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ObjTimeblock OK (#421)
* ObjTimeblock: move data in source file * ObjTimeblock: decomp Init() * ObjTimeblock: decomp Destroy() * ObjTimeblock: decomp func_80BA0058()/spawnDemoEffect() * ObjTimeblock: decomp func_80B9FFA0() * ObjTimeblock: decomp func_80BA040C()/mainActionFunc() * ObjTimeblock: decomp func_80BA032C() * ObjTimeblock: decomp func_80BA0480() * ObjTimeblock: decomp func_80BA0514() * ObjTimeblock: decomp func_80BA0524() * ObjTimeblock: decomp func_80BA00CC()/toggleSceneSwitch() * ObjTimeblock: decomp func_80BA04F8() * ObjTimeblock: decomp func_80BA0508()/doNothing() * ObjTimeblock: decomp func_80BA0758() * ObjTimeblock: decomp func_80BA0768() * ObjTimeblock: decomp func_80BA06AC() * ObjTimeblock: decomp func_80BA083C() * ObjTimeblock: decomp func_80BA084C() * ObjTimeblock: decomp ObjTimeblock_Update() * ObjTimeblock: decomp ObjTimeblock_Draw() * ObjTimeblock: document the most obvious * ObjTimeblock: use compiled reloc data * ObjTimeblock: apply suggestions from mzxrules * review Co-authored-by: fig <fig02srl@gmail.com>
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28 changed files with 330 additions and 921 deletions
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@ -860,5 +860,5 @@ void EnSsh_Draw(Actor* thisx, GlobalContext* globalCtx) {
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(blinkTex[this->blinkState]));
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ssh.c", 2336);
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SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, EnSsh_OverrideLimbDraw,
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EnSsh_PostLimbDraw, &this->actor);
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EnSsh_PostLimbDraw, &this->actor);
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}
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