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Cleanup translation comments (#924)

* `// Translates to:` -> `//`

* `// Translation: ([^"].*)` -> `// "$1"`

* Manual cleanup

* Manual cleanup in `src/code/`

* Use more lowercase for some all caps translations

* Move translations to end of lines where it fits under 100 bytes

* Move one translation to end of line manually

* Run formatter

* Cleanup in EnHeishi1 as suggested by Roman

* Update src/code/z_play.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
Dragorn421 2021-09-04 15:33:19 +02:00 committed by GitHub
parent 9b840ad842
commit 81830a6e8b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
70 changed files with 348 additions and 440 deletions

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@ -23,40 +23,40 @@ void ZeldaArena_CheckPointer(void* ptr, u32 size, const char* name, const char*
void* ZeldaArena_Malloc(u32 size) {
void* ptr = __osMalloc(&sZeldaArena, size);
ZeldaArena_CheckPointer(ptr, size, "zelda_malloc", "確保"); // Secure
ZeldaArena_CheckPointer(ptr, size, "zelda_malloc", "確保"); // "Secure"
return ptr;
}
void* ZeldaArena_MallocDebug(u32 size, const char* file, s32 line) {
void* ptr = __osMallocDebug(&sZeldaArena, size, file, line);
ZeldaArena_CheckPointer(ptr, size, "zelda_malloc_DEBUG", "確保"); // Secure
ZeldaArena_CheckPointer(ptr, size, "zelda_malloc_DEBUG", "確保"); // "Secure"
return ptr;
}
void* ZeldaArena_MallocR(u32 size) {
void* ptr = __osMallocR(&sZeldaArena, size);
ZeldaArena_CheckPointer(ptr, size, "zelda_malloc_r", "確保"); // Secure
ZeldaArena_CheckPointer(ptr, size, "zelda_malloc_r", "確保"); // "Secure"
return ptr;
}
void* ZeldaArena_MallocRDebug(u32 size, const char* file, s32 line) {
void* ptr = __osMallocRDebug(&sZeldaArena, size, file, line);
ZeldaArena_CheckPointer(ptr, size, "zelda_malloc_r_DEBUG", "確保"); // Secure
ZeldaArena_CheckPointer(ptr, size, "zelda_malloc_r_DEBUG", "確保"); // "Secure"
return ptr;
}
void* ZeldaArena_Realloc(void* ptr, u32 newSize) {
ptr = __osRealloc(&sZeldaArena, ptr, newSize);
ZeldaArena_CheckPointer(ptr, newSize, "zelda_realloc", "再確保"); // Re-securing
ZeldaArena_CheckPointer(ptr, newSize, "zelda_realloc", "再確保"); // "Re-securing"
return ptr;
}
void* ZeldaArena_ReallocDebug(void* ptr, u32 newSize, const char* file, s32 line) {
ptr = __osReallocDebug(&sZeldaArena, ptr, newSize, file, line);
ZeldaArena_CheckPointer(ptr, newSize, "zelda_realloc_DEBUG", "再確保"); // Re-securing
ZeldaArena_CheckPointer(ptr, newSize, "zelda_realloc_DEBUG", "再確保"); // "Re-securing"
return ptr;
}
@ -82,8 +82,7 @@ void* ZeldaArena_Calloc(u32 num, u32 size) {
}
void ZeldaArena_Display() {
// Zelda heap display
osSyncPrintf("ゼルダヒープ表示\n");
osSyncPrintf("ゼルダヒープ表示\n"); // "Zelda heap display"
__osDisplayArena(&sZeldaArena);
}