mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-26 06:36:19 +00:00
changes
This commit is contained in:
parent
dd4f67c3f5
commit
8063249af4
3 changed files with 100 additions and 113 deletions
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@ -1,7 +1,10 @@
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#ifndef _REGS_H_
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#define _REGS_H_
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#define BASE_REG(n, r) gGameInfo->data[n * 96 + r]
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#define REG_GROUPS 29 //number of REG groups, i.e. REG, SREG, OREG, etc.
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#define REG_PER_GROUP 96
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#define BASE_REG(n, r) gGameInfo->data[n * REG_PER_GROUP + r]
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#define REG(r) BASE_REG(0, r)
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#define SREG(r) BASE_REG(1, r)
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@ -33,12 +33,12 @@
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// Data normally accessed through REG macros (see regs.h)
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typedef struct
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{
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/* 0x00 */ s32 reg_page; //1 is first page
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/* 0x04 */ s32 reg_group; //"register" group (R, RS, RO, RP etc.)
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/* 0x08 */ s32 reg_cur; //selected register within page
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/* 0x0C */ s32 dpad_last;
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/* 0x00 */ s32 regPage; //1 is first page
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/* 0x04 */ s32 regGroup; //"register" group (R, RS, RO, RP etc.)
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/* 0x08 */ s32 regCur; //selected register within page
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/* 0x0C */ s32 dpadLast;
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/* 0x10 */ s32 repeat;
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/* 0x14 */ s16 data[0xAE0];
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/* 0x14 */ s16 data[REG_GROUPS * REG_PER_GROUP]; //0xAE0
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} GameInfo; // size = 0x15D4
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typedef struct
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@ -3,24 +3,8 @@
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#include <z64.h>
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#include <color.h>
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#include <regs.h>
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#include <PR/os_cont.h>
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#define BUTTON_C_RIGHT 0x0001
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#define BUTTON_C_LEFT 0x0002
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#define BUTTON_C_DOWN 0x0004
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#define BUTTON_C_UP 0x0008
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#define BUTTON_R 0x0010
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#define BUTTON_L 0x0020
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#define BUTTON_D_RIGHT 0x0100
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#define BUTTON_D_LEFT 0x0200
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#define BUTTON_D_DOWN 0x0400
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#define BUTTON_D_UP 0x0800
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#define BUTTON_START 0x1000
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#define BUTTON_Z 0x2000
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#define BUTTON_B 0x4000
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#define BUTTON_A 0x8000
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#define REG_GROUP_TOTAL 29
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#define REG_N 96
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#define PAGE_N 16
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typedef struct
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@ -53,36 +37,36 @@ Color_RGBA8 printTextColors[] = {
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{ 0x80, 0xFF, 0x20, 0x80 },
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};
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InputCombo inputCombos[REG_GROUP_TOTAL] = {
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{ BUTTON_L, BUTTON_C_UP },
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{ BUTTON_L, BUTTON_C_LEFT },
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{ BUTTON_L, BUTTON_C_DOWN },
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{ BUTTON_L, BUTTON_A },
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{ BUTTON_R, BUTTON_C_DOWN },
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{ BUTTON_L, BUTTON_C_RIGHT },
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{ BUTTON_L, BUTTON_R },
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{ BUTTON_L, BUTTON_D_LEFT },
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{ BUTTON_L, BUTTON_D_RIGHT },
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{ BUTTON_L, BUTTON_D_UP },
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{ BUTTON_L, BUTTON_B },
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{ BUTTON_L, BUTTON_Z },
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{ BUTTON_L, BUTTON_D_DOWN },
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{ BUTTON_R, BUTTON_A },
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{ BUTTON_R, BUTTON_B },
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{ BUTTON_R, BUTTON_Z },
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{ BUTTON_R, BUTTON_L },
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{ BUTTON_R, BUTTON_C_UP },
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{ BUTTON_R, BUTTON_C_RIGHT },
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{ BUTTON_R, BUTTON_D_LEFT },
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{ BUTTON_R, BUTTON_C_LEFT },
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{ BUTTON_R, BUTTON_START },
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{ BUTTON_L, BUTTON_START },
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{ BUTTON_R, BUTTON_D_RIGHT },
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{ BUTTON_R, BUTTON_D_UP },
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{ BUTTON_START, BUTTON_R },
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{ BUTTON_START, BUTTON_A },
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{ BUTTON_START, BUTTON_B },
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{ BUTTON_START, BUTTON_C_RIGHT },
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InputCombo inputCombos[REG_GROUPS] = {
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{ L_TRIG, U_CBUTTONS },
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{ L_TRIG, L_CBUTTONS },
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{ L_TRIG, D_CBUTTONS },
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{ L_TRIG, A_BUTTON },
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{ R_TRIG, D_CBUTTONS },
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{ L_TRIG, R_CBUTTONS },
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{ L_TRIG, R_TRIG },
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{ L_TRIG, L_JPAD },
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{ L_TRIG, R_JPAD },
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{ L_TRIG, U_JPAD },
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{ L_TRIG, B_BUTTON },
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{ L_TRIG, Z_TRIG },
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{ L_TRIG, D_JPAD },
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{ R_TRIG, A_BUTTON },
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{ R_TRIG, B_BUTTON },
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{ R_TRIG, Z_TRIG },
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{ R_TRIG, L_TRIG },
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{ R_TRIG, U_CBUTTONS },
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{ R_TRIG, R_CBUTTONS },
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{ R_TRIG, L_JPAD },
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{ R_TRIG, L_CBUTTONS },
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{ R_TRIG, START_BUTTON },
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{ L_TRIG, START_BUTTON },
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{ R_TRIG, R_JPAD },
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{ R_TRIG, U_JPAD },
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{ START_BUTTON, R_TRIG },
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{ START_BUTTON, A_BUTTON },
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{ START_BUTTON, B_BUTTON },
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{ START_BUTTON, R_CBUTTONS },
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};
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char regChar[] = " SOPQMYDUIZCNKXcsiWAVHGmnBdkb";
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@ -92,13 +76,13 @@ void func_800636C0()
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{
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s32 i;
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gGameInfo = (GameInfo*)SystemArena_MallocDebug(sizeof(GameInfo), "../z_debug.c", 0x104);
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gGameInfo->reg_page = 0;
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gGameInfo->reg_group = 0;
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gGameInfo->reg_cur = 0;
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gGameInfo->dpad_last = 0;
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gGameInfo = (GameInfo*)SystemArena_MallocDebug(sizeof(GameInfo), "../z_debug.c", 260);
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gGameInfo->regPage = 0;
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gGameInfo->regGroup = 0;
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gGameInfo->regCur = 0;
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gGameInfo->dpadLast = 0;
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gGameInfo->repeat = 0;
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for (i = 0; i < 0xAE0; i++)
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for (i = 0; i < ARRAY_COUNT(gGameInfo->data); i++)
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{
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gGameInfo->data[i] = 0;
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}
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@ -116,7 +100,7 @@ void func_8006375C(s32 arg0, s32 arg1, float* d_80855320)
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void func_8006376C(u8 x, u8 y, u8 colorId, const char* text)
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{
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PrintTextBuffer* buf;
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char* next_text;
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char* bufText;
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s16 i; //v1
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buf = &D_8015FA98[D_8011E0B0];
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@ -127,15 +111,15 @@ void func_8006376C(u8 x, u8 y, u8 colorId, const char* text)
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buf->colorId = colorId;
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i = 0;
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next_text = buf->text + 1;
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bufText = buf->text + 1;
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if (*buf->text = *text++) {
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do if (i++ > 0x14) {
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break;
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} while (*next_text++ = *text++);
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} while (*bufText++ = *text++);
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}
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*next_text = '\0';
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*bufText = '\0';
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D_8011E0B0++;
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}
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}
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@ -173,18 +157,18 @@ void func_80063828(GfxPrint* gfxPrint)
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void func_8006390C(Input* input) {
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s32 dpad;
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s32 reg_group;
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s32 regGroup;
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s32 increment;
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InputCombo* input_combo;
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s32 i;
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reg_group = (gGameInfo->reg_group * (REG_N / PAGE_N) + gGameInfo->reg_page) * PAGE_N - PAGE_N;
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regGroup = (gGameInfo->regGroup * (REG_PER_GROUP / PAGE_N) + gGameInfo->regPage) * PAGE_N - PAGE_N;
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dpad = input->raw.pad & 0xF00;
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if (!~(input->raw.pad | ~BUTTON_L) ||
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!~(input->raw.pad | ~BUTTON_R) ||
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!~(input->raw.pad | ~BUTTON_START)) {
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if (!~(input->raw.pad | ~L_TRIG) ||
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!~(input->raw.pad | ~R_TRIG) ||
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!~(input->raw.pad | ~START_BUTTON)) {
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input_combo = inputCombos;
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for (i = 0; i < REG_GROUP_TOTAL; i++)
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for (i = 0; i < REG_GROUPS; i++)
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{
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if (~(~input_combo->push | input->raw.pad) ||
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~(~input_combo->held | input->padPressed)) {
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break;
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}
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if (i < REG_GROUP_TOTAL) {
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if (i == gGameInfo->reg_group) {
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gGameInfo->reg_page = (gGameInfo->reg_page + 1) % 7;
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if (i < REG_GROUPS) {
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if (i == gGameInfo->regGroup) {
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gGameInfo->regPage = (gGameInfo->regPage + 1) % 7;
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return;
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}
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gGameInfo->reg_group = i;
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gGameInfo->reg_page = 0;
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gGameInfo->regGroup = i;
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gGameInfo->regPage = 0;
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}
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}
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else {
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switch (gGameInfo->reg_page - 1)
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switch (gGameInfo->regPage - 1)
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{
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case 0:
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case 1:
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case 4:
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case 5:
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if (dpad == gGameInfo->dpad_last) {
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if (dpad == gGameInfo->dpadLast) {
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gGameInfo->repeat--;
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if (gGameInfo->repeat < 0) {
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gGameInfo->repeat = 1;
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}
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else {
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dpad ^= gGameInfo->dpad_last;
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dpad ^= gGameInfo->dpadLast;
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}
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}
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else {
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gGameInfo->repeat = 0x10;
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gGameInfo->dpad_last = dpad;
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gGameInfo->dpadLast = dpad;
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}
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increment =
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(dpad & BUTTON_D_RIGHT) ? (
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!~(input->raw.pad | ~(BUTTON_A | BUTTON_B)) ? 1000 :
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!~(input->raw.pad | ~BUTTON_A) ? 100 :
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!~(input->raw.pad | ~BUTTON_B) ? 10 : 1) :
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(dpad & BUTTON_D_LEFT) ? (
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!~(input->raw.pad | ~(BUTTON_A | BUTTON_B)) ? -1000 :
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!~(input->raw.pad | ~BUTTON_A) ? -100 :
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!~(input->raw.pad | ~BUTTON_B) ? -10 : -1) :
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(dpad & R_JPAD) ? (
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!~(input->raw.pad | ~(A_BUTTON | B_BUTTON)) ? 1000 :
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!~(input->raw.pad | ~A_BUTTON) ? 100 :
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!~(input->raw.pad | ~B_BUTTON) ? 10 : 1) :
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(dpad & L_JPAD) ? (
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!~(input->raw.pad | ~(A_BUTTON | B_BUTTON)) ? -1000 :
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!~(input->raw.pad | ~A_BUTTON) ? -100 :
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!~(input->raw.pad | ~B_BUTTON) ? -10 : -1) :
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0;
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gGameInfo->data[gGameInfo->reg_cur + reg_group] += increment;
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if (dpad & BUTTON_D_UP) {
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gGameInfo->reg_cur--;
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if (gGameInfo->reg_cur < 0) {
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gGameInfo->reg_cur = PAGE_N - 1;
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gGameInfo->data[gGameInfo->regCur + regGroup] += increment;
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if (dpad & U_JPAD) {
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gGameInfo->regCur--;
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if (gGameInfo->regCur < 0) {
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gGameInfo->regCur = PAGE_N - 1;
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}
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}
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else if (dpad & BUTTON_D_DOWN) {
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gGameInfo->reg_cur++;
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if (gGameInfo->reg_cur >= PAGE_N) {
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gGameInfo->reg_cur = 0;
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else if (dpad & D_JPAD) {
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gGameInfo->regCur++;
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if (gGameInfo->regCur >= PAGE_N) {
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gGameInfo->regCur = 0;
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}
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}
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if (iREG(0)) {
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@ -264,28 +248,28 @@ void func_80063C04(GfxPrint* gfxPrint)
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{
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s32 i;
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s32 page;
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s32 reg_group;
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s32 regGroup;
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s32 test; //removing affects stack
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char reg_name[3];
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char name[3];
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page = (gGameInfo->reg_page * PAGE_N) - PAGE_N;
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reg_group = (gGameInfo->reg_group * (REG_N / PAGE_N) + gGameInfo->reg_page) * PAGE_N - PAGE_N;
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page = (gGameInfo->regPage * PAGE_N) - PAGE_N;
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regGroup = (gGameInfo->regGroup * (REG_PER_GROUP / PAGE_N) + gGameInfo->regPage) * PAGE_N - PAGE_N;
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//set up register name string
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reg_name[0] = 'R';
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reg_name[1] = regChar[gGameInfo->reg_group]; //r_group type char
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reg_name[2] = '\0';
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name[0] = 'R';
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name[1] = regChar[gGameInfo->regGroup]; //r_group type char
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name[2] = '\0';
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GfxPrint_SetColor(gfxPrint, 0, 0x80, 0x80, 0x80);
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for (i = 0; i != PAGE_N; i++)
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{
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if (i == gGameInfo->reg_cur)
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if (i == gGameInfo->regCur)
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{
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GfxPrint_SetColor(gfxPrint, 0, 0xff, 0xff, 0xff);
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}
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GfxPrint_SetPos(gfxPrint, 3, i + 5);
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GfxPrint_Printf(gfxPrint, "%s%02d%6d", ®_name, page + i, gGameInfo->data[i + reg_group]);
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if (i == gGameInfo->reg_cur)
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GfxPrint_Printf(gfxPrint, "%s%02d%6d", &name, page + i, gGameInfo->data[i + regGroup]);
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if (i == gGameInfo->regCur)
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{
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GfxPrint_SetColor(gfxPrint, 0, 0x80, 0x80, 0x80);
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}
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void func_80063D7C(GraphicsContext* gfxCtx) {
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Gfx* sp7C;
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Gfx* sp78;
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Gfx* temp_ret;
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Gfx* tempRet;
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void* unk2[6];
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GfxPrint gfxPrint;
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void* unk[2];
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Gfx* dl_frame[4]; //stores state of GfxCtx next ptrs
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Gfx* dlFrame[4]; //stores state of GfxCtx next ptrs
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func_800C6AC4(&dl_frame, gfxCtx, "../z_debug.c", 0x274);
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func_800C6AC4(&dlFrame, gfxCtx, "../z_debug.c", 628);
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GfxPrint_Ctor(&gfxPrint);
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sp78 = gfxCtx->polyOpa.p;
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temp_ret = func_800C6C20(gfxCtx->polyOpa.p);
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gSPDisplayList(gfxCtx->overlay.p++, temp_ret);
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GfxPrint_Open(&gfxPrint, temp_ret);
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tempRet = func_800C6C20(gfxCtx->polyOpa.p);
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gSPDisplayList(gfxCtx->overlay.p++, tempRet);
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GfxPrint_Open(&gfxPrint, tempRet);
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if ((OREG(0) == 1) || (OREG(0) == 8)) {
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func_80063828(&gfxPrint);
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}
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if (gGameInfo->reg_page != 0) {
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if (gGameInfo->regPage != 0) {
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func_80063C04(&gfxPrint);
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}
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@ -322,6 +306,6 @@ void func_80063D7C(GraphicsContext* gfxCtx) {
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func_800C6C28(sp78, sp7C);
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gfxCtx->polyOpa.p = sp7C;
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if (0);
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func_800C6B54(&dl_frame, gfxCtx, "../z_debug.c", 0x298);
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func_800C6B54(&dlFrame, gfxCtx, "../z_debug.c", 664);
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GfxPrint_Dtor(&gfxPrint);
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}
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