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Cleanup translation comments (#924)

* `// Translates to:` -> `//`

* `// Translation: ([^"].*)` -> `// "$1"`

* Manual cleanup

* Manual cleanup in `src/code/`

* Use more lowercase for some all caps translations

* Move translations to end of lines where it fits under 100 bytes

* Move one translation to end of line manually

* Run formatter

* Cleanup in EnHeishi1 as suggested by Roman

* Update src/code/z_play.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
Dragorn421 2021-09-04 15:33:19 +02:00 committed by GitHub
parent 9b840ad842
commit 81830a6e8b
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GPG key ID: 4AEE18F83AFDEB23
70 changed files with 348 additions and 440 deletions

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@ -28,7 +28,7 @@ void Map_SetPaletteData(GlobalContext* globalCtx, s16 room) {
}
osSyncPrintf(VT_FGCOL(YELLOW));
// Translates to: "PALETE Set"
// "PALETE Set"
osSyncPrintf("PALETEセット 【 i=%x : room=%x 】Room_Inf[%d][4]=%x ( map_palete_no = %d )\n", paletteIndex,
room, mapIndex, gSaveContext.sceneFlags[mapIndex].rooms, interfaceCtx->mapPaletteIndex);
osSyncPrintf(VT_RST);
@ -154,7 +154,7 @@ void Map_InitData(GlobalContext* globalCtx, s16 room) {
case SCENE_JYASINBOSS:
case SCENE_HAKADAN_BS:
osSyncPrintf(VT_FGCOL(YELLOW));
// Translates to: "Deku Tree Dungeon MAP Texture DMA"
// "Deku Tree Dungeon MAP Texture DMA"
osSyncPrintf("デクの樹ダンジョンMAP テクスチャDMA(%x) scene_id_offset=%d VREG(30)=%d\n", room,
mapIndex, VREG(30));
osSyncPrintf(VT_RST);
@ -165,8 +165,7 @@ void Map_InitData(GlobalContext* globalCtx, s16 room) {
R_COMPASS_OFFSET_X = gMapData->roomCompassOffsetX[mapIndex][room];
R_COMPASS_OFFSET_Y = gMapData->roomCompassOffsetY[mapIndex][room];
Map_SetFloorPalettesData(globalCtx, VREG(30));
// Translates to: "MAP Individual Floor ON Check"
osSyncPrintf(" 各階ONチェック\n");
osSyncPrintf(" 各階ONチェック\n"); // "MAP Individual Floor ON Check"
break;
}
}
@ -233,7 +232,7 @@ void Map_Init(GlobalContext* globalCtx) {
interfaceCtx->unk_25A = -1;
interfaceCtx->mapSegment = GameState_Alloc(&globalCtx->state, 0x1000, "../z_map_exp.c", 457);
// Translates to " TEXTURE INITIALIZATION scene_data_ID=%d mapSegment=%x"
// " texture initialization scene_data_ID=%d mapSegment=%x"
osSyncPrintf("\n\n\n テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", globalCtx->sceneNum,
interfaceCtx->mapSegment, globalCtx);
ASSERT(interfaceCtx->mapSegment != NULL, "parameter->mapSegment != NULL", "../z_map_exp.c", 459);
@ -545,7 +544,7 @@ void Map_Update(GlobalContext* globalCtx) {
if (1) {} // Appears to be necessary to match
if (interfaceCtx->mapRoomNum != sLastRoomNum) {
// Translates to "Current floor = %d Current room = %x Number of rooms = %d"
// "Current floor = %d Current room = %x Number of rooms = %d"
osSyncPrintf("現在階=%d 現在部屋=%x 部屋数=%d\n", floor, interfaceCtx->mapRoomNum,
gMapData->switchEntryCount[mapIndex]);
sLastRoomNum = interfaceCtx->mapRoomNum;
@ -556,7 +555,8 @@ void Map_Update(GlobalContext* globalCtx) {
(floor == gMapData->switchFromFloor[mapIndex][i])) {
interfaceCtx->mapRoomNum = gMapData->switchToRoom[mapIndex][i];
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("階層切替=%x\n", interfaceCtx->mapRoomNum); // "Layer switching = %x"
// "Layer switching = %x"
osSyncPrintf("階層切替=%x\n", interfaceCtx->mapRoomNum);
osSyncPrintf(VT_RST);
Map_InitData(globalCtx, interfaceCtx->mapRoomNum);
gSaveContext.unk_1422 = 0;