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Cleanup translation comments (#924)
* `// Translates to:` -> `//` * `// Translation: ([^"].*)` -> `// "$1"` * Manual cleanup * Manual cleanup in `src/code/` * Use more lowercase for some all caps translations * Move translations to end of lines where it fits under 100 bytes * Move one translation to end of line manually * Run formatter * Cleanup in EnHeishi1 as suggested by Roman * Update src/code/z_play.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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parent
9b840ad842
commit
81830a6e8b
70 changed files with 348 additions and 440 deletions
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@ -173,7 +173,7 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
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DebugArena_Display();
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SystemArena_Display();
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//% 08x bytes left until the death of Hyrule (game_alloc)
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// "%08x bytes left until the death of Hyrule (game_alloc)"
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osSyncPrintf("ハイラル滅亡まであと %08x バイト(game_alloc)\n", THA_GetSize(&gameState->tha));
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R_ENABLE_ARENA_DBG = 0;
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}
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@ -321,17 +321,14 @@ void GameState_Update(GameState* gameState) {
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void GameState_InitArena(GameState* gameState, size_t size) {
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void* arena;
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// Hyrule reserved size =% u bytes
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osSyncPrintf("ハイラル確保 サイズ=%u バイト\n");
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osSyncPrintf("ハイラル確保 サイズ=%u バイト\n"); // "Hyrule reserved size = %u bytes"
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arena = GameAlloc_MallocDebug(&gameState->alloc, size, "../game.c", 992);
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if (arena != NULL) {
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THA_Ct(&gameState->tha, arena, size);
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// Successful Hyral
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osSyncPrintf("ハイラル確保成功\n");
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osSyncPrintf("ハイラル確保成功\n"); // "Successful Hyral"
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} else {
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THA_Ct(&gameState->tha, NULL, 0);
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// Failure to secure Hyrule
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osSyncPrintf("ハイラル確保失敗\n");
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osSyncPrintf("ハイラル確保失敗\n"); // "Failure to secure Hyrule"
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Fault_AddHungupAndCrash("../game.c", 999);
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}
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}
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@ -346,31 +343,27 @@ void GameState_Realloc(GameState* gameState, size_t size) {
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THA_Dt(&gameState->tha);
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GameAlloc_Free(alloc, thaBufp);
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// Hyrule temporarily released !!
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osSyncPrintf("ハイラル一時解放!!\n");
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osSyncPrintf("ハイラル一時解放!!\n"); // "Hyrule temporarily released!!"
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SystemArena_GetSizes(&systemMaxFree, &systemFree, &systemAlloc);
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if ((systemMaxFree - 0x10) < size) {
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osSyncPrintf("%c", 7);
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osSyncPrintf(VT_FGCOL(RED));
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// Not enough memory. Change the hyral size to the largest possible value
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// "Not enough memory. Change the hyral size to the largest possible value"
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osSyncPrintf("メモリが足りません。ハイラルサイズを可能な最大値に変更します\n");
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osSyncPrintf("(hyral=%08x max=%08x free=%08x alloc=%08x)\n", size, systemMaxFree, systemFree, systemAlloc);
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osSyncPrintf(VT_RST);
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size = systemMaxFree - 0x10;
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}
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// Hyral reallocate size =% u bytes
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osSyncPrintf("ハイラル再確保 サイズ=%u バイト\n", size);
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osSyncPrintf("ハイラル再確保 サイズ=%u バイト\n", size); // "Hyral reallocate size = %u bytes"
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gameArena = GameAlloc_MallocDebug(alloc, size, "../game.c", 1033);
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if (gameArena != NULL) {
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THA_Ct(&gameState->tha, gameArena, size);
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// Successful reacquisition of Hyrule
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osSyncPrintf("ハイラル再確保成功\n");
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osSyncPrintf("ハイラル再確保成功\n"); // "Successful reacquisition of Hyrule"
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} else {
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THA_Ct(&gameState->tha, NULL, 0);
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// Failure to secure Hyral
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osSyncPrintf("ハイラル再確保失敗\n");
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osSyncPrintf("ハイラル再確保失敗\n"); // "Failure to secure Hyral"
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SystemArena_Display();
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Fault_AddHungupAndCrash("../game.c", 1044);
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}
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@ -380,8 +373,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
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OSTime startTime;
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OSTime endTime;
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// game constructor start
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osSyncPrintf("game コンストラクタ開始\n");
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osSyncPrintf("game コンストラクタ開始\n"); // "game constructor start"
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gameState->gfxCtx = gfxCtx;
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gameState->frames = 0;
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gameState->main = NULL;
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@ -392,13 +384,13 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
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gameState->init = NULL;
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endTime = osGetTime();
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// game_set_next_game_null processing time% d us
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// "game_set_next_game_null processing time %d us"
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osSyncPrintf("game_set_next_game_null 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
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startTime = endTime;
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GameAlloc_Init(&gameState->alloc);
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endTime = osGetTime();
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// gamealloc_init processing time% d us
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// "gamealloc_init processing time %d us"
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osSyncPrintf("gamealloc_init 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
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startTime = endTime;
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@ -407,7 +399,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
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init(gameState);
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endTime = osGetTime();
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// init processing time% d us
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// "init processing time %d us"
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osSyncPrintf("init 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
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startTime = endTime;
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@ -423,18 +415,16 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
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osSendMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
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endTime = osGetTime();
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// Other initialization processing time% d us
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// "Other initialization processing time %d us"
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osSyncPrintf("その他初期化 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
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Fault_AddClient(&sGameFaultClient, &GameState_FaultPrint, NULL, NULL);
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// game constructor end
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osSyncPrintf("game コンストラクタ終了\n");
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osSyncPrintf("game コンストラクタ終了\n"); // "game constructor end"
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}
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void GameState_Destroy(GameState* gameState) {
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// game destructor start
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osSyncPrintf("game デストラクタ開始\n");
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osSyncPrintf("game デストラクタ開始\n"); // "game destructor start"
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func_800C3C20();
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func_800F3054();
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osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
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@ -455,8 +445,7 @@ void GameState_Destroy(GameState* gameState) {
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SystemArena_Display();
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Fault_RemoveClient(&sGameFaultClient);
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// game destructor end
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osSyncPrintf("game デストラクタ終了\n");
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osSyncPrintf("game デストラクタ終了\n"); // "game destructor end"
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}
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GameStateFunc GameState_GetInit(GameState* gameState) {
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@ -478,15 +467,14 @@ void* GameState_Alloc(GameState* gameState, size_t size, char* file, s32 line) {
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osSyncPrintf("ハイラルは滅亡している\n");
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ret = NULL;
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} else if ((u32)THA_GetSize(&gameState->tha) < size) {
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// Hyral on the verge of extinction does not have% d bytes left (% d bytes until extinction)
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// "Hyral on the verge of extinction does not have %d bytes left (%d bytes until extinction)"
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osSyncPrintf("滅亡寸前のハイラルには %d バイトの余力もない(滅亡まであと %d バイト)\n", size,
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THA_GetSize(&gameState->tha));
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ret = NULL;
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} else {
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ret = THA_AllocEndAlign16(&gameState->tha, size);
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if (THA_IsCrash(&gameState->tha)) {
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// Hyrule has been destroyed
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osSyncPrintf("ハイラルは滅亡してしまった\n");
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osSyncPrintf("ハイラルは滅亡してしまった\n"); // "Hyrule has been destroyed"
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ret = NULL;
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}
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}
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