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Cleanup translation comments (#924)
* `// Translates to:` -> `//` * `// Translation: ([^"].*)` -> `// "$1"` * Manual cleanup * Manual cleanup in `src/code/` * Use more lowercase for some all caps translations * Move translations to end of lines where it fits under 100 bytes * Move one translation to end of line manually * Run formatter * Cleanup in EnHeishi1 as suggested by Roman * Update src/code/z_play.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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70 changed files with 348 additions and 440 deletions
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@ -72,7 +72,7 @@ s32 ObjMure_SetCullingImpl(Actor* thisx, GlobalContext* globalCtx) {
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result = true;
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break;
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default:
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// Translation: "Error : Culling is not set.(%s %d)(arg_data 0x%04x)"
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// "Error : Culling is not set.(%s %d)(arg_data 0x%04x)"
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osSyncPrintf("Error : カリングの設定がされていません。(%s %d)(arg_data 0x%04x)\n", "../z_obj_mure.c", 204,
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this->actor.params);
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return false;
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@ -142,7 +142,7 @@ void ObjMure_SpawnActors0(ObjMure* this, GlobalContext* globalCtx) {
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for (i = 0; i < maxChildren; i++) {
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if (this->children[i] != NULL) {
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// Translation: "Error: I already have a child(%s %d)(arg_data 0x%04x)
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// "Error: I already have a child(%s %d)(arg_data 0x%04x)"
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osSyncPrintf("Error : 既に子供がいる(%s %d)(arg_data 0x%04x)\n", "../z_obj_mure.c", 333,
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this->actor.params);
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}
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