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Name Talking Related Actor Flags (#2230)

* document talking related actor flags

* tweak comment

* review

* tweak

* accept -> accepted

* add more clarification
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fig02 2024-09-30 06:24:43 -04:00 committed by GitHub
parent f7f38ff874
commit 80ed596c56
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25 changed files with 84 additions and 76 deletions

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@ -167,11 +167,11 @@ void func_80A1DBD4(EnFu* this, PlayState* play) {
if (play->msgCtx.ocarinaMode >= OCARINA_MODE_04) {
this->actionFunc = EnFu_WaitAdult;
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
this->actor.flags &= ~ACTOR_FLAG_16;
this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED;
} else if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) {
Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
this->actionFunc = func_80A1DB60;
this->actor.flags &= ~ACTOR_FLAG_16;
this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED;
play->csCtx.script = SEGMENTED_TO_VIRTUAL(gSongOfStormsCs);
gSaveContext.cutsceneTrigger = 1;
Item_Give(play, ITEM_SONG_STORMS);