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Cleanup translation comments (#924)

* `// Translates to:` -> `//`

* `// Translation: ([^"].*)` -> `// "$1"`

* Manual cleanup

* Manual cleanup in `src/code/`

* Use more lowercase for some all caps translations

* Move translations to end of lines where it fits under 100 bytes

* Move one translation to end of line manually

* Run formatter

* Cleanup in EnHeishi1 as suggested by Roman

* Update src/code/z_play.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
Dragorn421 2021-09-04 15:33:19 +02:00 committed by GitHub
parent 9b840ad842
commit 81830a6e8b
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GPG key ID: 4AEE18F83AFDEB23
70 changed files with 348 additions and 440 deletions

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@ -362,8 +362,9 @@ void Gameplay_Init(GameState* thisx) {
zAlloc = GameState_Alloc(&globalCtx->state, zAllocSize, "../z_play.c", 2918);
zAllocAligned = (zAlloc + 8) & ~0xF;
ZeldaArena_Init(zAllocAligned, zAllocSize - zAllocAligned + zAlloc);
// "Zelda Heap"
osSyncPrintf("ゼルダヒープ %08x-%08x\n", zAllocAligned,
(s32)(zAllocAligned + zAllocSize) - (s32)(zAllocAligned - zAlloc)); // "Zelda Heap"
(s32)(zAllocAligned + zAllocSize) - (s32)(zAllocAligned - zAlloc));
Fault_AddClient(&D_801614B8, ZeldaArena_Display, NULL, NULL);
func_800304DC(globalCtx, &globalCtx->actorCtx, globalCtx->linkActorEntry);
@ -475,9 +476,11 @@ void Gameplay_Update(GlobalContext* globalCtx) {
}
if (!(gEntranceTable[globalCtx->nextEntranceIndex + sp6E].field & 0x8000)) { // Continue BGM Off
osSyncPrintf("\n\n\nサウンドイニシャル来ました。111"); // "Sound initalized. 111"
// "Sound initalized. 111"
osSyncPrintf("\n\n\nサウンドイニシャル来ました。111");
if ((globalCtx->fadeTransition < 56) && (func_80077600() == 0)) {
osSyncPrintf("\n\n\nサウンドイニシャル来ました。222"); // "Sound initalized. 222"
// "Sound initalized. 222"
osSyncPrintf("\n\n\nサウンドイニシャル来ました。222");
func_800F6964(0x14);
gSaveContext.seqIndex = 0xFF;
gSaveContext.nightSeqIndex = 0xFF;
@ -716,7 +719,8 @@ void Gameplay_Update(GlobalContext* globalCtx) {
globalCtx->envCtx.unk_E6 = 4;
globalCtx->envCtx.unk_E7 = 0xFF;
globalCtx->envCtx.unk_E8 = 0xFF;
LOG_STRING("来た!!!!!!!!!!!!!!!!!!!!!", "../z_play.c", 3471); // "It's here!!!!!!!!!"
// "It's here!!!!!!!!!"
LOG_STRING("来た!!!!!!!!!!!!!!!!!!!!!", "../z_play.c", 3471);
globalCtx->transitionMode = 15;
} else {
globalCtx->transitionMode = 12;
@ -905,10 +909,10 @@ void Gameplay_Update(GlobalContext* globalCtx) {
if (globalCtx->unk_1242B != 0) {
if (CHECK_BTN_ALL(input[0].press.button, BTN_CUP)) {
if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.debugState != 0)) {
// Translates to: "Changing viewpoint is prohibited due to the kaleidoscope"
// "Changing viewpoint is prohibited due to the kaleidoscope"
osSyncPrintf(VT_FGCOL(CYAN) "カレイドスコープ中につき視点変更を禁止しております\n" VT_RST);
} else if (Player_InCsMode(globalCtx)) {
// Translates to: "Changing viewpoint is prohibited during the cutscene"
// "Changing viewpoint is prohibited during the cutscene"
osSyncPrintf(VT_FGCOL(CYAN) "デモ中につき視点変更を禁止しております\n" VT_RST);
} else if (YREG(15) == 0x10) {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);