(&D_0600DF80.genericHeader), 2, -4.0f);
this->action = 4;
}
}
}
void func_8098EB00(DemoSa* this, s32 arg1) {
if (arg1 != 0) {
SkelAnime_ChangeAnim(&this->skelAnime, &D_0600E500, 1.0f, 0.0f,
SkelAnime_GetFrameCount(&D_0600E500.genericHeader), 0, 0.0f);
this->action = 5;
}
}
void func_8098EB6C(DemoSa* this, GlobalContext* globalCtx) {
CsCmdActorAction* npcAction;
if (globalCtx->csCtx.state != 0) {
npcAction = globalCtx->csCtx.npcActions[6];
if ((npcAction != NULL) && (npcAction->action == 2)) {
this->action = 6;
func_8098E8C8(this, globalCtx);
}
}
}
void func_8098EBB8(DemoSa* this, GlobalContext* globalCtx) {
func_8098E960(this, globalCtx);
}
void func_8098EBD8(DemoSa* this, GlobalContext* globalCtx) {
func_8098E9EC(this, globalCtx);
}
void func_8098EBF8(DemoSa* this, GlobalContext* globalCtx) {
func_8098E944(this, globalCtx);
DemoSa_FrameUpdateMatrix(this);
func_8098EA3C(this);
}
void func_8098EC28(DemoSa* this, GlobalContext* globalCtx) {
func_8098E5C8(this, globalCtx);
DemoSa_FrameUpdateMatrix(this);
func_8098EA68(this, globalCtx);
}
void func_8098EC60(DemoSa* this, GlobalContext* globalCtx) {
func_8098E5C8(this, globalCtx);
func_8098EB00(this, DemoSa_FrameUpdateMatrix(this));
}
void func_8098EC94(DemoSa* this, GlobalContext* globalCtx) {
func_8098E5C8(this, globalCtx);
DemoSa_FrameUpdateMatrix(this);
func_8098EB6C(this, globalCtx);
}
void func_8098ECCC(DemoSa* this, GlobalContext* globalCtx) {
func_8098E5C8(this, globalCtx);
DemoSa_FrameUpdateMatrix(this);
}
void func_8098ECF4(DemoSa* this, GlobalContext* globalCtx) {
s32 pad[2];
SkelAnime* skelAnime = &this->skelAnime;
f32 frameCount = SkelAnime_GetFrameCount(&D_06001334.genericHeader);
SkelAnime_InitSV(globalCtx, skelAnime, &D_0600B1A0, NULL, NULL, NULL, 0);
SkelAnime_ChangeAnim(skelAnime, &D_06001334, 1.0f, 0.0f, frameCount, 2, 0.0f);
this->action = 7;
this->actor.shape.unk_14 = 0;
func_8098E508(this, 2);
func_8098E51C(this, 2);
}
void func_8098EDB0(DemoSa* this) {
f32 animCurrentFrame = this->skelAnime.animCurrentFrame;
if ((this->skelAnime.mode == 2) && (animCurrentFrame >= 32.0f)) {
func_8098E508(this, 1);
func_8098E51C(this, 0);
}
}
void func_8098EE08(void) {
func_800788CC(NA_SE_SY_WHITE_OUT_T);
}
void func_8098EE28(DemoSa* this, GlobalContext* globalCtx) {
Actor_SpawnAttached(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DEMO_6K, this->actor.posRot.pos.x,
(kREG(23) + 25.0f) + this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, 0, 0, 4);
}
void func_8098EEA8(DemoSa* this, GlobalContext* globalCtx) {
if (func_8098E654(this, globalCtx, 4, 4)) {
this->action = 8;
this->drawConfig = 2;
this->unk_1A4 = 0;
this->actor.shape.unk_14 = 0;
this->unk_1A0 = 0.0f;
func_8098EE08();
}
}
void func_8098EEFC(DemoSa* this, GlobalContext* globalCtx) {
s32 alpha = 0xFF;
f32* unk_1A0 = &this->unk_1A0;
if (func_8098E654(this, globalCtx, 4, 4)) {
*unk_1A0 += 1.0f;
if ((kREG(5) + 10.0f) <= *unk_1A0) {
this->action = 9;
this->drawConfig = 1;
*unk_1A0 = kREG(5) + 10.0f;
this->unk_1A4 = alpha;
this->actor.shape.unk_14 = alpha;
return;
}
} else {
*unk_1A0 -= 1.0f;
if (*unk_1A0 <= 0.0f) {
this->action = 7;
this->drawConfig = 0;
*unk_1A0 = 0.0f;
this->unk_1A4 = 0;
this->actor.shape.unk_14 = 0;
return;
}
}
this->actor.shape.unk_14 = this->unk_1A4 = (*unk_1A0 / (kREG(5) + 10.0f)) * 255.0f;
}
void func_8098F050(DemoSa* this, GlobalContext* globalCtx) {
if (func_8098E6A0(this, globalCtx, 4, 4)) {
this->action = 8;
this->drawConfig = 2;
this->unk_1A0 = kREG(5) + 10.0f;
this->unk_1A4 = 0xFF;
if (this->unk_1A8 == 0) {
func_8098EE28(this, globalCtx);
this->unk_1A8 = 1;
}
this->actor.shape.unk_14 = 0xFF;
}
}
void func_8098F0E8(DemoSa* this, GlobalContext* globalCtx) {
func_8098EEA8(this, globalCtx);
func_8098E554(this, globalCtx);
}
void func_8098F118(DemoSa* this, GlobalContext* globalCtx) {
func_8098E5C8(this, globalCtx);
DemoSa_FrameUpdateMatrix(this);
func_8098E480(this);
func_8098EEFC(this, globalCtx);
func_8098E554(this, globalCtx);
}
void func_8098F16C(DemoSa* this, GlobalContext* globalCtx) {
func_8098E5C8(this, globalCtx);
DemoSa_FrameUpdateMatrix(this);
func_8098EDB0(this);
func_8098F050(this, globalCtx);
func_8098E554(this, globalCtx);
}
void func_8098F1C0(DemoSa* this, GlobalContext* globalCtx) {
s32 pad[2];
s16 unk_190 = this->unk_190;
UNK_PTR sp78 = D_809900E0[unk_190];
s16 unk_194 = this->unk_194;
s32 pad2;
UNK_PTR sp6C = D_809900F4[unk_194];
SkelAnime* skelAnime = &this->skelAnime;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
Gfx* dispRefs[4];
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_demo_sa_inKenjyanomaDemo02.c", 296);
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(sp78));
gSPSegment(gfxCtx->polyXlu.p++, 0x09, SEGMENTED_TO_VIRTUAL(sp78));
gSPSegment(gfxCtx->polyXlu.p++, 0x0A, SEGMENTED_TO_VIRTUAL(sp6C));
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x00, 0x00, 0x00, this->unk_1A4);
gSPSegment(gfxCtx->polyXlu.p++, 0x0C, D_80116280);
gfxCtx->polyXlu.p = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
NULL, NULL, NULL, gfxCtx->polyXlu.p);
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_demo_sa_inKenjyanomaDemo02.c", 325);
}
void func_8098F390(DemoSa* this, GlobalContext* globalCtx) {
SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_0600B1A0, &D_060021D8, NULL, NULL, 0);
this->action = 10;
this->drawConfig = 1;
}
void func_8098F3F0(DemoSa* this, GlobalContext* globalCtx) {
func_8098E5C8(this, globalCtx);
DemoSa_FrameUpdateMatrix(this);
func_8098E480(this);
}
void func_8098F420(DemoSa* this, GlobalContext* globalCtx) {
SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_0600B1A0, &D_0600FFD4, NULL, NULL, 0);
this->action = 11;
this->drawConfig = 0;
this->actor.shape.unk_14 = 0;
}
void func_8098F480(DemoSa* this) {
s32 alpha = 0xFF;
f32* unk_1A0 = &this->unk_1A0;
f32 temp_f0;
*unk_1A0 += 1.0f;
temp_f0 = kREG(17) + 10.0f;
if (temp_f0 <= *unk_1A0) {
this->actor.shape.unk_14 = this->unk_1A4 = alpha;
} else {
this->actor.shape.unk_14 = this->unk_1A4 = (*unk_1A0 / temp_f0) * 255.0f;
}
}
void func_8098F50C(DemoSa* this, GlobalContext* globalCtx) {
func_8098E6EC(this, globalCtx, 4);
this->action = 12;
this->drawConfig = 2;
}
void func_8098F544(DemoSa* this) {
if (this->unk_1A0 >= kREG(17) + 10.0f) {
this->action = 13;
this->drawConfig = 1;
}
}
void func_8098F590(DemoSa* this) {
func_8098E76C(this, &D_0600F580, 2, -8.0f, 0);
this->action = 14;
}
void func_8098F5D0(DemoSa* this) {
func_8098E76C(this, &D_0600FCE0, 2, 0.0f, 0);
this->action = 15;
}
void func_8098F610(DemoSa* this, s32 arg1) {
if (arg1 != 0) {
func_8098E76C(this, &D_0600FFD4, 0, 0.0f, 0);
this->action = 13;
}
}
void func_8098F654(DemoSa* this, GlobalContext* globalCtx) {
s32 unk_1AC;
s32 action;
CsCmdActorAction* npcAction = DemoSa_GetNpcAction(globalCtx, 4);
if (npcAction != NULL) {
action = npcAction->action;
unk_1AC = this->unk_1AC;
if (action != unk_1AC) {
switch (action) {
case 7:
func_8098F50C(this, globalCtx);
break;
case 8:
func_8098F590(this);
break;
case 9:
func_8098F5D0(this);
break;
default:
osSyncPrintf("Demo_Sa_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
}
this->unk_1AC = action;
}
}
}
void func_8098F714(DemoSa* this, GlobalContext* globalCtx) {
func_8098F654(this, globalCtx);
}
void func_8098F734(DemoSa* this, GlobalContext* globalCtx) {
func_8098E5C8(this, globalCtx);
DemoSa_FrameUpdateMatrix(this);
func_8098E480(this);
func_8098F480(this);
func_8098F544(this);
}
void func_8098F77C(DemoSa* this, GlobalContext* globalCtx) {
func_8098E5C8(this, globalCtx);
DemoSa_FrameUpdateMatrix(this);
func_8098E480(this);
func_8098F654(this, globalCtx);
}
void func_8098F7BC(DemoSa* this, GlobalContext* globalCtx) {
func_8098E5C8(this, globalCtx);
DemoSa_FrameUpdateMatrix(this);
func_8098E480(this);
func_8098F654(this, globalCtx);
}
void func_8098F7FC(DemoSa* this, GlobalContext* globalCtx) {
s32 sp1C;
func_8098E5C8(this, globalCtx);
sp1C = DemoSa_FrameUpdateMatrix(this);
func_8098E480(this);
func_8098F610(this, sp1C);
}
void func_8098F83C(DemoSa* this, GlobalContext* globalCtx) {
Vec3f* thisPos = &this->actor.posRot.pos;
SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_0600B1A0, &D_0601113C, NULL, NULL, 0);
Actor_SpawnAttached(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ELF, thisPos->x, thisPos->y, thisPos->z,
0, 0, 0, 3);
this->action = 16;
this->drawConfig = 0;
this->actor.shape.unk_14 = 0;
func_8098E508(this, 4);
func_8098E51C(this, 2);
}
void func_8098F8F8(DemoSa* this) {
s32 alpha = 0xFF;
f32* unk_1A0 = &this->unk_1A0;
f32 temp_f0;
*unk_1A0 += 1.0f;
temp_f0 = kREG(17) + 10.0f;
if (temp_f0 <= *unk_1A0) {
this->actor.shape.unk_14 = this->unk_1A4 = alpha;
} else {
this->actor.shape.unk_14 = this->unk_1A4 = (*unk_1A0 / temp_f0) * 255.0f;
}
}
void func_8098F984(DemoSa* this) {
this->action = 16;
this->drawConfig = 0;
this->actor.shape.unk_14 = 0;
}
void func_8098F998(DemoSa* this, GlobalContext* globalCtx) {
if (this->unk_1AC == 4) {
func_8098E6EC(this, globalCtx, 1);
this->action = 17;
this->drawConfig = 2;
this->unk_1B0 = 0;
this->actor.shape.unk_14 = 0;
} else {
func_8098E76C(this, &D_0601113C, 0, 0.0f, 0);
this->action = 18;
this->drawConfig = 1;
this->unk_1B0 = 0;
this->actor.shape.unk_14 = 0xFF;
}
func_8098E508(this, 4);
}
void func_8098FA2C(DemoSa* this) {
if (this->unk_1A0 >= kREG(17) + 10.0f) {
this->action = 18;
this->drawConfig = 1;
this->unk_1B0 = 0;
this->actor.shape.unk_14 = 0xFF;
}
}
void func_8098FA84(DemoSa* this) {
func_8098E76C(this, &D_060140BC, 0, 0.0f, 0);
this->action = 19;
this->drawConfig = 1;
this->unk_1B0 = 1;
this->actor.shape.unk_14 = 0xFF;
func_8098E508(this, 2);
}
void func_8098FAE0(DemoSa* this) {
func_8098E76C(this, &D_060135EC, 2, -8.0f, 0);
this->action = 20;
this->drawConfig = 1;
this->unk_1B0 = 1;
this->actor.shape.unk_14 = 0xFF;
}
void func_8098FB34(DemoSa* this, s32 arg1) {
if (arg1 != 0) {
func_8098E76C(this, &D_06013CD8, 0, 0, 0);
}
}
void func_8098FB68(DemoSa* this, GlobalContext* globalCtx) {
s32 unk_1AC;
s32 action;
CsCmdActorAction* npcAction = DemoSa_GetNpcAction(globalCtx, 1);
if (npcAction != NULL) {
action = npcAction->action;
unk_1AC = this->unk_1AC;
if (action != unk_1AC) {
switch (action) {
case 4:
func_8098F984(this);
break;
case 12:
func_8098F998(this, globalCtx);
break;
case 13:
func_8098FA84(this);
break;
case 14:
func_8098FAE0(this);
break;
default:
osSyncPrintf("Demo_Sa_inPresent_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
}
this->unk_1AC = action;
}
}
}
void func_8098FC44(DemoSa* this, GlobalContext* globalCtx) {
func_8098FB68(this, globalCtx);
}
void func_8098FC64(DemoSa* this, GlobalContext* globalCtx) {
func_8098E5C8(this, globalCtx);
DemoSa_FrameUpdateMatrix(this);
func_8098F8F8(this);
func_8098FA2C(this);
}
void func_8098FC9C(DemoSa* this, GlobalContext* globalCtx) {
func_8098E5C8(this, globalCtx);
DemoSa_FrameUpdateMatrix(this);
func_8098FB68(this, globalCtx);
}
void func_8098FCD4(DemoSa* this, GlobalContext* globalCtx) {
func_8098E5C8(this, globalCtx);
DemoSa_FrameUpdateMatrix(this);
func_8098FB68(this, globalCtx);
}
void func_8098FD0C(DemoSa* this, GlobalContext* globalCtx) {
func_8098E5C8(this, globalCtx);
func_8098FB34(this, DemoSa_FrameUpdateMatrix(this));
func_8098FB68(this, globalCtx);
}
void DemoSa_Update(Actor* thisx, GlobalContext* globalCtx) {
DemoSa* this = THIS;
if (this->action < 0 || this->action >= 21 || sActionFuncs[this->action] == NULL) {
osSyncPrintf(VT_FGCOL(RED) "メインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
return;
}
sActionFuncs[this->action](this, globalCtx);
}
void DemoSa_Init(Actor* thisx, GlobalContext* globalCtx) {
DemoSa* this = THIS;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
switch (this->actor.params) {
case 2:
func_8098ECF4(this, globalCtx);
break;
case 3:
func_8098F390(this, globalCtx);
break;
case 4:
func_8098F420(this, globalCtx);
break;
case 5:
func_8098F83C(this, globalCtx);
break;
default:
func_8098E7FC(this, globalCtx);
}
}
s32 DemoSa_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
Actor* thisx) {
DemoSa* this = THIS;
if ((limbIndex == 15) && (this->unk_1B0 != 0)) {
*dList = &D_06007B80;
}
return 0;
}
void func_8098FEA8(DemoSa* this, GlobalContext* globalCtx) {
}
void func_8098FEB4(DemoSa* this, GlobalContext* globalCtx) {
s32 pad[2];
s16 unk_190 = this->unk_190;
UNK_PTR sp70 = D_809900E0[unk_190];
s32 pad2;
s16 unk_194 = this->unk_194;
UNK_PTR sp64 = D_809900F4[unk_194];
SkelAnime* skelAnime = &this->skelAnime;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
Gfx* dispRefs[4];
Graph_OpenDisps(&dispRefs, globalCtx->state.gfxCtx, "../z_demo_sa.c", 602);
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(sp70));
gSPSegment(gfxCtx->polyOpa.p++, 0x09, SEGMENTED_TO_VIRTUAL(sp70));
gSPSegment(gfxCtx->polyOpa.p++, 0x0A, SEGMENTED_TO_VIRTUAL(sp64));
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x00, 0x00, 0x00, 0xFF);
gSPSegment(gfxCtx->polyOpa.p++, 0x0C, &D_80116280[2]);
SkelAnime_DrawSV(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
DemoSa_OverrideLimbDraw, NULL, &this->actor);
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_demo_sa.c", 626);
}
void DemoSa_Draw(Actor* thisx, GlobalContext* globalCtx) {
DemoSa* this = THIS;
if (this->drawConfig < 0 || this->drawConfig >= 3 || sDrawFuncs[this->drawConfig] == NULL) {
osSyncPrintf(VT_FGCOL(RED) "描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
return;
}
sDrawFuncs[this->drawConfig](this, globalCtx);
}

View file

@ -6,9 +6,22 @@
struct DemoSa;
typedef void (*DemoSaActionFunc)(struct DemoSa*, GlobalContext*);
typedef void (*DemoSaDrawFunc)(struct DemoSa*, GlobalContext*);
typedef struct DemoSa {
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x68];
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ s16 unk_190;
/* 0x0192 */ s16 unk_192;
/* 0x0194 */ s16 unk_194;
/* 0x0198 */ s32 action;
/* 0x019C */ s32 drawConfig;
/* 0x01A0 */ f32 unk_1A0;
/* 0x01A4 */ s32 unk_1A4;
/* 0x01A8 */ s32 unk_1A8;
/* 0x01AC */ s32 unk_1AC;
/* 0x01B0 */ s32 unk_1B0;
} DemoSa; // size = 0x01B4
extern const ActorInit Demo_Sa_InitVars;

View file

@ -0,0 +1,94 @@
#include "z_demo_sa.h"
#include <z64cutscene_commands.h>
static CutsceneData D_8099010C[] = {
0x0000001D, 0x00000BB9, 0x00000020, 0x00000001, 0x00010000, 0x0BB80000, 0x00000000, 0x00000000, 0xFFFFFFFC,
0x00000002, 0x00000000, 0xFFFFFFFC, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x0000001F, 0x00000005,
0x00010000, 0x02640000, 0x00000000, 0x00000000, 0x000000D8, 0x00000000, 0x00000000, 0x000000D8, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00020264, 0x02650000, 0x00000000, 0x00000000, 0x000000D8, 0x00000000,
0x00000000, 0x000000D8, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00040265, 0x02AC0000, 0x00000000,
0x00000000, 0x000000D8, 0x00000000, 0x00000000, 0x000000D8, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x000202AC, 0x02DC0000, 0x00000000, 0x00000000, 0x000000D8, 0x00000000, 0x00000000, 0x00000052, 0x00000000,
0x00000000, 0xC032AAAB, 0x00000000, 0x000302DC, 0x0B600000, 0x00000000, 0x00000000, 0x00000052, 0x00000000,
0x00000000, 0x00000052, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000000A, 0x00000003, 0x000D0000,
0x01050000, 0x00000000, 0x00000000, 0x00000006, 0x00000000, 0x00000000, 0x00000006, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00050105, 0x02580000, 0x95550000, 0x00000000, 0x00000006, 0x00000000, 0x00000000,
0x00000006, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00130258, 0x04DB0000, 0x15550000, 0x00000000,
0x00000006, 0x00000000, 0x00000000, 0x00000006, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000002B,
0x00000003, 0x00010000, 0x00A50000, 0x00000000, 0xFFFFFF9E, 0x00000006, 0xFFFFFF57, 0xFFFFFF9E, 0x00000006,
0xFFFFFF57, 0x00000000, 0x00000000, 0x00000000, 0x000200A5, 0x01D20000, 0x00000000, 0xFFFFFF9E, 0x00000006,
0xFFFFFF57, 0xFFFFFF9E, 0x00000006, 0xFFFFFF57, 0x00000000, 0x00000000, 0x00000000, 0x000301D2, 0x0BB90000,
0x00000000, 0xFFFFFF9E, 0x00000006, 0xFFFFFF57, 0xFFFFFF9E, 0x00000006, 0xFFFFFF57, 0x00000000, 0x00000000,
0x00000000, 0x0000002D, 0x00000001, 0x0001024E, 0x025F025F, 0x0000002D, 0x00000001, 0x00050269, 0x02870287,
0x0000002D, 0x00000001, 0x0001036B, 0x03890389, 0x00000031, 0x00000001, 0x00010000, 0x0BB80000, 0x00000000,
0xFFFFFF9E, 0x00000000, 0x00000062, 0xFFFFFF9E, 0x00000000, 0x00000062, 0x00000000, 0x00000000, 0x00000000,
0x0000003E, 0x00000001, 0x00040000, 0x0BB80000, 0x00000000, 0xFFFFFFDD, 0x00000061, 0xFFFFFFC4, 0xFFFFFFDD,
0x00000061, 0xFFFFFFC4, 0x00000000, 0x00000000, 0x00000000, 0x000003E8, 0x00000001, 0x006403CE, 0x041A041A,
0x00000013, 0x0000000A, 0xFFFF0000, 0x012FFFFF, 0xFFFFFFFF, 0x106A012F, 0x01430000, 0x00000000, 0xFFFF0143,
0x0158FFFF, 0xFFFFFFFF, 0x108F0158, 0x018A0000, 0x00000000, 0xFFFF018A, 0x019FFFFF, 0xFFFFFFFF, 0x1090019F,
0x01D10000, 0x00000000, 0xFFFF01D1, 0x0367FFFF, 0xFFFFFFFF, 0x003E0367, 0x036B0000, 0x00000000, 0xFFFF036B,
0x03A8FFFF, 0xFFFFFFFF, 0x106B03A8, 0x03B20000, 0x00000000, 0x00000056, 0x00000001, 0x004402AE, 0x02AF0000,
0x00000000, 0x00000000, 0xFFFFFFC5, 0x00000057, 0x00000000, 0xFFFFFFC5, 0x00000057, 0x00000000, 0x00000000,
0x00000000, 0x0000007C, 0x00000001, 0x00040226, 0x02580000, 0x00000000, 0x00000000, 0xFFFFFFC4, 0x00000066,
0x00000000, 0xFFFFFFC4, 0x00000066, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00010000, 0x04D90000,
0x00000000, 0x432A32CA, 0x009F0AC6, 0x002B0072, 0x00000000, 0x432A32CA, 0x009F0AC6, 0x002B006F, 0x00000000,
0x432A32CA, 0x009F0969, 0x002B002F, 0x00000000, 0x432A32CA, 0x009F00CA, 0x002B0073, 0x00000000, 0x4235998B,
0x009E00DE, 0x002A0061, 0x00000000, 0x4235998B, 0x009E0095, 0x002A006F, 0x00000000, 0x4235998B, 0x009E006F,
0x002A006D, 0x00000000, 0x4235998B, 0x009E006F, 0x002A0065, 0x00000000, 0x4235998B, 0x009E006F, 0x002A0061,
0xFF000000, 0x4235998B, 0x009E006F, 0x002A0061, 0x00000001, 0x000100BE, 0x01870000, 0x00000000, 0x4223FFEE,
0xFFA50012, 0xFF620072, 0x00000000, 0x4223FFEE, 0xFFA60011, 0xFF63006F, 0x00000000, 0x4223FFEE, 0xFFA6001F,
0xFF63002F, 0x00000000, 0x4223FFEE, 0xFFA60025, 0xFF630073, 0x00000000, 0x4223FFEE, 0xFFA60025, 0xFF630061,
0x00000000, 0x4223FFEE, 0xFFA60025, 0xFF63006F, 0xFF000000, 0x4223FFEE, 0xFFA60025, 0xFF63006D, 0x00000001,
0x00010107, 0x054A0000, 0x00000000, 0x41C332EC, 0x00070061, 0x007F0072, 0x00000000, 0x41C332EC, 0x00070061,
0x007F006F, 0x00000000, 0x41C332EC, 0x00070061, 0x007F002F, 0x00000000, 0x41C332EC, 0x00070061, 0x007F0073,
0xFF000000, 0x41C332EC, 0x00070061, 0x007F0061, 0x00000001, 0x0001014D, 0x05900000, 0x00000000, 0x4235998B,
0xFEE90067, 0x00440072, 0x00000000, 0x4235998B, 0xFEE90067, 0x0044006F, 0x00000000, 0x4235998B, 0xFEE90067,
0x0044002F, 0x00000000, 0x4235998B, 0xFEE90067, 0x00440073, 0xFF000000, 0x4235998B, 0xFEE90067, 0x00440061,
0x00000001, 0x00010193, 0x05D60000, 0x00000000, 0x4235998C, 0xFFCC0023, 0xFFAD0072, 0x00000000, 0x4235998C,
0xFFCC0023, 0xFFAD006F, 0x00000000, 0x4235998C, 0xFFCC0023, 0xFFAD002F, 0x00000000, 0x4235998C, 0xFFCC0023,
0xFFAD0073, 0xFF000000, 0x4235998C, 0xFFCC0023, 0xFFAD0061, 0x00000001, 0x000101D9, 0x06B40000, 0x00000000,
0x4235998C, 0xFFBF003D, 0xFF910072, 0x00000000, 0x4235998C, 0xFFBF003D, 0xFF91006F, 0x00000000, 0x4235998C,
0xFFCD004A, 0xFFAA002F, 0x00000000, 0x42726668, 0x00000088, 0x000B0073, 0x00000000, 0x42726668, 0x01820202,
0x02E00061, 0x00000000, 0x42A0CCAE, 0x0243009C, 0x044B006F, 0x00000000, 0x42A0CCAE, 0x0243009C, 0x044B006D,
0x00000000, 0x424A665D, 0x0243009C, 0x044B0065, 0x00000000, 0x424A665D, 0x0243009C, 0x044B0061, 0x00000000,
0x424A665D, 0x0243009C, 0x044B0061, 0xFF000000, 0x424A665D, 0x0243009C, 0x044B0072, 0x00000001, 0x00010261,
0x03B70000, 0x00000000, 0x42700000, 0x000D0356, 0x00020072, 0x00000000, 0x42700000, 0x00090355, 0x0005006F,
0x00000000, 0x42700000, 0xFFFD0355, 0x0005002F, 0x00000000, 0x42700000, 0xFFF70355, 0xFFFA0073, 0x00000000,
0x42700000, 0xFFFE0354, 0xFFEF0061, 0x00000000, 0x42700000, 0x00090354, 0xFFEF006F, 0x00000000, 0x42700000,
0x00100354, 0xFFFA006D, 0x00000000, 0x42700000, 0x00090354, 0x00050065, 0xFF000000, 0x42700000, 0xFFFD0353,
0x00050061, 0x00000005, 0x000102AD, 0x074A0000, 0x00000000, 0x4289332C, 0x00000021, 0xFFE50072, 0x00000000,
0x4289332C, 0x00000021, 0xFFE5006F, 0x00000000, 0x4289332C, 0x00000044, 0xFFE6002F, 0x00000000, 0x4289332C,
0x00000067, 0xFFE60073, 0x00000000, 0x4289332C, 0x00000067, 0xFFE60061, 0x00000000, 0x4289332C, 0x00000067,
0xFFE6006F, 0x00000000, 0x4289332C, 0x00000067, 0xFFE6006D, 0xFF000000, 0x4289332C, 0x00000067, 0xFFE60065,
0x00000002, 0x00010000, 0x04F60000, 0x0000001E, 0x432A32CA, 0x009A0A24, 0x00290072, 0x0000001E, 0x432A32CA,
0x009A0A24, 0x0029006F, 0x0000001E, 0x432A32CA, 0x009A08C8, 0x0029002F, 0x0000001E, 0x432A32CA, 0x009A002A,
0x00290073, 0x0000001E, 0x4270CCCD, 0x0052005E, 0x00170061, 0x0000001E, 0x424BFFF7, 0x0021004F, 0x0000006F,
0x0000001E, 0x4235998B, 0x001E003E, 0xFFF2006D, 0x000003E8, 0x4235998B, 0x001E003E, 0xFFF20065, 0x0000001E,
0x4235998B, 0x001E003E, 0xFFF20061, 0xFF00001E, 0x4235998B, 0x001F003E, 0xFFF20061, 0x00000002, 0x000100BE,
0x01A40000, 0x00000032, 0x4223FFEE, 0x000D002A, 0x00140072, 0x0000001E, 0x4223FFEE, 0x000C002F, 0x0012006F,
0x0000001E, 0x4223FFEE, 0x000B0032, 0x0014002F, 0x0000001E, 0x4223FFEE, 0x000B0035, 0x00140073, 0x0000001E,
0x4223FFEE, 0x000B0035, 0x00140061, 0x0000001E, 0x4223FFEE, 0x000B0035, 0x0014006F, 0xFF00001E, 0x4223FFEE,
0x000B0035, 0x0014006D, 0x00000002, 0x00010107, 0x05670000, 0x0000001E, 0x41C332EC, 0xFFD60011, 0xFF6A0072,
0x0000001E, 0x41C332EC, 0xFFD60011, 0xFF6A006F, 0x000003E8, 0x41C332EC, 0xFFD60011, 0xFF6A002F, 0x0000001E,
0x41C332EC, 0xFFD60011, 0xFF6A0073, 0xFF00001E, 0x41C332EC, 0xFFD60011, 0xFF6A0061, 0x00000002, 0x0001014D,
0x05AD0000, 0x0001001E, 0x4234CCBE, 0xFFE6000D, 0xFFAB0072, 0x0000001E, 0x4235998B, 0xFFE6000D, 0xFFAB006F,
0x000003E8, 0x4235998B, 0xFFE6000D, 0xFFAB002F, 0x0000001E, 0x4235998B, 0xFFE6000D, 0xFFAB0073, 0xFF00001E,
0x4235998B, 0xFFE6000D, 0xFFAB0061, 0x00000002, 0x00010193, 0x05F30000, 0x0000001E, 0x41F6662E, 0xFF1E000A,
0xFE5D0072, 0x0000001E, 0x41F7FFC8, 0xFF1E000A, 0xFE5D006F, 0x000003E8, 0x420E664F, 0xFF1E000A, 0xFE5D002F,
0x0000001E, 0x42219987, 0xFF1E000A, 0xFE5E0073, 0xFF00001E, 0x4235998C, 0xFF1E000A, 0xFE5E0061, 0x00000002,
0x000101D9, 0x06D10000, 0x0000001E, 0x4235998C, 0xFF26FFA8, 0xFE740072, 0x0000001E, 0x4235998C, 0xFF26FFA8,
0xFE74006F, 0x0000001E, 0x4235998C, 0xFF34FFB5, 0xFE8E002F, 0x0000001E, 0x4282CCCC, 0xFF6BFFF6, 0xFEF30073,
0x00000019, 0x428D998E, 0x011F00EF, 0x02270061, 0x0000001E, 0x42A0CCAE, 0x023A01ED, 0x043B006F, 0x0000000A,
0x42499990, 0x024201EC, 0x0449006D, 0x0000001E, 0x424A665D, 0x024201EC, 0x04490065, 0x000003E8, 0x424A665D,
0x024201EB, 0x04490061, 0x0000001B, 0x424A665D, 0x024201EB, 0x04490061, 0xFF00001E, 0x424A665D, 0x024201EB,
0x04490072, 0x00000002, 0x00010261, 0x03E80000, 0x00000032, 0x42700000, 0x00030006, 0xFFFA0072, 0x00000028,
0x42700000, 0x00030006, 0xFFFA006F, 0x0000001E, 0x424BFFF7, 0x00030006, 0xFFFA002F, 0x00000014, 0x41A4CC7E,
0x00030006, 0xFFFA0073, 0x00000033, 0x412CCC23, 0x00030006, 0xFFFA0061, 0x00000032, 0x412665BD, 0x00030006,
0xFFFA006F, 0x00000032, 0x412665BD, 0x00030006, 0xFFFA006D, 0x00000032, 0x4123328A, 0x00030006, 0xFFFA0065,
0xFF000032, 0x412FFF56, 0x00030006, 0xFFFA0061, 0x00000006, 0x000102AD, 0x07670000, 0x0000001E, 0x4289332C,
0x00000064, 0x00050072, 0x0000001E, 0x4289332C, 0x00000065, 0x0006006F, 0x0000001E, 0x4289332C, 0x00010063,
0x0029002F, 0x0000001E, 0x4289332C, 0x0000002A, 0x00100073, 0x0000001E, 0x4289332C, 0x0000002A, 0x00100061,
0x000003E8, 0x4289332C, 0x0000002A, 0x0010006F, 0x0000001E, 0x4289332C, 0x0000002A, 0x0010006D, 0xFF00001E,
0x4289332C, 0x0000002A, 0x00100065, 0xFFFFFFFF, 0x00000000,
};