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Fix misc 12 (#1222)

* (light) `src` to `src/code/code_8006C510.c`

* `setup + entrance` -> `entrance + setup`

* Decimal for `gdSPDefLights1` args (colors, unit vector)

* Run formatter

* `firstDone` bool -> `materialFlag`

* `ENTR_MAX`: 0x613 -> 0x614

* revert `materialFlag` to bool++ for now
This commit is contained in:
Dragorn421 2022-05-15 16:38:31 +02:00 committed by GitHub
parent bf56c94f0f
commit 811b2d6ad2
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7 changed files with 14 additions and 22 deletions

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@ -1638,14 +1638,14 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext*
// draw droplet rings on the ground
if (player->actor.world.pos.y < view->eye.y) {
u8 firstDone = false;
u8 materialFlag = false;
for (i = 0; i < globalCtx->envCtx.unk_EE[1]; i++) {
if (!firstDone) {
if (!materialFlag) {
func_80093D84(gfxCtx);
gDPSetEnvColor(POLY_XLU_DISP++, 155, 155, 155, 0);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 120);
firstDone++;
materialFlag++;
}
Matrix_Translate(func_800746DC() * 280.0f + x280, player->actor.world.pos.y + 2.0f,