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Cleanup translation comments (#924)

* `// Translates to:` -> `//`

* `// Translation: ([^"].*)` -> `// "$1"`

* Manual cleanup

* Manual cleanup in `src/code/`

* Use more lowercase for some all caps translations

* Move translations to end of lines where it fits under 100 bytes

* Move one translation to end of line manually

* Run formatter

* Cleanup in EnHeishi1 as suggested by Roman

* Update src/code/z_play.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
Dragorn421 2021-09-04 15:33:19 +02:00 committed by GitHub
parent 9b840ad842
commit 81830a6e8b
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70 changed files with 348 additions and 440 deletions

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@ -72,7 +72,7 @@ s32 ObjMure_SetCullingImpl(Actor* thisx, GlobalContext* globalCtx) {
result = true;
break;
default:
// Translation: "Error : Culling is not set.(%s %d)(arg_data 0x%04x)"
// "Error : Culling is not set.(%s %d)(arg_data 0x%04x)"
osSyncPrintf("Error : カリングの設定がされていません。(%s %d)(arg_data 0x%04x)\n", "../z_obj_mure.c", 204,
this->actor.params);
return false;
@ -142,7 +142,7 @@ void ObjMure_SpawnActors0(ObjMure* this, GlobalContext* globalCtx) {
for (i = 0; i < maxChildren; i++) {
if (this->children[i] != NULL) {
// Translation: "Error: I already have a child(%s %d)(arg_data 0x%04x)
// "Error: I already have a child(%s %d)(arg_data 0x%04x)"
osSyncPrintf("Error : 既に子供がいる(%s %d)(arg_data 0x%04x)\n", "../z_obj_mure.c", 333,
this->actor.params);
}