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En_Horse OK (#554)
* En_Horse OK * Remove reloc * WIP * Use EnIn * Documentation * Documentation * Remove debug prints * Warnings * Cleanup * Unused asm * Review comment * Review comments and reformat * More review comments * Rename flags * Review changes Co-authored-by: Fig02 <fig02srl@gmail.com>
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140 changed files with 3880 additions and 12777 deletions
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@ -1184,7 +1184,7 @@ s32 Camera_CalcAtForHorse(Camera* camera, VecSph* eyeAtDir, f32 yOffset, f32* yP
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player = camera->player;
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Actor_GetWorldPosShapeRot(&horsePosRot, player->rideActor);
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if (EN_HORSE_CHECK_5((EnHorse*)player->rideActor)) {
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if (EN_HORSE_CHECK_JUMPING((EnHorse*)player->rideActor)) {
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horsePosRot.pos.y -= 49.f;
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*yPosOffset = Camera_LERPCeilF(horsePosRot.pos.y, *yPosOffset, 0.1f, 0.2f);
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camera->atLERPStepScale = Camera_LERPCeilF(0.4f, camera->atLERPStepScale, 0.2f, 0.02f);
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