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Cleanup translation comments (#924)

* `// Translates to:` -> `//`

* `// Translation: ([^"].*)` -> `// "$1"`

* Manual cleanup

* Manual cleanup in `src/code/`

* Use more lowercase for some all caps translations

* Move translations to end of lines where it fits under 100 bytes

* Move one translation to end of line manually

* Run formatter

* Cleanup in EnHeishi1 as suggested by Roman

* Update src/code/z_play.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
Dragorn421 2021-09-04 15:33:19 +02:00 committed by GitHub
parent 9b840ad842
commit 81830a6e8b
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70 changed files with 348 additions and 440 deletions

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@ -113,7 +113,7 @@ void ObjMure2_SpawnActors(ObjMure2* this, GlobalContext* globalCtx) {
for (i = 0; i < D_80B9A818[actorNum]; i++) {
if (this->actorSpawnPtrList[i] != NULL) {
// Translation: Warning : I already have a child (%s %d)(arg_data 0x%04x)
// "Warning : I already have a child (%s %d)(arg_data 0x%04x)"
osSyncPrintf("Warning : 既に子供がいる(%s %d)(arg_data 0x%04x)\n", "../z_obj_mure2.c", 269,
this->actor.params);
continue;