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mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 04:24:43 +00:00
This commit is contained in:
mzxrules 2020-03-19 18:06:41 -04:00
parent dd4f67c3f5
commit 8063249af4
3 changed files with 100 additions and 113 deletions

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@ -1,7 +1,10 @@
#ifndef _REGS_H_
#define _REGS_H_
#define BASE_REG(n, r) gGameInfo->data[n * 96 + r]
#define REG_GROUPS 29 //number of REG groups, i.e. REG, SREG, OREG, etc.
#define REG_PER_GROUP 96
#define BASE_REG(n, r) gGameInfo->data[n * REG_PER_GROUP + r]
#define REG(r) BASE_REG(0, r)
#define SREG(r) BASE_REG(1, r)

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@ -33,12 +33,12 @@
// Data normally accessed through REG macros (see regs.h)
typedef struct
{
/* 0x00 */ s32 reg_page; //1 is first page
/* 0x04 */ s32 reg_group; //"register" group (R, RS, RO, RP etc.)
/* 0x08 */ s32 reg_cur; //selected register within page
/* 0x0C */ s32 dpad_last;
/* 0x00 */ s32 regPage; //1 is first page
/* 0x04 */ s32 regGroup; //"register" group (R, RS, RO, RP etc.)
/* 0x08 */ s32 regCur; //selected register within page
/* 0x0C */ s32 dpadLast;
/* 0x10 */ s32 repeat;
/* 0x14 */ s16 data[0xAE0];
/* 0x14 */ s16 data[REG_GROUPS * REG_PER_GROUP]; //0xAE0
} GameInfo; // size = 0x15D4
typedef struct

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@ -3,24 +3,8 @@
#include <z64.h>
#include <color.h>
#include <regs.h>
#include <PR/os_cont.h>
#define BUTTON_C_RIGHT 0x0001
#define BUTTON_C_LEFT 0x0002
#define BUTTON_C_DOWN 0x0004
#define BUTTON_C_UP 0x0008
#define BUTTON_R 0x0010
#define BUTTON_L 0x0020
#define BUTTON_D_RIGHT 0x0100
#define BUTTON_D_LEFT 0x0200
#define BUTTON_D_DOWN 0x0400
#define BUTTON_D_UP 0x0800
#define BUTTON_START 0x1000
#define BUTTON_Z 0x2000
#define BUTTON_B 0x4000
#define BUTTON_A 0x8000
#define REG_GROUP_TOTAL 29
#define REG_N 96
#define PAGE_N 16
typedef struct
@ -53,36 +37,36 @@ Color_RGBA8 printTextColors[] = {
{ 0x80, 0xFF, 0x20, 0x80 },
};
InputCombo inputCombos[REG_GROUP_TOTAL] = {
{ BUTTON_L, BUTTON_C_UP },
{ BUTTON_L, BUTTON_C_LEFT },
{ BUTTON_L, BUTTON_C_DOWN },
{ BUTTON_L, BUTTON_A },
{ BUTTON_R, BUTTON_C_DOWN },
{ BUTTON_L, BUTTON_C_RIGHT },
{ BUTTON_L, BUTTON_R },
{ BUTTON_L, BUTTON_D_LEFT },
{ BUTTON_L, BUTTON_D_RIGHT },
{ BUTTON_L, BUTTON_D_UP },
{ BUTTON_L, BUTTON_B },
{ BUTTON_L, BUTTON_Z },
{ BUTTON_L, BUTTON_D_DOWN },
{ BUTTON_R, BUTTON_A },
{ BUTTON_R, BUTTON_B },
{ BUTTON_R, BUTTON_Z },
{ BUTTON_R, BUTTON_L },
{ BUTTON_R, BUTTON_C_UP },
{ BUTTON_R, BUTTON_C_RIGHT },
{ BUTTON_R, BUTTON_D_LEFT },
{ BUTTON_R, BUTTON_C_LEFT },
{ BUTTON_R, BUTTON_START },
{ BUTTON_L, BUTTON_START },
{ BUTTON_R, BUTTON_D_RIGHT },
{ BUTTON_R, BUTTON_D_UP },
{ BUTTON_START, BUTTON_R },
{ BUTTON_START, BUTTON_A },
{ BUTTON_START, BUTTON_B },
{ BUTTON_START, BUTTON_C_RIGHT },
InputCombo inputCombos[REG_GROUPS] = {
{ L_TRIG, U_CBUTTONS },
{ L_TRIG, L_CBUTTONS },
{ L_TRIG, D_CBUTTONS },
{ L_TRIG, A_BUTTON },
{ R_TRIG, D_CBUTTONS },
{ L_TRIG, R_CBUTTONS },
{ L_TRIG, R_TRIG },
{ L_TRIG, L_JPAD },
{ L_TRIG, R_JPAD },
{ L_TRIG, U_JPAD },
{ L_TRIG, B_BUTTON },
{ L_TRIG, Z_TRIG },
{ L_TRIG, D_JPAD },
{ R_TRIG, A_BUTTON },
{ R_TRIG, B_BUTTON },
{ R_TRIG, Z_TRIG },
{ R_TRIG, L_TRIG },
{ R_TRIG, U_CBUTTONS },
{ R_TRIG, R_CBUTTONS },
{ R_TRIG, L_JPAD },
{ R_TRIG, L_CBUTTONS },
{ R_TRIG, START_BUTTON },
{ L_TRIG, START_BUTTON },
{ R_TRIG, R_JPAD },
{ R_TRIG, U_JPAD },
{ START_BUTTON, R_TRIG },
{ START_BUTTON, A_BUTTON },
{ START_BUTTON, B_BUTTON },
{ START_BUTTON, R_CBUTTONS },
};
char regChar[] = " SOPQMYDUIZCNKXcsiWAVHGmnBdkb";
@ -92,13 +76,13 @@ void func_800636C0()
{
s32 i;
gGameInfo = (GameInfo*)SystemArena_MallocDebug(sizeof(GameInfo), "../z_debug.c", 0x104);
gGameInfo->reg_page = 0;
gGameInfo->reg_group = 0;
gGameInfo->reg_cur = 0;
gGameInfo->dpad_last = 0;
gGameInfo = (GameInfo*)SystemArena_MallocDebug(sizeof(GameInfo), "../z_debug.c", 260);
gGameInfo->regPage = 0;
gGameInfo->regGroup = 0;
gGameInfo->regCur = 0;
gGameInfo->dpadLast = 0;
gGameInfo->repeat = 0;
for (i = 0; i < 0xAE0; i++)
for (i = 0; i < ARRAY_COUNT(gGameInfo->data); i++)
{
gGameInfo->data[i] = 0;
}
@ -116,7 +100,7 @@ void func_8006375C(s32 arg0, s32 arg1, float* d_80855320)
void func_8006376C(u8 x, u8 y, u8 colorId, const char* text)
{
PrintTextBuffer* buf;
char* next_text;
char* bufText;
s16 i; //v1
buf = &D_8015FA98[D_8011E0B0];
@ -127,15 +111,15 @@ void func_8006376C(u8 x, u8 y, u8 colorId, const char* text)
buf->colorId = colorId;
i = 0;
next_text = buf->text + 1;
bufText = buf->text + 1;
if (*buf->text = *text++) {
do if (i++ > 0x14) {
break;
} while (*next_text++ = *text++);
} while (*bufText++ = *text++);
}
*next_text = '\0';
*bufText = '\0';
D_8011E0B0++;
}
}
@ -173,18 +157,18 @@ void func_80063828(GfxPrint* gfxPrint)
void func_8006390C(Input* input) {
s32 dpad;
s32 reg_group;
s32 regGroup;
s32 increment;
InputCombo* input_combo;
s32 i;
reg_group = (gGameInfo->reg_group * (REG_N / PAGE_N) + gGameInfo->reg_page) * PAGE_N - PAGE_N;
regGroup = (gGameInfo->regGroup * (REG_PER_GROUP / PAGE_N) + gGameInfo->regPage) * PAGE_N - PAGE_N;
dpad = input->raw.pad & 0xF00;
if (!~(input->raw.pad | ~BUTTON_L) ||
!~(input->raw.pad | ~BUTTON_R) ||
!~(input->raw.pad | ~BUTTON_START)) {
if (!~(input->raw.pad | ~L_TRIG) ||
!~(input->raw.pad | ~R_TRIG) ||
!~(input->raw.pad | ~START_BUTTON)) {
input_combo = inputCombos;
for (i = 0; i < REG_GROUP_TOTAL; i++)
for (i = 0; i < REG_GROUPS; i++)
{
if (~(~input_combo->push | input->raw.pad) ||
~(~input_combo->held | input->padPressed)) {
@ -194,17 +178,17 @@ void func_8006390C(Input* input) {
break;
}
if (i < REG_GROUP_TOTAL) {
if (i == gGameInfo->reg_group) {
gGameInfo->reg_page = (gGameInfo->reg_page + 1) % 7;
if (i < REG_GROUPS) {
if (i == gGameInfo->regGroup) {
gGameInfo->regPage = (gGameInfo->regPage + 1) % 7;
return;
}
gGameInfo->reg_group = i;
gGameInfo->reg_page = 0;
gGameInfo->regGroup = i;
gGameInfo->regPage = 0;
}
}
else {
switch (gGameInfo->reg_page - 1)
switch (gGameInfo->regPage - 1)
{
case 0:
case 1:
@ -213,42 +197,42 @@ void func_8006390C(Input* input) {
case 4:
case 5:
if (dpad == gGameInfo->dpad_last) {
if (dpad == gGameInfo->dpadLast) {
gGameInfo->repeat--;
if (gGameInfo->repeat < 0) {
gGameInfo->repeat = 1;
}
else {
dpad ^= gGameInfo->dpad_last;
dpad ^= gGameInfo->dpadLast;
}
}
else {
gGameInfo->repeat = 0x10;
gGameInfo->dpad_last = dpad;
gGameInfo->dpadLast = dpad;
}
increment =
(dpad & BUTTON_D_RIGHT) ? (
!~(input->raw.pad | ~(BUTTON_A | BUTTON_B)) ? 1000 :
!~(input->raw.pad | ~BUTTON_A) ? 100 :
!~(input->raw.pad | ~BUTTON_B) ? 10 : 1) :
(dpad & BUTTON_D_LEFT) ? (
!~(input->raw.pad | ~(BUTTON_A | BUTTON_B)) ? -1000 :
!~(input->raw.pad | ~BUTTON_A) ? -100 :
!~(input->raw.pad | ~BUTTON_B) ? -10 : -1) :
(dpad & R_JPAD) ? (
!~(input->raw.pad | ~(A_BUTTON | B_BUTTON)) ? 1000 :
!~(input->raw.pad | ~A_BUTTON) ? 100 :
!~(input->raw.pad | ~B_BUTTON) ? 10 : 1) :
(dpad & L_JPAD) ? (
!~(input->raw.pad | ~(A_BUTTON | B_BUTTON)) ? -1000 :
!~(input->raw.pad | ~A_BUTTON) ? -100 :
!~(input->raw.pad | ~B_BUTTON) ? -10 : -1) :
0;
gGameInfo->data[gGameInfo->reg_cur + reg_group] += increment;
if (dpad & BUTTON_D_UP) {
gGameInfo->reg_cur--;
if (gGameInfo->reg_cur < 0) {
gGameInfo->reg_cur = PAGE_N - 1;
gGameInfo->data[gGameInfo->regCur + regGroup] += increment;
if (dpad & U_JPAD) {
gGameInfo->regCur--;
if (gGameInfo->regCur < 0) {
gGameInfo->regCur = PAGE_N - 1;
}
}
else if (dpad & BUTTON_D_DOWN) {
gGameInfo->reg_cur++;
if (gGameInfo->reg_cur >= PAGE_N) {
gGameInfo->reg_cur = 0;
else if (dpad & D_JPAD) {
gGameInfo->regCur++;
if (gGameInfo->regCur >= PAGE_N) {
gGameInfo->regCur = 0;
}
}
if (iREG(0)) {
@ -264,28 +248,28 @@ void func_80063C04(GfxPrint* gfxPrint)
{
s32 i;
s32 page;
s32 reg_group;
s32 regGroup;
s32 test; //removing affects stack
char reg_name[3];
char name[3];
page = (gGameInfo->reg_page * PAGE_N) - PAGE_N;
reg_group = (gGameInfo->reg_group * (REG_N / PAGE_N) + gGameInfo->reg_page) * PAGE_N - PAGE_N;
page = (gGameInfo->regPage * PAGE_N) - PAGE_N;
regGroup = (gGameInfo->regGroup * (REG_PER_GROUP / PAGE_N) + gGameInfo->regPage) * PAGE_N - PAGE_N;
//set up register name string
reg_name[0] = 'R';
reg_name[1] = regChar[gGameInfo->reg_group]; //r_group type char
reg_name[2] = '\0';
name[0] = 'R';
name[1] = regChar[gGameInfo->regGroup]; //r_group type char
name[2] = '\0';
GfxPrint_SetColor(gfxPrint, 0, 0x80, 0x80, 0x80);
for (i = 0; i != PAGE_N; i++)
{
if (i == gGameInfo->reg_cur)
if (i == gGameInfo->regCur)
{
GfxPrint_SetColor(gfxPrint, 0, 0xff, 0xff, 0xff);
}
GfxPrint_SetPos(gfxPrint, 3, i + 5);
GfxPrint_Printf(gfxPrint, "%s%02d%6d", &reg_name, page + i, gGameInfo->data[i + reg_group]);
if (i == gGameInfo->reg_cur)
GfxPrint_Printf(gfxPrint, "%s%02d%6d", &name, page + i, gGameInfo->data[i + regGroup]);
if (i == gGameInfo->regCur)
{
GfxPrint_SetColor(gfxPrint, 0, 0x80, 0x80, 0x80);
}
@ -295,24 +279,24 @@ void func_80063C04(GfxPrint* gfxPrint)
void func_80063D7C(GraphicsContext* gfxCtx) {
Gfx* sp7C;
Gfx* sp78;
Gfx* temp_ret;
Gfx* tempRet;
void* unk2[6];
GfxPrint gfxPrint;
void* unk[2];
Gfx* dl_frame[4]; //stores state of GfxCtx next ptrs
Gfx* dlFrame[4]; //stores state of GfxCtx next ptrs
func_800C6AC4(&dl_frame, gfxCtx, "../z_debug.c", 0x274);
func_800C6AC4(&dlFrame, gfxCtx, "../z_debug.c", 628);
GfxPrint_Ctor(&gfxPrint);
sp78 = gfxCtx->polyOpa.p;
temp_ret = func_800C6C20(gfxCtx->polyOpa.p);
gSPDisplayList(gfxCtx->overlay.p++, temp_ret);
GfxPrint_Open(&gfxPrint, temp_ret);
tempRet = func_800C6C20(gfxCtx->polyOpa.p);
gSPDisplayList(gfxCtx->overlay.p++, tempRet);
GfxPrint_Open(&gfxPrint, tempRet);
if ((OREG(0) == 1) || (OREG(0) == 8)) {
func_80063828(&gfxPrint);
}
if (gGameInfo->reg_page != 0) {
if (gGameInfo->regPage != 0) {
func_80063C04(&gfxPrint);
}
@ -322,6 +306,6 @@ void func_80063D7C(GraphicsContext* gfxCtx) {
func_800C6C28(sp78, sp7C);
gfxCtx->polyOpa.p = sp7C;
if (0);
func_800C6B54(&dl_frame, gfxCtx, "../z_debug.c", 0x298);
func_800C6B54(&dlFrame, gfxCtx, "../z_debug.c", 664);
GfxPrint_Dtor(&gfxPrint);
}