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Cleanup translation comments (#924)

* `// Translates to:` -> `//`

* `// Translation: ([^"].*)` -> `// "$1"`

* Manual cleanup

* Manual cleanup in `src/code/`

* Use more lowercase for some all caps translations

* Move translations to end of lines where it fits under 100 bytes

* Move one translation to end of line manually

* Run formatter

* Cleanup in EnHeishi1 as suggested by Roman

* Update src/code/z_play.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
Dragorn421 2021-09-04 15:33:19 +02:00 committed by GitHub
parent 9b840ad842
commit 81830a6e8b
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70 changed files with 348 additions and 440 deletions

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@ -34,12 +34,12 @@ void ObjMakekinsuta_Init(Actor* thisx, GlobalContext* globalCtx) {
if ((this->actor.params & 0x6000) == 0x4000) {
osSyncPrintf(VT_FGCOL(BLUE));
// Translation: Gold Star Enemy(arg_data %x)
// "Gold Star Enemy(arg_data %x)"
osSyncPrintf("金スタ発生敵(arg_data %x)\n", this->actor.params);
osSyncPrintf(VT_RST);
} else {
osSyncPrintf(VT_COL(YELLOW, BLACK));
// Translation: Invalid Argument (arg_data %x)(%s %d)
// "Invalid Argument (arg_data %x)(%s %d)"
osSyncPrintf("引数不正 (arg_data %x)(%s %d)\n", this->actor.params, "../z_obj_makekinsuta.c", 119);
osSyncPrintf(VT_RST);
}