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Name Talking Related Actor Flags (#2230)
* document talking related actor flags * tweak comment * review * tweak * accept -> accepted * add more clarification
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25 changed files with 84 additions and 76 deletions
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@ -167,11 +167,11 @@ void func_80A1DBD4(EnFu* this, PlayState* play) {
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if (play->msgCtx.ocarinaMode >= OCARINA_MODE_04) {
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this->actionFunc = EnFu_WaitAdult;
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play->msgCtx.ocarinaMode = OCARINA_MODE_04;
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this->actor.flags &= ~ACTOR_FLAG_16;
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this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED;
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} else if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) {
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Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
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this->actionFunc = func_80A1DB60;
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this->actor.flags &= ~ACTOR_FLAG_16;
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this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED;
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play->csCtx.script = SEGMENTED_TO_VIRTUAL(gSongOfStormsCs);
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gSaveContext.cutsceneTrigger = 1;
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Item_Give(play, ITEM_SONG_STORMS);
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