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Cleanup translation comments (#924)
* `// Translates to:` -> `//` * `// Translation: ([^"].*)` -> `// "$1"` * Manual cleanup * Manual cleanup in `src/code/` * Use more lowercase for some all caps translations * Move translations to end of lines where it fits under 100 bytes * Move one translation to end of line manually * Run formatter * Cleanup in EnHeishi1 as suggested by Roman * Update src/code/z_play.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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70 changed files with 348 additions and 440 deletions
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@ -34,12 +34,12 @@ void ObjMakekinsuta_Init(Actor* thisx, GlobalContext* globalCtx) {
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if ((this->actor.params & 0x6000) == 0x4000) {
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osSyncPrintf(VT_FGCOL(BLUE));
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// Translation: Gold Star Enemy(arg_data %x)
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// "Gold Star Enemy(arg_data %x)"
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osSyncPrintf("金スタ発生敵(arg_data %x)\n", this->actor.params);
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osSyncPrintf(VT_RST);
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} else {
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osSyncPrintf(VT_COL(YELLOW, BLACK));
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// Translation: Invalid Argument (arg_data %x)(%s %d)
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// "Invalid Argument (arg_data %x)(%s %d)"
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osSyncPrintf("引数不正 (arg_data %x)(%s %d)\n", this->actor.params, "../z_obj_makekinsuta.c", 119);
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osSyncPrintf(VT_RST);
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}
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