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Cleanup translation comments (#924)
* `// Translates to:` -> `//` * `// Translation: ([^"].*)` -> `// "$1"` * Manual cleanup * Manual cleanup in `src/code/` * Use more lowercase for some all caps translations * Move translations to end of lines where it fits under 100 bytes * Move one translation to end of line manually * Run formatter * Cleanup in EnHeishi1 as suggested by Roman * Update src/code/z_play.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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70 changed files with 348 additions and 440 deletions
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@ -29,7 +29,7 @@ void func_801109B0(GlobalContext* globalCtx) {
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parameterSize = (u32)_parameter_staticSegmentRomEnd - (u32)_parameter_staticSegmentRomStart;
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// Translates to: "Permanent PARAMETER Segment = %x"
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// "Permanent PARAMETER Segment = %x"
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osSyncPrintf("常駐PARAMETERセグメント=%x\n", parameterSize);
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interfaceCtx->parameterSegment = GameState_Alloc(&globalCtx->state, parameterSize, "../z_construct.c", 159);
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@ -42,8 +42,7 @@ void func_801109B0(GlobalContext* globalCtx) {
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interfaceCtx->doActionSegment = GameState_Alloc(&globalCtx->state, 0x480, "../z_construct.c", 166);
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// Translates to: "DO Action Texture Initialization"
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osSyncPrintf("DOアクション テクスチャ初期=%x\n", 0x480);
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osSyncPrintf("DOアクション テクスチャ初期=%x\n", 0x480); // "DO Action Texture Initialization"
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osSyncPrintf("parameter->do_actionSegment=%x\n", interfaceCtx->doActionSegment);
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ASSERT(interfaceCtx->doActionSegment != NULL, "parameter->do_actionSegment != NULL", "../z_construct.c", 169);
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@ -72,7 +71,7 @@ void func_801109B0(GlobalContext* globalCtx) {
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interfaceCtx->iconItemSegment = GameState_Alloc(&globalCtx->state, 0x4000, "../z_construct.c", 190);
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// Translates to: "Icon Item Texture Initialization = %x"
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// "Icon Item Texture Initialization = %x"
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osSyncPrintf("アイコンアイテム テクスチャ初期=%x\n", 0x4000);
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osSyncPrintf("parameter->icon_itemSegment=%x\n", interfaceCtx->iconItemSegment);
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@ -141,12 +140,11 @@ void func_801109B0(GlobalContext* globalCtx) {
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if ((gSaveContext.timer1State >= 11) && (gSaveContext.timer1State < 16)) {
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gSaveContext.timer1State = 0;
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// Translates to: "Timer Stop!!!!!!!!!!!!!!!!!!!!!!"
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// "Timer Stop!!!!!!!!!!!!!!!!!!!!!!"
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osSyncPrintf("タイマー停止!!!!!!!!!!!!!!!!!!!!! = %d\n", gSaveContext.timer1State);
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}
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// Translates to: "Parameter Area = %x"
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osSyncPrintf("PARAMETER領域=%x\n", parameterSize + 0x5300);
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osSyncPrintf("PARAMETER領域=%x\n", parameterSize + 0x5300); // "Parameter Area = %x"
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HealthMeter_Init(globalCtx);
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Map_Init(globalCtx);
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@ -185,8 +183,7 @@ void func_80110F68(GlobalContext* globalCtx) {
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osSyncPrintf("message->fukidashiSegment=%x\n", msgCtx->textboxSegment);
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// Translates to: "Textbox game_alloc=%x"
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osSyncPrintf("吹き出しgame_alloc=%x\n", 0x2200);
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osSyncPrintf("吹き出しgame_alloc=%x\n", 0x2200); // "Textbox game_alloc=%x"
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ASSERT(msgCtx->textboxSegment != NULL, "message->fukidashiSegment != NULL", "../z_construct.c", 352);
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Font_LoadOrderedFont(&globalCtx->msgCtx.font);
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