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Fix misc 12 (#1222)
* (light) `src` to `src/code/code_8006C510.c` * `setup + entrance` -> `entrance + setup` * Decimal for `gdSPDefLights1` args (colors, unit vector) * Run formatter * `firstDone` bool -> `materialFlag` * `ENTR_MAX`: 0x613 -> 0x614 * revert `materialFlag` to bool++ for now
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7 changed files with 14 additions and 22 deletions
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@ -298,7 +298,7 @@ void Gameplay_Init(GameState* thisx) {
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Gameplay_SpawnScene(
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globalCtx,
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gEntranceTable[((void)0, gSaveContext.entranceIndex) + ((void)0, gSaveContext.sceneSetupIndex)].scene,
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gEntranceTable[((void)0, gSaveContext.sceneSetupIndex) + ((void)0, gSaveContext.entranceIndex)].spawn);
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gEntranceTable[((void)0, gSaveContext.entranceIndex) + ((void)0, gSaveContext.sceneSetupIndex)].spawn);
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osSyncPrintf("\nSCENE_NO=%d COUNTER=%d\n", ((void)0, gSaveContext.entranceIndex), gSaveContext.sceneSetupIndex);
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// When entering Gerudo Valley in the right setup, trigger the GC emulator to play the ending movie.
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