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Actor* player.unk_684 (#193)
* Actor* player.unk_684 * delete 8008EEAC.s * Update include/z64actor.h Co-authored-by: Random <28494085+Random06457@users.noreply.github.com> Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
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3 changed files with 2 additions and 42 deletions
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@ -238,9 +238,7 @@ void func_8008EE08(Player* player) {
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func_8008EDF0(player);
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}
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#ifdef NON_MATCHING
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// v1 instead of v0
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void func_8008EEAC(GlobalContext* globalCtx, UNK_PTR arg1) {
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void func_8008EEAC(GlobalContext* globalCtx, Actor* arg1) {
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Player* player;
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player = PLAYER;
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@ -251,9 +249,6 @@ void func_8008EEAC(GlobalContext* globalCtx, UNK_PTR arg1) {
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Camera_SetParam(Gameplay_GetCamera(globalCtx, 0), 8, arg1);
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func_8005A444(Gameplay_GetCamera(globalCtx, 0), 2);
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008EEAC.s")
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#endif
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s32 func_8008EF40(GlobalContext* globalCtx) {
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Player* player = PLAYER;
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