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drop the Action suffix

https://github.com/zeldaret/oot/pull/2289#discussion_r1837272286
This commit is contained in:
feacur 2024-11-12 00:57:24 +01:00
parent f5e61f96d3
commit 810719dac3

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@ -15,11 +15,11 @@ void EnMd_Destroy(Actor* thisx, PlayState* play);
void EnMd_Update(Actor* thisx, PlayState* play); void EnMd_Update(Actor* thisx, PlayState* play);
void EnMd_Draw(Actor* thisx, PlayState* play); void EnMd_Draw(Actor* thisx, PlayState* play);
void EnMd_ActionIdle(EnMd* this, PlayState* play); void EnMd_Idle(EnMd* this, PlayState* play);
void EnMd_ActionWatch(EnMd* this, PlayState* play); void EnMd_Watch(EnMd* this, PlayState* play);
void EnMd_ActionBlockPath(EnMd* this, PlayState* play); void EnMd_BlockPath(EnMd* this, PlayState* play);
void EnMd_ActionListenToOcarina(EnMd* this, PlayState* play); void EnMd_ListenToOcarina(EnMd* this, PlayState* play);
void EnMd_ActionWalk(EnMd* this, PlayState* play); void EnMd_Walk(EnMd* this, PlayState* play);
ActorProfile En_Md_Profile = { ActorProfile En_Md_Profile = {
/**/ ACTOR_EN_MD, /**/ ACTOR_EN_MD,
@ -575,11 +575,11 @@ void EnMd_UpdateTalking(EnMd* this, PlayState* play) {
trackingMode = NPC_TRACKING_FULL_BODY; trackingMode = NPC_TRACKING_FULL_BODY;
} }
if (this->actionFunc == EnMd_ActionWalk) { if (this->actionFunc == EnMd_Walk) {
trackingMode = NPC_TRACKING_NONE; trackingMode = NPC_TRACKING_NONE;
canUpdateTalking = false; canUpdateTalking = false;
} }
if (this->actionFunc == EnMd_ActionWatch) { if (this->actionFunc == EnMd_Watch) {
trackingMode = NPC_TRACKING_FULL_BODY; trackingMode = NPC_TRACKING_FULL_BODY;
canUpdateTalking = true; canUpdateTalking = true;
} }
@ -594,7 +594,7 @@ void EnMd_UpdateTalking(EnMd* this, PlayState* play) {
} }
Npc_TrackPoint(&this->actor, &this->interactInfo, 2, trackingMode); Npc_TrackPoint(&this->actor, &this->interactInfo, 2, trackingMode);
if (this->actionFunc != EnMd_ActionListenToOcarina) { if (this->actionFunc != EnMd_ListenToOcarina) {
if (canUpdateTalking) { if (canUpdateTalking) {
Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, this->collider.dim.radius + 30.0f, Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, this->collider.dim.radius + 30.0f,
EnMd_GetTextId, EnMd_UpdateTalkState); EnMd_GetTextId, EnMd_UpdateTalkState);
@ -693,7 +693,7 @@ void EnMd_Init(Actor* thisx, PlayState* play) {
CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD)) || CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD)) ||
((play->sceneId == SCENE_LOST_WOODS) && !GET_EVENTCHKINF(EVENTCHKINF_0A))) { ((play->sceneId == SCENE_LOST_WOODS) && !GET_EVENTCHKINF(EVENTCHKINF_0A))) {
this->actor.home.pos = this->actor.world.pos; this->actor.home.pos = this->actor.world.pos;
this->actionFunc = EnMd_ActionBlockPath; this->actionFunc = EnMd_BlockPath;
return; return;
} }
@ -701,7 +701,7 @@ void EnMd_Init(Actor* thisx, PlayState* play) {
EnMd_SetMovedPos(this, play); EnMd_SetMovedPos(this, play);
} }
this->actionFunc = EnMd_ActionIdle; this->actionFunc = EnMd_Idle;
} }
void EnMd_Destroy(Actor* thisx, PlayState* play) { void EnMd_Destroy(Actor* thisx, PlayState* play) {
@ -709,7 +709,7 @@ void EnMd_Destroy(Actor* thisx, PlayState* play) {
Collider_DestroyCylinder(play, &this->collider); Collider_DestroyCylinder(play, &this->collider);
} }
void EnMd_ActionIdle(EnMd* this, PlayState* play) { void EnMd_Idle(EnMd* this, PlayState* play) {
if (this->skelAnime.animation == &gMidoAkimboLoopAnim) { if (this->skelAnime.animation == &gMidoAkimboLoopAnim) {
func_80034F54(play, this->unk_214, this->unk_236, ENMD_LIMB_MAX); func_80034F54(play, this->unk_214, this->unk_236, ENMD_LIMB_MAX);
} else if ((this->interactInfo.talkState == NPC_TALK_STATE_IDLE) && } else if ((this->interactInfo.talkState == NPC_TALK_STATE_IDLE) &&
@ -720,14 +720,14 @@ void EnMd_ActionIdle(EnMd* this, PlayState* play) {
EnMd_UpdateAnimState_WithTalking(this); EnMd_UpdateAnimState_WithTalking(this);
} }
void EnMd_ActionWatch(EnMd* this, PlayState* play) { void EnMd_Watch(EnMd* this, PlayState* play) {
if (this->skelAnime.animation == &gMidoAkimboLoopAnim) { if (this->skelAnime.animation == &gMidoAkimboLoopAnim) {
func_80034F54(play, this->unk_214, this->unk_236, ENMD_LIMB_MAX); func_80034F54(play, this->unk_214, this->unk_236, ENMD_LIMB_MAX);
} }
EnMd_UpdateAnimState(this); EnMd_UpdateAnimState(this);
} }
void EnMd_ActionBlockPath(EnMd* this, PlayState* play) { void EnMd_BlockPath(EnMd* this, PlayState* play) {
Player* player = GET_PLAYER(play); Player* player = GET_PLAYER(play);
f32 temp; f32 temp;
Actor* actorToBlock = &GET_PLAYER(play)->actor; Actor* actorToBlock = &GET_PLAYER(play)->actor;
@ -768,7 +768,7 @@ void EnMd_ActionBlockPath(EnMd* this, PlayState* play) {
EnMd_UpdateAnimState(this); EnMd_UpdateAnimState(this);
this->waypoint = 1; this->waypoint = 1;
this->interactInfo.talkState = NPC_TALK_STATE_IDLE; this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
this->actionFunc = EnMd_ActionWalk; this->actionFunc = EnMd_Walk;
this->actor.speed = 1.5f; this->actor.speed = 1.5f;
return; return;
} }
@ -782,7 +782,7 @@ void EnMd_ActionBlockPath(EnMd* this, PlayState* play) {
player->stateFlags2 |= PLAYER_STATE2_25; player->stateFlags2 |= PLAYER_STATE2_25;
player->unk_6A8 = &this->actor; player->unk_6A8 = &this->actor;
Message_StartOcarina(play, OCARINA_ACTION_CHECK_SARIA); Message_StartOcarina(play, OCARINA_ACTION_CHECK_SARIA);
this->actionFunc = EnMd_ActionListenToOcarina; this->actionFunc = EnMd_ListenToOcarina;
return; return;
} }
@ -792,11 +792,11 @@ void EnMd_ActionBlockPath(EnMd* this, PlayState* play) {
} }
} }
void EnMd_ActionListenToOcarina(EnMd* this, PlayState* play) { void EnMd_ListenToOcarina(EnMd* this, PlayState* play) {
Player* player = GET_PLAYER(play); Player* player = GET_PLAYER(play);
if (play->msgCtx.ocarinaMode >= OCARINA_MODE_04) { if (play->msgCtx.ocarinaMode >= OCARINA_MODE_04) {
this->actionFunc = EnMd_ActionBlockPath; this->actionFunc = EnMd_BlockPath;
play->msgCtx.ocarinaMode = OCARINA_MODE_04; play->msgCtx.ocarinaMode = OCARINA_MODE_04;
} else if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) { } else if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) {
Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
@ -804,14 +804,14 @@ void EnMd_ActionListenToOcarina(EnMd* this, PlayState* play) {
this->actor.textId = 0x1067; this->actor.textId = 0x1067;
Actor_OfferTalk(&this->actor, play, this->collider.dim.radius + 30.0f); Actor_OfferTalk(&this->actor, play, this->collider.dim.radius + 30.0f);
this->actionFunc = EnMd_ActionBlockPath; this->actionFunc = EnMd_BlockPath;
play->msgCtx.ocarinaMode = OCARINA_MODE_04; play->msgCtx.ocarinaMode = OCARINA_MODE_04;
} else { } else {
player->stateFlags2 |= PLAYER_STATE2_23; player->stateFlags2 |= PLAYER_STATE2_23;
} }
} }
void EnMd_ActionWalk(EnMd* this, PlayState* play) { void EnMd_Walk(EnMd* this, PlayState* play) {
func_80034F54(play, this->unk_214, this->unk_236, ENMD_LIMB_MAX); func_80034F54(play, this->unk_214, this->unk_236, ENMD_LIMB_MAX);
EnMd_UpdateAnimState(this); EnMd_UpdateAnimState(this);
@ -833,7 +833,7 @@ void EnMd_ActionWalk(EnMd* this, PlayState* play) {
this->skelAnime.playSpeed = 0.0f; this->skelAnime.playSpeed = 0.0f;
this->actor.speed = 0.0f; this->actor.speed = 0.0f;
this->actor.home.pos = this->actor.world.pos; this->actor.home.pos = this->actor.world.pos;
this->actionFunc = EnMd_ActionWatch; this->actionFunc = EnMd_Watch;
} }
void EnMd_Update(Actor* thisx, PlayState* play) { void EnMd_Update(Actor* thisx, PlayState* play) {