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Cleanup translation comments (#924)

* `// Translates to:` -> `//`

* `// Translation: ([^"].*)` -> `// "$1"`

* Manual cleanup

* Manual cleanup in `src/code/`

* Use more lowercase for some all caps translations

* Move translations to end of lines where it fits under 100 bytes

* Move one translation to end of line manually

* Run formatter

* Cleanup in EnHeishi1 as suggested by Roman

* Update src/code/z_play.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
Dragorn421 2021-09-04 15:33:19 +02:00 committed by GitHub
parent 9b840ad842
commit 81830a6e8b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
70 changed files with 348 additions and 440 deletions

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@ -842,7 +842,7 @@ void Actor_Destroy(Actor* actor, GlobalContext* globalCtx) {
overlayEntry = actor->overlayEntry;
name = overlayEntry->name != NULL ? overlayEntry->name : "";
// Translates to: "NO Actor CLASS DESTRUCT [%s]"
// "No Actor class destruct [%s]"
osSyncPrintf("Actorクラス デストラクトがありません [%s]\n" VT_RST, name);
}
}
@ -2170,12 +2170,10 @@ void Actor_FaultPrint(Actor* actor, char* command) {
overlayEntry = actor->overlayEntry;
name = overlayEntry->name != NULL ? overlayEntry->name : "";
// Translates to: "ACTOR NAME(%08x:%s)"
osSyncPrintf("アクターの名前(%08x:%s)\n", actor, name);
osSyncPrintf("アクターの名前(%08x:%s)\n", actor, name); // "Actor name (%08x:%s)"
if (command != NULL) {
// Translates to: "COMMAND:%s"
osSyncPrintf("コメント:%s\n", command);
osSyncPrintf("コメント:%s\n", command); // "Command:%s"
}
FaultDrawer_SetCursor(48, 24);
@ -2284,8 +2282,7 @@ void func_8003115C(GlobalContext* globalCtx, s32 numInvisibleActors, Actor** inv
OPEN_DISPS(gfxCtx, "../z_actor.c", 6197);
// Translates to: "MAGIC LENS START"
gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ START", 0);
gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ START", 0); // "Magic lens START"
gDPPipeSync(POLY_XLU_DISP++);
@ -2312,22 +2309,21 @@ void func_8003115C(GlobalContext* globalCtx, s32 numInvisibleActors, Actor** inv
func_80030FA8(gfxCtx);
// Translates to: "MAGIC LENS INVISIBLE ACTOR DISPLAY START"
// "Magic lens invisible Actor display START"
gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないc表示 START", numInvisibleActors);
invisibleActor = &invisibleActors[0];
for (i = 0; i < numInvisibleActors; i++) {
// Translates to: "MAGIC LENS INVISIBLE ACTOR DISPLAY"
// "Magic lens invisible Actor display"
gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないc表示", i);
Actor_Draw(globalCtx, *(invisibleActor++));
}
// Translates to: "MAGIC LENS INVISIBLE ACTOR DISPLAY END"
// "Magic lens invisible Actor display END"
gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないc表示 END", numInvisibleActors);
if (globalCtx->roomCtx.curRoom.showInvisActors != 0) {
// Translates to: "BLUE SPECTACLES (EXTERIOR)"
gDPNoOpString(POLY_OPA_DISP++, "青い眼鏡(外側)", 0);
gDPNoOpString(POLY_OPA_DISP++, "青い眼鏡(外側)", 0); // "Blue spectacles (exterior)"
gDPPipeSync(POLY_XLU_DISP++);
@ -2340,12 +2336,10 @@ void func_8003115C(GlobalContext* globalCtx, s32 numInvisibleActors, Actor** inv
func_80030FA8(gfxCtx);
// Translates to: "BLUE SPECTACLES (EXTERIOR)"
gDPNoOpString(POLY_OPA_DISP++, "青い眼鏡(外側)", 1);
gDPNoOpString(POLY_OPA_DISP++, "青い眼鏡(外側)", 1); // "Blue spectacles (exterior)"
}
// Translates to: "MAGIC LENS END"
gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ END", 0);
gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ END", 0); // "Magic lens END"
CLOSE_DISPS(gfxCtx, "../z_actor.c", 6284);
}
@ -2544,8 +2538,7 @@ void func_80031C3C(ActorContext* actorCtx, GlobalContext* globalCtx) {
}
if (HREG(20) != 0) {
// Translates to: "ABSOLUTE MAGIC FIELD DEALLOCATION"
osSyncPrintf("絶対魔法領域解放\n");
osSyncPrintf("絶対魔法領域解放\n"); // "Absolute magic field deallocation"
}
if (actorCtx->absoluteSpace != NULL) {
@ -2617,33 +2610,30 @@ void Actor_FreeOverlay(ActorOverlay* actorOverlay) {
if (actorOverlay->numLoaded == 0) {
if (HREG(20) != 0) {
// Translates to: "ACTOR CLIENT IS NOW 0"
osSyncPrintf("アクタークライアントが0になりました\n");
osSyncPrintf("アクタークライアントが0になりました\n"); // "Actor client is now 0"
}
if (actorOverlay->loadedRamAddr != NULL) {
if (actorOverlay->allocType & ALLOCTYPE_PERMANENT) {
if (HREG(20) != 0) {
// Translates to: "OVERLAY WILL NOT BE DEALLOCATED"
osSyncPrintf("オーバーレイ解放しません\n");
osSyncPrintf("オーバーレイ解放しません\n"); // "Overlay will not be deallocated"
}
} else if (actorOverlay->allocType & ALLOCTYPE_ABSOLUTE) {
if (HREG(20) != 0) {
// Translates to: "ABSOLUTE MAGIC FIELD RESERVED, SO DEALLOCATION WILL NOT OCCUR"
// "Absolute magic field reserved, so deallocation will not occur"
osSyncPrintf("絶対魔法領域確保なので解放しません\n");
}
actorOverlay->loadedRamAddr = NULL;
} else {
if (HREG(20) != 0) {
// Translates to: "OVERLAY DEALLOCATED"
osSyncPrintf("オーバーレイ解放します\n");
osSyncPrintf("オーバーレイ解放します\n"); // "Overlay deallocated"
}
ZeldaArena_FreeDebug(actorOverlay->loadedRamAddr, "../z_actor.c", 6834);
actorOverlay->loadedRamAddr = NULL;
}
}
} else if (HREG(20) != 0) {
// Translates to: "%d OF ACTOR CLIENT REMAINS"
// "%d of actor client remains"
osSyncPrintf("アクタークライアントはあと %d 残っています\n", actorOverlay->numLoaded);
}
@ -2668,38 +2658,36 @@ Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 actorId
overlaySize = (u32)overlayEntry->vramEnd - (u32)overlayEntry->vramStart;
if (HREG(20) != 0) {
// Translates to: "ACTOR CLASS ADDITION [%d:%s]"
// "Actor class addition [%d:%s]"
osSyncPrintf("アクタークラス追加 [%d:%s]\n", actorId, name);
}
if (actorCtx->total > ACTOR_NUMBER_MAX) {
// Translates to: " SET NUMBER EXCEEDED"
// " set number exceeded"
osSyncPrintf(VT_COL(YELLOW, BLACK) "Actorセット数オーバー\n" VT_RST);
return NULL;
}
if (overlayEntry->vramStart == 0) {
if (HREG(20) != 0) {
// Translates to: "NOT AN OVERLAY"
osSyncPrintf("オーバーレイではありません\n");
osSyncPrintf("オーバーレイではありません\n"); // "Not an overlay"
}
actorInit = overlayEntry->initInfo;
} else {
if (overlayEntry->loadedRamAddr != NULL) {
if (HREG(20) != 0) {
// Translates to: "ALREADY LOADED"
osSyncPrintf("既にロードされています\n");
osSyncPrintf("既にロードされています\n"); // "Already loaded"
}
} else {
if (overlayEntry->allocType & ALLOCTYPE_ABSOLUTE) {
ASSERT(overlaySize <= AM_FIELD_SIZE, "actor_segsize <= AM_FIELD_SIZE", "../z_actor.c", 6934);
if (actorCtx->absoluteSpace == NULL) {
// Translates to: "AMF: ABSOLUTE MAGIC FIELD"
// "AMF: absolute magic field"
actorCtx->absoluteSpace = ZeldaArena_MallocRDebug(AM_FIELD_SIZE, "AMF:絶対魔法領域", 0);
if (HREG(20) != 0) {
// Translates to: "ABSOLUTE MAGIC FIELD RESERVATION - %d BYTES RESERVED"
// "Absolute magic field reservation - %d bytes reserved"
osSyncPrintf("絶対魔法領域確保 %d バイト確保\n", AM_FIELD_SIZE);
}
}
@ -2712,7 +2700,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 actorId
}
if (overlayEntry->loadedRamAddr == NULL) {
// Translates to: "CANNOT RESERVE ACTOR PROGRAM MEMORY"
// "Cannot reserve actor program memory"
osSyncPrintf(VT_COL(RED, WHITE) "Actorプログラムメモリが確保できません\n" VT_RST);
return NULL;
}
@ -2740,7 +2728,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 actorId
if ((objBankIndex < 0) ||
((actorInit->category == ACTORCAT_ENEMY) && (Flags_GetClear(globalCtx, globalCtx->roomCtx.curRoom.num)))) {
// Translates to: "NO DATA BANK!! <DATA BANK%d> (profilep->bank=%d)"
// "No data bank!! <data bank%d> (profilep->bank=%d)"
osSyncPrintf(VT_COL(RED, WHITE) "データバンク無し!!<データバンク=%d>(profilep->bank=%d)\n" VT_RST,
objBankIndex, actorInit->objectId);
Actor_FreeOverlay(overlayEntry);
@ -2750,7 +2738,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 actorId
actor = ZeldaArena_MallocDebug(actorInit->instanceSize, name, 1);
if (actor == NULL) {
// Translates to: "ACTOR CLASS CANNOT BE RESERVED! %s <SIZE%d BYTES>"
// "Actor class cannot be reserved! %s <size%d bytes>"
osSyncPrintf(VT_COL(RED, WHITE) "Actorクラス確保できません! %s <サイズ=%dバイト>\n", VT_RST, name,
actorInit->instanceSize);
Actor_FreeOverlay(overlayEntry);
@ -2762,7 +2750,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 actorId
overlayEntry->numLoaded++;
if (HREG(20) != 0) {
// Translates to: "ACTOR CLIENT No. %d"
// "Actor client No. %d"
osSyncPrintf("アクタークライアントは %d 個目です\n", overlayEntry->numLoaded);
}
@ -2862,8 +2850,7 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, GlobalContext* globalC
name = overlayEntry->name != NULL ? overlayEntry->name : "";
if (HREG(20) != 0) {
// Translates to: "ACTOR CLASS DELETED [%s]"
osSyncPrintf("アクタークラス削除 [%s]\n", name);
osSyncPrintf("アクタークラス削除 [%s]\n", name); // "Actor class deleted [%s]"
}
if ((player != NULL) && (actor == player->unk_664)) {
@ -2892,8 +2879,7 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, GlobalContext* globalC
if (overlayEntry->vramStart == 0) {
if (HREG(20) != 0) {
// Translates to: "NOT AN OVERLAY"
osSyncPrintf("オーバーレイではありません\n");
osSyncPrintf("オーバーレイではありません\n"); // "Not an overlay"
}
} else {
ASSERT(overlayEntry->loadedRamAddr != NULL, "actor_dlftbl->allocp != NULL", "../z_actor.c", 7251);