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More Camera Flags (#1453)
* Generic Camera Flags * New flag names * Add flags to functions * Finish flag docs * More docs * More cleanup * More clarity * Better shrinkwindow flag docs * Improve name * CAM_INTERFACE_FLAGS * Better approach to edge cases * Change ordering for consistency * Oops * Add masks to macro * PR/Discord discussions * cleanup comment * Oops * PR Suggestions * More PR Feedback * More PR Suggestions * More Camera Flags * PR Suggestions * More flag style change * Small cleanup * More flag docs * Another flag * Fix flags * sync names with other PRs * more fixes * fix comments * update with hud visibility mode docs * missed one * fix comments * Roman PR Suggestions * interfaceField * small fix * letterbox cleanup * cleanup * fix macro arg * fix func declaration * many more docs * better docs? * missed some * oops, revert * add flags to name * cleanup * flag * double signal * simplify cam func name * more suggestions * PR Suggestion
This commit is contained in:
parent
d1df4e4c7e
commit
81a3c3da32
37 changed files with 531 additions and 461 deletions
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@ -380,7 +380,7 @@ void func_80A87CEC(EnJj *this, PlayState *play) {
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play->csCtx.script = &D_80A88164;
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gSaveContext.cutsceneTrigger = (u8)1U;
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func_8003EBF8(play, &play->colCtx.dyna, (s32) temp_v1->bgId);
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func_8005B1A4(play->cameraPtrs[play->activeCamId]);
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Camera_SetFinishedFlag(play->cameraPtrs[play->activeCamId]);
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gSaveContext.unkEDA = (u16) (gSaveContext.unkEDA | 0x400);
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Sfx_PlaySfxCentered((u16)0x4802U);
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}
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@ -396,7 +396,7 @@ Easy things to sort out:
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- `play->cameraPtrs[play->activeCamId]` has a macro: it is `GET_ACTIVE_CAM(play)`, so this line can be written as
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```C
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func_8005B1A4(GET_ACTIVE_CAM(play));
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Camera_SetFinishedFlag(GET_ACTIVE_CAM(play));
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```
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- `gSaveContext.unkEDA` we have dealt with before: it is `gSaveContext.save.info.eventChkInf[3]`. This is a flag-setting function; it can be written more compactly as
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@ -418,13 +418,13 @@ void func_80A87CEC(EnJj *this, PlayState *play) {
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play->csCtx.script = &D_80A88164;
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gSaveContext.cutsceneTrigger = 1;
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func_8003EBF8(play, &play->colCtx.dyna, child->bgId);
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func_8005B1A4(GET_ACTIVE_CAM(play));
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Camera_SetFinishedFlag(GET_ACTIVE_CAM(play));
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gSaveContext.save.info.eventChkInf[3] |= 0x400;
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Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
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}
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```
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matches, but generates a complier warning for `func_8005B1A4`, which it can't find. To fix this, add it to `functions.h`, in as near as possible the correct position in numerical order. Some detective work with VSCode's Search shows that this function lives in `z_camera.c`, and its prototype is `s16 func_8005B1A4(Camera* camera)`, so add this line to `functions.h` at the bottom of the camera functions part.
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matches, but generates a complier warning for `Camera_SetFinishedFlag`, which it can't find. To fix this, add it to `functions.h`, in as near as possible the correct position in numerical order. Some detective work with VSCode's Search shows that this function lives in `z_camera.c`, and its prototype is `s16 Camera_SetFinishedFlag(Camera* camera)`, so add this line to `functions.h` at the bottom of the camera functions part.
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Lastly, we prefer to limit use of early `return`s, and use `else`s instead if possible. That applies here: the function can be rewritten as
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```C
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@ -437,7 +437,7 @@ void func_80A87CEC(EnJj* this, PlayState* play) {
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play->csCtx.script = &D_80A88164;
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gSaveContext.cutsceneTrigger = 1;
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func_8003EBF8(play, &play->colCtx.dyna, child->bgId);
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func_8005B1A4(GET_ACTIVE_CAM(play));
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Camera_SetFinishedFlag(GET_ACTIVE_CAM(play));
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gSaveContext.save.info.eventChkInf[3] |= 0x400;
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Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
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}
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@ -634,10 +634,10 @@ void Camera_InitDataUsingPlayer(Camera* camera, Player* player);
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s16 Camera_ChangeStatus(Camera* camera, s16 status);
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Vec3s Camera_Update(Camera* camera);
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void Camera_Finish(Camera* camera);
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s32 Camera_ChangeMode(Camera* camera, s16 mode);
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s32 Camera_RequestMode(Camera* camera, s16 mode);
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s32 Camera_CheckValidMode(Camera* camera, s16 mode);
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s32 Camera_ChangeSetting(Camera* camera, s16 setting);
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s32 Camera_ChangeBgCamIndex(Camera* camera, s32 bgCamIndex);
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s32 Camera_RequestSetting(Camera* camera, s16 setting);
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s32 Camera_RequestBgCam(Camera* camera, s32 requestedBgCamIndex);
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s16 Camera_GetInputDirYaw(Camera* camera);
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Vec3s* Camera_GetCamDir(Vec3s* dst, Camera* camera);
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s16 Camera_GetCamDirPitch(Camera* camera);
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@ -657,7 +657,7 @@ Vec3f* Camera_GetQuakeOffset(Vec3f* quakeOffset, Camera* camera);
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void Camera_SetCameraData(Camera* camera, s16 setDataFlags, void* data0, void* data1, s16 data2, s16 data3,
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UNK_TYPE arg6);
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s32 func_8005B198(void);
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s16 func_8005B1A4(Camera* camera);
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s16 Camera_SetFinishedFlag(Camera* camera);
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DamageTable* DamageTable_Get(s32 index);
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void DamageTable_Clear(DamageTable* table);
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void Collider_DrawRedPoly(GraphicsContext* gfxCtx, Vec3f* vA, Vec3f* vB, Vec3f* vC);
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@ -1271,7 +1271,7 @@ s32 Play_SetCameraFov(PlayState* this, s16 camId, f32 fov);
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s32 Play_SetCameraRoll(PlayState* this, s16 camId, s16 roll);
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void Play_CopyCamera(PlayState* this, s16 destCamId, s16 srcCamId);
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s32 Play_InitCameraDataUsingPlayer(PlayState* this, s16 camId, Player* player, s16 setting);
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s32 Play_ChangeCameraSetting(PlayState* this, s16 camId, s16 setting);
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s32 Play_RequestCameraSetting(PlayState* this, s16 camId, s16 setting);
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void Play_ReturnToMainCam(PlayState* this, s16 camId, s16 duration);
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void Play_SaveSceneFlags(PlayState* this);
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void Play_SetupRespawnPoint(PlayState* this, s32 respawnMode, s32 playerParams);
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@ -84,33 +84,33 @@
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#define CAM_INTERFACE_FIELD(letterboxFlag, hudVisibilityMode, funcFlags) \
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(((letterboxFlag) & CAM_LETTERBOX_MASK) | CAM_HUD_VISIBILITY(hudVisibilityMode) | ((funcFlags) & 0xFF))
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// Camera behaviorFlags. Flags specifically for settings, modes, and bgCam
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// Used to store current state, only CAM_BEHAVIOR_SETTING_1 and CAM_BEHAVIOR_BG_2 are read from and used in logic
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// Camera behaviorFlags. Flags specifically for settings, modes, and bgCam. Reset every frame.
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// Used to store current state, only CAM_BEHAVIOR_SETTING_CHECK_PRIORITY and CAM_BEHAVIOR_BG_PROCESSED are read from and used in logic
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// Setting (0x1, 0x10)
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#define CAM_BEHAVIOR_SETTING_1 (1 << 0)
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#define CAM_BEHAVIOR_SETTING_2 (1 << 4)
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#define CAM_BEHAVIOR_SETTING_CHECK_PRIORITY (1 << 0)
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#define CAM_BEHAVIOR_SETTING_VALID (1 << 4) // Set when a valid camera setting is requested
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// Mode (0x2, 0x20)
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#define CAM_BEHAVIOR_MODE_1 (1 << 1)
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#define CAM_BEHAVIOR_MODE_2 (1 << 5)
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#define CAM_BEHAVIOR_MODE_SUCCESS (1 << 1) // Set when the camera mode is the requested mode
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#define CAM_BEHAVIOR_MODE_VALID (1 << 5) // Set when a valid camera mode is requested
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// bgCam (0x4, 0x40)
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#define CAM_BEHAVIOR_BG_1 (1 << 2)
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#define CAM_BEHAVIOR_BG_2 (1 << 6)
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#define CAM_BEHAVIOR_BG_SUCCESS (1 << 2)
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#define CAM_BEHAVIOR_BG_PROCESSED (1 << 6)
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// Camera stateFlags. Variety of generic flags
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#define CAM_STATE_0 (1 << 0) // Must be set for the camera to change settings based on the bg surface
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#define CAM_STATE_1 (1 << 1) // Must be set for Camera_UpdateWater to run
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#define CAM_STATE_2 (1 << 2)
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#define CAM_STATE_3 (1 << 3) // Customizable flag for different functions
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#define CAM_STATE_4 (1 << 4)
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#define CAM_STATE_5 (1 << 5)
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#define CAM_STATE_6 (1 << 6)
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#define CAM_STATE_7 (1 << 7) // Set in play, unused
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#define CAM_STATE_8 (1 << 8) // Camera (eye) is underwater
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#define CAM_STATE_9 (1 << 9)
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#define CAM_STATE_10 (1 << 10) // Prevents the camera from changing settings based on the bg surface
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#define CAM_STATE_12 (1 << 12) // Set in Camera_Demo7, but Camera_Demo7 is never called
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#define CAM_STATE_14 (1 << 14) // isInitialized. Turned on in Camera Init, never used or changed
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#define CAM_STATE_15 ((s16)(1 << 15))
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#define CAM_STATE_CHECK_BG_ALT (1 << 0) // Must be set for the camera to change settings based on the bg surface
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#define CAM_STATE_CHECK_WATER (1 << 1) // Must be set for Camera_UpdateWater to run
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#define CAM_STATE_CHECK_BG (1 << 2) // Must be set for the camera to change settings based on the bg surface
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#define CAM_STATE_EXTERNAL_FINISHED (1 << 3) // Signal from the external systems to camera that the current cam-update function is no longer needed
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#define CAM_STATE_CAM_FUNC_FINISH (1 << 4) // Signal from camera to player that the cam-update function is finished its primary purpose
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#define CAM_STATE_LOCK_MODE (1 << 5) // Prevents camera from changing mode, unless overriden by `forceModeChange` passed to `Camera_RequestModeImpl`
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#define CAM_STATE_DISTORTION (1 << 6) // Set when camera distortion is on
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#define CAM_STATE_PLAY_INIT (1 << 7) // Set in Play_Init, never used or changed
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#define CAM_STATE_CAMERA_IN_WATER (1 << 8) // Camera (eye) is underwater
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#define CAM_STATE_PLAYER_IN_WATER (1 << 9) // Player is swimming in water
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#define CAM_STATE_BLOCK_BG (1 << 10) // Prevents the camera from changing settings based on the bg surface for 1 frame
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#define CAM_STATE_DEMO7 (1 << 12) // Set in Camera_Demo7, but this function is never called
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#define CAM_STATE_CAM_INIT (1 << 14) // Set in Camera_Init, never used or changed
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#define CAM_STATE_PLAYER_DIVING ((s16)(1 << 15)) // Diving from the surface of the water down
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// Camera viewFlags. Set params related to view
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#define CAM_VIEW_AT (1 << 0) // camera->at
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@ -1039,7 +1039,7 @@ void func_8002DE04(PlayState* play, Actor* actorA, Actor* actorB) {
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void func_8002DE74(PlayState* play, Player* player) {
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if ((play->roomCtx.curRoom.behaviorType1 != ROOM_BEHAVIOR_TYPE1_4) && Play_CamIsNotFixed(play)) {
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Camera_ChangeSetting(Play_GetCamera(play, CAM_ID_MAIN), CAM_SET_HORSE);
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Camera_RequestSetting(Play_GetCamera(play, CAM_ID_MAIN), CAM_SET_HORSE);
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}
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}
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@ -2985,7 +2985,7 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, PlayState* play) {
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if ((player != NULL) && (actor == player->unk_664)) {
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func_8008EDF0(player);
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Camera_ChangeMode(Play_GetCamera(play, Play_GetActiveCamId(play)), 0);
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Camera_RequestMode(Play_GetCamera(play, Play_GetActiveCamId(play)), CAM_MODE_NORMAL);
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}
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if (actor == actorCtx->targetCtx.arrowPointedActor) {
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File diff suppressed because it is too large
Load diff
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@ -1530,7 +1530,7 @@ s32 CutsceneCmd_UpdateCamEyeSpline(PlayState* play, CutsceneContext* csCtx, u8*
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csCtx->camEyeSplinePointsAppliedFrame = cmd->startFrame;
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if (gUseCutsceneCam) {
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Play_ChangeCameraSetting(play, csCtx->subCamId, CAM_SET_CS_0);
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Play_RequestCameraSetting(play, csCtx->subCamId, CAM_SET_CS_0);
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Play_ChangeCameraStatus(play, sReturnToCamId, CAM_STAT_WAIT);
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Play_ChangeCameraStatus(play, csCtx->subCamId, CAM_STAT_ACTIVE);
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Camera_ResetAnim(Play_GetCamera(play, csCtx->subCamId));
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@ -1569,7 +1569,7 @@ s32 CutsceneCmd_UpdateCamAtSpline(PlayState* play, CutsceneContext* csCtx, u8* s
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gCamAtSplinePointsAppliedFrame = cmd->startFrame;
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if (gUseCutsceneCam) {
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Play_ChangeCameraSetting(play, csCtx->subCamId, CAM_SET_CS_0);
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Play_RequestCameraSetting(play, csCtx->subCamId, CAM_SET_CS_0);
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Play_ChangeCameraStatus(play, sReturnToCamId, CAM_STAT_WAIT);
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Play_ChangeCameraStatus(play, csCtx->subCamId, CAM_STAT_ACTIVE);
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Camera_ResetAnim(Play_GetCamera(play, csCtx->subCamId));
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Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
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Play_ChangeCameraStatus(play, csCtx->subCamId, CAM_STAT_ACTIVE);
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Play_ChangeCameraSetting(play, csCtx->subCamId, CAM_SET_FREE0);
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Play_RequestCameraSetting(play, csCtx->subCamId, CAM_SET_FREE0);
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roll = csCtx->camAtPoints->cameraRoll * 1.40625f;
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Camera_SetViewParam(subCam, CAM_VIEW_ROLL, &roll);
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Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
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Play_ChangeCameraStatus(play, csCtx->subCamId, CAM_STAT_ACTIVE);
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Play_ChangeCameraSetting(play, csCtx->subCamId, CAM_SET_FREE0);
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Play_RequestCameraSetting(play, csCtx->subCamId, CAM_SET_FREE0);
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at.x = csCtx->camAtPoints->pos.x;
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at.y = csCtx->camAtPoints->pos.y;
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Play_ChangeCameraStatus(play, sReturnToCamId, CAM_STAT_ACTIVE);
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Play_ClearCamera(play, csCtx->subCamId);
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func_8005B1A4(play->cameraPtrs[sReturnToCamId]);
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Camera_SetFinishedFlag(play->cameraPtrs[sReturnToCamId]);
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}
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Audio_SetCutsceneFlag(0);
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@ -1703,7 +1703,7 @@ void Environment_DrawRain(PlayState* play, View* view, GraphicsContext* gfxCtx)
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Vec3f windDirection = { 0.0f, 0.0f, 0.0f };
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Player* player = GET_PLAYER(play);
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if (!(play->cameraPtrs[CAM_ID_MAIN]->stateFlags & CAM_STATE_8) &&
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if (!(play->cameraPtrs[CAM_ID_MAIN]->stateFlags & CAM_STATE_CAMERA_IN_WATER) &&
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(play->envCtx.precipitation[PRECIP_SNOW_CUR] == 0)) {
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OPEN_DISPS(gfxCtx, "../z_kankyo.c", 2799);
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@ -318,7 +318,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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spD0.pitch = 0x3E8;
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OnePointCutscene_AddVecGeoToVec3f(&spB4, &spC0, &spD0);
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Play_ChangeCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_RequestCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_SetCameraAtEye(play, subCamId, &spC0, &spB4);
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Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_8);
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subCam->roll = 0;
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@ -344,22 +344,22 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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break;
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case 1010:
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Play_ChangeCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_RequestCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_SetCameraAtEye(play, subCamId, &childCam->at, &childCam->eye);
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Play_SetCameraFov(play, subCamId, childCam->fov);
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Play_SetCameraRoll(play, subCamId, childCam->roll);
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break;
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case 9601: // Leaving a crawlspace forwards
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Play_ChangeCameraSetting(play, subCamId, CAM_SET_CS_3);
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Play_ChangeCameraSetting(play, CAM_ID_MAIN, mainCam->prevSetting);
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Play_RequestCameraSetting(play, subCamId, CAM_SET_CS_3);
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Play_RequestCameraSetting(play, CAM_ID_MAIN, mainCam->prevSetting);
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OnePointCutscene_SetCsCamPoints(subCam, sCrawlspaceActionParam | 0x1000, sCrawlspaceTimer,
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sCrawlspaceAtPoints, sCrawlspaceForwardsEyePoints);
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break;
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case 9602: // Leaving a crawlspace backwards
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Play_ChangeCameraSetting(play, subCamId, CAM_SET_CS_3);
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Play_ChangeCameraSetting(play, CAM_ID_MAIN, mainCam->prevSetting);
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Play_RequestCameraSetting(play, subCamId, CAM_SET_CS_3);
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Play_RequestCameraSetting(play, CAM_ID_MAIN, mainCam->prevSetting);
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OnePointCutscene_SetCsCamPoints(subCam, sCrawlspaceActionParam | 0x1000, sCrawlspaceTimer,
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sCrawlspaceAtPoints, sCrawlspaceBackwardsEyePoints);
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break;
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@ -378,7 +378,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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spB4.x = -1979.0f;
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spB4.y = 703.0f;
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spB4.z = -269.0f;
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Play_ChangeCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_RequestCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_SetCameraAtEye(play, subCamId, &spC0, &spB4);
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subCam->roll = 6;
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subCam->fov = 75.0f;
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@ -486,7 +486,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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break;
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case 3050:
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Play_ChangeCameraSetting(play, subCamId, CAM_SET_CS_3);
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Play_RequestCameraSetting(play, subCamId, CAM_SET_CS_3);
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Player_SetCsActionWithHaltedActors(play, &player->actor, PLAYER_CSACTION_5);
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OnePointCutscene_SetCsCamPoints(subCam, D_80120304 | 0x2000, D_80120300, D_8012013C, D_8012021C);
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Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
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@ -514,7 +514,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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case 3120:
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csInfo->keyFrames = D_80121954[-(timer + 101)];
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subCam->timer = 100;
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subCam->stateFlags |= CAM_STATE_1;
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subCam->stateFlags |= CAM_STATE_CHECK_WATER;
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csInfo->keyFrameCount = ARRAY_COUNT(D_80121954[0]);
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Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_8);
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@ -527,7 +527,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_8);
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Play_InitCameraDataUsingPlayer(play, subCamId, player, CAM_SET_CS_C);
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subCam->stateFlags |= CAM_STATE_1;
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subCam->stateFlags |= CAM_STATE_CHECK_WATER;
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break;
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case 3140:
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@ -548,7 +548,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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spB4.x = 1729.0f;
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spB4.y = 995.0f;
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spB4.z = -1405.0f;
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Play_ChangeCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_RequestCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_SetCameraAtEye(play, subCamId, &spC0, &spB4);
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subCam->roll = 0x50;
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||||
subCam->fov = 55.0f;
|
||||
|
@ -564,7 +564,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
|
|||
Actor_GetWorld(&spA0, &player->actor);
|
||||
spD0.yaw = OnePointCutscene_Vec3fYaw(&spC0, &spA0.pos) - 0x7D0;
|
||||
OnePointCutscene_AddVecGeoToVec3f(&spB4, &spC0, &spD0);
|
||||
Play_ChangeCameraSetting(play, subCamId, CAM_SET_FREE2);
|
||||
Play_RequestCameraSetting(play, subCamId, CAM_SET_FREE2);
|
||||
Play_SetCameraAtEye(play, subCamId, &spC0, &spB4);
|
||||
Play_CopyCamera(play, CAM_ID_MAIN, subCamId);
|
||||
subCam->roll = -1;
|
||||
|
@ -579,7 +579,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
|
|||
spD0.yaw = spA0.rot.y;
|
||||
spD0.r = 150.0f;
|
||||
OnePointCutscene_AddVecGeoToVec3f(&spB4, &spC0, &spD0);
|
||||
Play_ChangeCameraSetting(play, subCamId, CAM_SET_FREE2);
|
||||
Play_RequestCameraSetting(play, subCamId, CAM_SET_FREE2);
|
||||
Play_SetCameraAtEye(play, subCamId, &spC0, &spB4);
|
||||
subCam->roll = 0;
|
||||
subCam->fov = 55.0f;
|
||||
|
@ -594,7 +594,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
|
|||
spD0.yaw = spA0.rot.y;
|
||||
spD0.pitch = -0xAF0;
|
||||
OnePointCutscene_AddVecGeoToVec3f(&spB4, &spC0, &spD0);
|
||||
Play_ChangeCameraSetting(play, subCamId, CAM_SET_FREE2);
|
||||
Play_RequestCameraSetting(play, subCamId, CAM_SET_FREE2);
|
||||
Play_SetCameraAtEye(play, subCamId, &spC0, &spB4);
|
||||
subCam->roll = 0;
|
||||
subCam->fov = 60.0f;
|
||||
|
@ -602,8 +602,8 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
|
|||
break;
|
||||
|
||||
case 3190:
|
||||
Play_ChangeCameraSetting(play, subCamId, CAM_SET_FOREST_DEFEAT_POE);
|
||||
Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
|
||||
Play_RequestCameraSetting(play, subCamId, CAM_SET_FOREST_DEFEAT_POE);
|
||||
Camera_RequestMode(mainCam, CAM_MODE_NORMAL);
|
||||
Player_SetCsAction(play, actor, PLAYER_CSACTION_12);
|
||||
break;
|
||||
|
||||
|
@ -614,7 +614,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
|
|||
spB4.x = 80.0f;
|
||||
spB4.y = 445.0f;
|
||||
spB4.z = -1425.0f;
|
||||
Play_ChangeCameraSetting(play, subCamId, CAM_SET_FREE2);
|
||||
Play_RequestCameraSetting(play, subCamId, CAM_SET_FREE2);
|
||||
Play_SetCameraAtEye(play, subCamId, &spC0, &spB4);
|
||||
subCam->roll = 0x1E;
|
||||
subCam->fov = 75.0f;
|
||||
|
@ -644,7 +644,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
|
|||
spD0.yaw = spA0.rot.y + 0x7FFF;
|
||||
spD0.r = 300.0f;
|
||||
OnePointCutscene_AddVecGeoToVec3f(&spB4, &spC0, &spD0);
|
||||
Play_ChangeCameraSetting(play, subCamId, CAM_SET_FREE2);
|
||||
Play_RequestCameraSetting(play, subCamId, CAM_SET_FREE2);
|
||||
Play_SetCameraAtEye(play, subCamId, &spC0, &spB4);
|
||||
subCam->roll = 0;
|
||||
subCam->fov = 45.0f;
|
||||
|
@ -679,7 +679,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
|
|||
break;
|
||||
|
||||
case 6001:
|
||||
Play_ChangeCameraSetting(play, subCamId, CAM_SET_CS_3);
|
||||
Play_RequestCameraSetting(play, subCamId, CAM_SET_CS_3);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_8);
|
||||
Actor_GetWorld(&spA0, actor);
|
||||
if (spA0.pos.z > -750.0f) {
|
||||
|
@ -695,7 +695,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
|
|||
break;
|
||||
|
||||
case 3400:
|
||||
Play_ChangeCameraSetting(play, subCamId, CAM_SET_CS_3);
|
||||
Play_RequestCameraSetting(play, subCamId, CAM_SET_CS_3);
|
||||
Player_SetCsAction(play, &player->actor, PLAYER_CSACTION_8);
|
||||
OnePointCutscene_SetCsCamPoints(subCam, D_8012069C | 0x2000, D_80120698, D_801204D4, D_801205B4);
|
||||
OnePointCutscene_Vec3sToVec3f(&mainCam->eye, &D_801205B4[D_80120694 - 2].pos);
|
||||
|
@ -718,7 +718,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
|
|||
break;
|
||||
|
||||
case 3310:
|
||||
Play_ChangeCameraSetting(play, subCamId, CAM_SET_FIRE_STAIRCASE);
|
||||
Play_RequestCameraSetting(play, subCamId, CAM_SET_FIRE_STAIRCASE);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_8);
|
||||
Play_CopyCamera(play, subCamId, CAM_ID_MAIN);
|
||||
|
||||
|
@ -884,7 +884,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
|
|||
csInfo->keyFrameCount = ARRAY_COUNT(D_801227B4);
|
||||
|
||||
Play_InitCameraDataUsingPlayer(play, subCamId, player, CAM_SET_CS_C);
|
||||
Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
|
||||
Camera_RequestMode(mainCam, CAM_MODE_NORMAL);
|
||||
break;
|
||||
|
||||
case 4150:
|
||||
|
@ -892,7 +892,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
|
|||
csInfo->keyFrameCount = ARRAY_COUNT(D_801228A4);
|
||||
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_8);
|
||||
Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
|
||||
Camera_RequestMode(mainCam, CAM_MODE_NORMAL);
|
||||
Play_InitCameraDataUsingPlayer(play, subCamId, player, CAM_SET_CS_C);
|
||||
break;
|
||||
|
||||
|
@ -901,7 +901,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
|
|||
csInfo->keyFrameCount = ARRAY_COUNT(D_8012296C);
|
||||
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_8);
|
||||
Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
|
||||
Camera_RequestMode(mainCam, CAM_MODE_NORMAL);
|
||||
Play_InitCameraDataUsingPlayer(play, subCamId, player, CAM_SET_CS_C);
|
||||
break;
|
||||
|
||||
|
@ -910,7 +910,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
|
|||
csInfo->keyFrameCount = ARRAY_COUNT(D_80122A0C);
|
||||
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_8);
|
||||
Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
|
||||
Camera_RequestMode(mainCam, CAM_MODE_NORMAL);
|
||||
Play_InitCameraDataUsingPlayer(play, subCamId, player, CAM_SET_CS_C);
|
||||
break;
|
||||
|
||||
|
@ -919,7 +919,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
|
|||
csInfo->keyFrameCount = ARRAY_COUNT(D_80122A5C);
|
||||
|
||||
Player_SetCsAction(play, &player->actor, PLAYER_CSACTION_8);
|
||||
Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
|
||||
Camera_RequestMode(mainCam, CAM_MODE_NORMAL);
|
||||
Play_InitCameraDataUsingPlayer(play, subCamId, player, CAM_SET_CS_C);
|
||||
break;
|
||||
|
||||
|
@ -928,7 +928,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
|
|||
csInfo->keyFrameCount = ARRAY_COUNT(D_80122B9C);
|
||||
|
||||
Player_SetCsAction(play, &player->actor, PLAYER_CSACTION_8);
|
||||
Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
|
||||
Camera_RequestMode(mainCam, CAM_MODE_NORMAL);
|
||||
Play_InitCameraDataUsingPlayer(play, subCamId, player, CAM_SET_CS_C);
|
||||
break;
|
||||
|
||||
|
@ -1041,7 +1041,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
|
|||
subCam->data2 = 0xC;
|
||||
} else {
|
||||
Play_CopyCamera(play, subCamId, CAM_ID_MAIN);
|
||||
Play_ChangeCameraSetting(play, subCamId, CAM_SET_FREE2);
|
||||
Play_RequestCameraSetting(play, subCamId, CAM_SET_FREE2);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -1358,7 +1358,7 @@ s32 OnePointCutscene_Attention(PlayState* play, Actor* actor) {
|
|||
parentCam = play->cameraPtrs[CAM_ID_MAIN];
|
||||
if (parentCam->mode == CAM_MODE_FOLLOW_BOOMERANG) {
|
||||
osSyncPrintf(VT_COL(YELLOW, BLACK) "actor attention demo camera: change mode BOOKEEPON -> NORMAL\n" VT_RST);
|
||||
Camera_ChangeMode(parentCam, CAM_MODE_NORMAL);
|
||||
Camera_RequestMode(parentCam, CAM_MODE_NORMAL);
|
||||
}
|
||||
|
||||
// Finds the camera of the first actor attention demo with a lower category actor, or the first non-attention demo
|
||||
|
|
|
@ -25,8 +25,8 @@ void Play_SpawnScene(PlayState* this, s32 sceneId, s32 spawn);
|
|||
} \
|
||||
} while (0)
|
||||
|
||||
void Play_ChangeViewpointBgCamIndex(PlayState* this) {
|
||||
Camera_ChangeBgCamIndex(GET_ACTIVE_CAM(this), this->viewpoint - 1);
|
||||
void Play_RequestViewpointBgCam(PlayState* this) {
|
||||
Camera_RequestBgCam(GET_ACTIVE_CAM(this), this->viewpoint - 1);
|
||||
}
|
||||
|
||||
void Play_SetViewpoint(PlayState* this, s16 viewpoint) {
|
||||
|
@ -42,7 +42,7 @@ void Play_SetViewpoint(PlayState* this, s16 viewpoint) {
|
|||
&gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
Play_ChangeViewpointBgCamIndex(this);
|
||||
Play_RequestViewpointBgCam(this);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -255,8 +255,9 @@ void Play_Init(GameState* thisx) {
|
|||
this->cameraPtrs[CAM_ID_MAIN] = &this->mainCamera;
|
||||
this->cameraPtrs[CAM_ID_MAIN]->uid = 0;
|
||||
this->activeCamId = CAM_ID_MAIN;
|
||||
Camera_OverwriteStateFlags(&this->mainCamera, CAM_STATE_0 | CAM_STATE_1 | CAM_STATE_2 | CAM_STATE_3 | CAM_STATE_4 |
|
||||
CAM_STATE_5 | CAM_STATE_6 | CAM_STATE_7);
|
||||
Camera_OverwriteStateFlags(&this->mainCamera, CAM_STATE_CHECK_BG_ALT | CAM_STATE_CHECK_WATER | CAM_STATE_CHECK_BG |
|
||||
CAM_STATE_EXTERNAL_FINISHED | CAM_STATE_CAM_FUNC_FINISH |
|
||||
CAM_STATE_LOCK_MODE | CAM_STATE_DISTORTION | CAM_STATE_PLAY_INIT);
|
||||
Sram_Init(this, &this->sramCtx);
|
||||
Regs_InitData(this);
|
||||
Message_Init(this);
|
||||
|
@ -412,12 +413,12 @@ void Play_Init(GameState* thisx) {
|
|||
|
||||
player = GET_PLAYER(this);
|
||||
Camera_InitDataUsingPlayer(&this->mainCamera, player);
|
||||
Camera_ChangeMode(&this->mainCamera, CAM_MODE_NORMAL);
|
||||
Camera_RequestMode(&this->mainCamera, CAM_MODE_NORMAL);
|
||||
|
||||
playerStartBgCamIndex = player->actor.params & 0xFF;
|
||||
if (playerStartBgCamIndex != 0xFF) {
|
||||
osSyncPrintf("player has start camera ID (" VT_FGCOL(BLUE) "%d" VT_RST ")\n", playerStartBgCamIndex);
|
||||
Camera_ChangeBgCamIndex(&this->mainCamera, playerStartBgCamIndex);
|
||||
Camera_RequestBgCam(&this->mainCamera, playerStartBgCamIndex);
|
||||
}
|
||||
|
||||
if (R_SCENE_CAM_TYPE == SCENE_CAM_TYPE_FIXED_TOGGLE_VIEWPOINT) {
|
||||
|
@ -943,7 +944,7 @@ void Play_Update(PlayState* this) {
|
|||
}
|
||||
}
|
||||
|
||||
Play_ChangeViewpointBgCamIndex(this);
|
||||
Play_RequestViewpointBgCam(this);
|
||||
}
|
||||
|
||||
PLAY_LOG(3708);
|
||||
|
@ -1643,11 +1644,11 @@ s32 Play_InitCameraDataUsingPlayer(PlayState* this, s16 camId, Player* player, s
|
|||
|
||||
camera = this->cameraPtrs[camIdx];
|
||||
Camera_InitDataUsingPlayer(camera, player);
|
||||
return Camera_ChangeSetting(camera, setting);
|
||||
return Camera_RequestSetting(camera, setting);
|
||||
}
|
||||
|
||||
s32 Play_ChangeCameraSetting(PlayState* this, s16 camId, s16 setting) {
|
||||
return Camera_ChangeSetting(Play_GetCamera(this, camId), setting);
|
||||
s32 Play_RequestCameraSetting(PlayState* this, s16 camId, s16 setting) {
|
||||
return Camera_RequestSetting(Play_GetCamera(this, camId), setting);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -626,7 +626,7 @@ void func_8008EEAC(PlayState* play, Actor* actor) {
|
|||
this->unk_684 = actor;
|
||||
this->stateFlags1 |= PLAYER_STATE1_16;
|
||||
Camera_SetViewParam(Play_GetCamera(play, CAM_ID_MAIN), CAM_VIEW_TARGET, actor);
|
||||
Camera_ChangeMode(Play_GetCamera(play, CAM_ID_MAIN), CAM_MODE_Z_TARGET_FRIENDLY);
|
||||
Camera_RequestMode(Play_GetCamera(play, CAM_ID_MAIN), CAM_MODE_Z_TARGET_FRIENDLY);
|
||||
}
|
||||
|
||||
s32 func_8008EF30(PlayState* play) {
|
||||
|
|
|
@ -241,7 +241,7 @@ void func_8086C29C(BgBdanObjects* this, PlayState* play) {
|
|||
BgBdanObjects_SetContactRu1(this, 4);
|
||||
this->timer = 10;
|
||||
this->actionFunc = func_8086C55C;
|
||||
func_8005B1A4(GET_ACTIVE_CAM(play));
|
||||
Camera_SetFinishedFlag(GET_ACTIVE_CAM(play));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -354,12 +354,12 @@ void func_8086C874(BgBdanObjects* this, PlayState* play) {
|
|||
if (this->switchFlag == 0) {
|
||||
if (DynaPolyActor_IsPlayerOnTop(&this->dyna)) {
|
||||
this->cameraSetting = play->cameraPtrs[CAM_ID_MAIN]->setting;
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_NORMAL2);
|
||||
Camera_UnsetStateFlag(play->cameraPtrs[CAM_ID_MAIN], CAM_STATE_2);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_NORMAL2);
|
||||
Camera_UnsetStateFlag(play->cameraPtrs[CAM_ID_MAIN], CAM_STATE_CHECK_BG);
|
||||
this->switchFlag = 10;
|
||||
}
|
||||
} else {
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_NORMAL2);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_NORMAL2);
|
||||
if (!DynaPolyActor_IsPlayerOnTop(&this->dyna)) {
|
||||
if (this->switchFlag != 0) {
|
||||
this->switchFlag--;
|
||||
|
@ -367,8 +367,8 @@ void func_8086C874(BgBdanObjects* this, PlayState* play) {
|
|||
}
|
||||
if (this->switchFlag == 0) {
|
||||
if (1) {}
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], this->cameraSetting);
|
||||
Camera_SetStateFlag(play->cameraPtrs[CAM_ID_MAIN], CAM_STATE_2);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], this->cameraSetting);
|
||||
Camera_SetStateFlag(play->cameraPtrs[CAM_ID_MAIN], CAM_STATE_CHECK_BG);
|
||||
}
|
||||
}
|
||||
this->dyna.actor.world.pos.y =
|
||||
|
|
|
@ -501,7 +501,7 @@ void BgDyYoseizo_SayFarewell_NoReward(BgDyYoseizo* this, PlayState* play) {
|
|||
Message_CloseTextbox(play);
|
||||
this->mouthState = 0;
|
||||
this->actionFunc = BgDyYoseizo_SetupSpinShrink;
|
||||
func_8005B1A4(GET_ACTIVE_CAM(play));
|
||||
Camera_SetFinishedFlag(GET_ACTIVE_CAM(play));
|
||||
}
|
||||
|
||||
BgDyYoseizo_Bob(this, play);
|
||||
|
|
|
@ -129,10 +129,10 @@ void BgHidanFslift_Update(Actor* thisx, PlayState* play) {
|
|||
if (this->unk_16A == 0) {
|
||||
this->unk_16A = 3;
|
||||
}
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_ELEVATOR_PLATFORM);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_ELEVATOR_PLATFORM);
|
||||
} else if (!DynaPolyActor_IsPlayerOnTop(&this->dyna)) {
|
||||
if (this->unk_16A != 0) {
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_DUNGEON0);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_DUNGEON0);
|
||||
}
|
||||
this->unk_16A = 0;
|
||||
}
|
||||
|
|
|
@ -264,10 +264,10 @@ void func_8088B79C(BgHidanRock* this, PlayState* play) {
|
|||
if (this->unk_169 == 0) {
|
||||
this->unk_169 = 3;
|
||||
}
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_ELEVATOR_PLATFORM);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_ELEVATOR_PLATFORM);
|
||||
} else if (!DynaPolyActor_IsPlayerOnTop(&this->dyna)) {
|
||||
if (this->unk_169 != 0) {
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_DUNGEON0);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_DUNGEON0);
|
||||
}
|
||||
this->unk_169 = 0;
|
||||
}
|
||||
|
@ -317,10 +317,10 @@ void func_8088B990(BgHidanRock* this, PlayState* play) {
|
|||
if (this->unk_169 == 0) {
|
||||
this->unk_169 = 3;
|
||||
}
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_ELEVATOR_PLATFORM);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_ELEVATOR_PLATFORM);
|
||||
} else if (!DynaPolyActor_IsPlayerOnTop(&this->dyna)) {
|
||||
if (this->unk_169 != 0) {
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_DUNGEON0);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_DUNGEON0);
|
||||
}
|
||||
this->unk_169 = 0;
|
||||
}
|
||||
|
|
|
@ -112,10 +112,10 @@ void BgHidanSyoku_Update(Actor* thisx, PlayState* play) {
|
|||
if (this->unk_168 == 0) {
|
||||
this->unk_168 = 3;
|
||||
}
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_ELEVATOR_PLATFORM);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_ELEVATOR_PLATFORM);
|
||||
} else if (!DynaPolyActor_IsPlayerOnTop(&this->dyna)) {
|
||||
if (this->unk_168 != 0) {
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_DUNGEON0);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_DUNGEON0);
|
||||
}
|
||||
this->unk_168 = 0;
|
||||
}
|
||||
|
|
|
@ -189,9 +189,9 @@ void BgJya1flift_Update(Actor* thisx, PlayState* play2) {
|
|||
tempIsRiding = DynaPolyActor_IsPlayerOnTop(&this->dyna) ? true : false;
|
||||
if ((this->actionFunc == BgJya1flift_Move) || (this->actionFunc == BgJya1flift_DelayMove)) {
|
||||
if (tempIsRiding) {
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_ELEVATOR_PLATFORM);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_ELEVATOR_PLATFORM);
|
||||
} else if (!tempIsRiding && this->isLinkRiding) {
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_DUNGEON0);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_DUNGEON0);
|
||||
}
|
||||
}
|
||||
this->isLinkRiding = tempIsRiding;
|
||||
|
|
|
@ -113,7 +113,7 @@ void BgJyaLift_Move(BgJyaLift* this, PlayState* play) {
|
|||
tempVelocity = (this->dyna.actor.velocity.y < 0.2f) ? 0.2f : this->dyna.actor.velocity.y;
|
||||
distFromBottom = Math_SmoothStepToF(&this->dyna.actor.world.pos.y, 973.0f, 0.1f, tempVelocity, 0.2f);
|
||||
if ((this->dyna.actor.world.pos.y < 1440.0f) && (1440.0f <= this->dyna.actor.prevPos.y)) {
|
||||
func_8005B1A4(GET_ACTIVE_CAM(play));
|
||||
Camera_SetFinishedFlag(GET_ACTIVE_CAM(play));
|
||||
}
|
||||
if (fabsf(distFromBottom) < 0.001f) {
|
||||
BgJyaLift_SetFinalPosY(this);
|
||||
|
@ -136,11 +136,11 @@ void BgJyaLift_Update(Actor* thisx, PlayState* play2) {
|
|||
this->actionFunc(this, play);
|
||||
}
|
||||
if ((this->dyna.interactFlags & DYNA_INTERACT_PLAYER_ABOVE) && !(this->unk_16B & DYNA_INTERACT_PLAYER_ABOVE)) {
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_DIRECTED_YAW);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_DIRECTED_YAW);
|
||||
} else if (!(this->dyna.interactFlags & DYNA_INTERACT_PLAYER_ABOVE) &&
|
||||
(this->unk_16B & DYNA_INTERACT_PLAYER_ABOVE) &&
|
||||
(play->cameraPtrs[CAM_ID_MAIN]->setting == CAM_SET_DIRECTED_YAW)) {
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_DUNGEON0);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_DUNGEON0);
|
||||
}
|
||||
this->unk_16B = this->dyna.interactFlags;
|
||||
|
||||
|
|
|
@ -169,7 +169,7 @@ void func_808A3C8C(BgMoriHineri* this, PlayState* play) {
|
|||
|
||||
f0 = 1100.0f - (player->actor.world.pos.z - this->dyna.actor.world.pos.z);
|
||||
this->dyna.actor.shape.rot.z = CLAMP(f0, 0.0f, 1000.0f) * 16.384f;
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_DUNGEON1);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_DUNGEON1);
|
||||
if (this->dyna.actor.params != 0) {
|
||||
this->dyna.actor.shape.rot.z = -this->dyna.actor.shape.rot.z;
|
||||
}
|
||||
|
|
|
@ -210,11 +210,11 @@ void BgMoriRakkatenjo_Update(Actor* thisx, PlayState* play) {
|
|||
osSyncPrintf("camera changed (mori rakka tenjyo) ... \n");
|
||||
sCamSetting = play->cameraPtrs[CAM_ID_MAIN]->setting;
|
||||
Camera_SetCameraData(play->cameraPtrs[CAM_ID_MAIN], 1, &this->dyna.actor, NULL, 0, 0, 0);
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_FOREST_BIRDS_EYE);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_FOREST_BIRDS_EYE);
|
||||
}
|
||||
} else if (sCamSetting != CAM_SET_NONE) {
|
||||
osSyncPrintf("camera changed (previous) ... \n");
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_DUNGEON1);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_DUNGEON1);
|
||||
sCamSetting = CAM_SET_NONE;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -61,9 +61,9 @@ void BgSstFloor_Update(Actor* thisx, PlayState* play) {
|
|||
if (1) {}
|
||||
|
||||
if (DynaPolyActor_IsPlayerAbove(&this->dyna) && (this->dyna.actor.yDistToPlayer < 1000.0f)) {
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_BOSS_BONGO);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_BOSS_BONGO);
|
||||
} else {
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_DUNGEON0);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_DUNGEON0);
|
||||
}
|
||||
|
||||
if (DynaPolyActor_IsPlayerOnTop(&this->dyna) && (player->fallDistance > 1000.0f)) {
|
||||
|
|
|
@ -640,8 +640,8 @@ void func_809BE26C(EnBigokuta* this, PlayState* play) {
|
|||
}
|
||||
if (this->unk_198 == 0 && Math_StepToF(&this->actor.scale.y, 0.0f, 0.001f)) {
|
||||
Flags_SetClear(play, this->actor.room);
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_DUNGEON0);
|
||||
Camera_SetStateFlag(play->cameraPtrs[CAM_ID_MAIN], CAM_STATE_2);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_DUNGEON0);
|
||||
Camera_SetStateFlag(play->cameraPtrs[CAM_ID_MAIN], CAM_STATE_CHECK_BG);
|
||||
SfxSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 50, NA_SE_EN_OCTAROCK_BUBLE);
|
||||
Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos, 0xB0);
|
||||
Actor_Kill(&this->actor);
|
||||
|
@ -777,8 +777,8 @@ void EnBigokuta_Update(Actor* thisx, PlayState* play2) {
|
|||
this->actionFunc(this, play);
|
||||
func_809BD2E4(this);
|
||||
func_809BE568(this);
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_BIG_OCTO);
|
||||
Camera_UnsetStateFlag(play->cameraPtrs[CAM_ID_MAIN], CAM_STATE_2);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_BIG_OCTO);
|
||||
Camera_UnsetStateFlag(play->cameraPtrs[CAM_ID_MAIN], CAM_STATE_CHECK_BG);
|
||||
|
||||
if (this->cylinder[0].base.atFlags & AT_ON) {
|
||||
if (this->actionFunc != func_809BE058) {
|
||||
|
|
|
@ -449,7 +449,7 @@ void EnBomBowlMan_BeginPlayGame(EnBomBowlMan* this, PlayState* play) {
|
|||
|
||||
if ((Message_GetState(&play->msgCtx) == this->dialogState) && Message_ShouldAdvance(play)) {
|
||||
Message_CloseTextbox(play);
|
||||
func_8005B1A4(GET_ACTIVE_CAM(play));
|
||||
Camera_SetFinishedFlag(GET_ACTIVE_CAM(play));
|
||||
this->startedPlaying = true;
|
||||
|
||||
if (BREG(2)) {
|
||||
|
|
|
@ -251,7 +251,7 @@ void EnDntJiji_Talk(EnDntJiji* this, PlayState* play) {
|
|||
SkelAnime_Update(&this->skelAnime);
|
||||
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 3, 0x1388, 0);
|
||||
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) {
|
||||
func_8005B1A4(GET_ACTIVE_CAM(play));
|
||||
Camera_SetFinishedFlag(GET_ACTIVE_CAM(play));
|
||||
Message_CloseTextbox(play);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_7);
|
||||
this->actor.parent = NULL;
|
||||
|
|
|
@ -337,7 +337,7 @@ void EnDntNomal_TargetTalk(EnDntNomal* this, PlayState* play) {
|
|||
SkelAnime_Update(&this->skelAnime);
|
||||
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) {
|
||||
Message_CloseTextbox(play);
|
||||
func_8005B1A4(GET_ACTIVE_CAM(play));
|
||||
Camera_SetFinishedFlag(GET_ACTIVE_CAM(play));
|
||||
GET_ACTIVE_CAM(play)->csId = 0;
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_8);
|
||||
this->actionFunc = EnDntNomal_SetupTargetGivePrize;
|
||||
|
|
|
@ -384,7 +384,7 @@ void func_809FE6CC(EnDu* this, PlayState* play) {
|
|||
|
||||
void func_809FE740(EnDu* this, PlayState* play) {
|
||||
if (this->interactInfo.talkState == NPC_TALK_STATE_IDLE) {
|
||||
func_8005B1A4(GET_ACTIVE_CAM(play));
|
||||
Camera_SetFinishedFlag(GET_ACTIVE_CAM(play));
|
||||
this->unk_1E2 = 0x5A;
|
||||
EnDu_SetupAction(this, func_809FE798);
|
||||
}
|
||||
|
|
|
@ -429,13 +429,13 @@ s32 EnGo_IsCameraModified(EnGo* this, PlayState* play) {
|
|||
|
||||
xyzDistSq = (this->actor.scale.x / 0.01f) * SQ(100.0f);
|
||||
if ((this->actor.params & 0xF0) == 0x90) {
|
||||
Camera_ChangeSetting(mainCam, CAM_SET_DIRECTED_YAW);
|
||||
Camera_RequestSetting(mainCam, CAM_SET_DIRECTED_YAW);
|
||||
xyzDistSq *= 4.8f;
|
||||
}
|
||||
|
||||
if (fabsf(this->actor.xyzDistToPlayerSq) > xyzDistSq) {
|
||||
if (mainCam->setting == CAM_SET_DIRECTED_YAW) {
|
||||
Camera_ChangeSetting(mainCam, CAM_SET_NORMAL0);
|
||||
Camera_RequestSetting(mainCam, CAM_SET_NORMAL0);
|
||||
}
|
||||
return 0;
|
||||
} else {
|
||||
|
|
|
@ -1163,11 +1163,11 @@ s32 EnGo2_IsCameraModified(EnGo2* this, PlayState* play) {
|
|||
|
||||
if ((this->actor.params & 0x1F) == GORON_DMT_BIGGORON) {
|
||||
if (EnGo2_IsWakingUp(this)) {
|
||||
Camera_ChangeSetting(mainCam, CAM_SET_DIRECTED_YAW);
|
||||
Camera_UnsetStateFlag(mainCam, CAM_STATE_2);
|
||||
Camera_RequestSetting(mainCam, CAM_SET_DIRECTED_YAW);
|
||||
Camera_UnsetStateFlag(mainCam, CAM_STATE_CHECK_BG);
|
||||
} else if (!EnGo2_IsWakingUp(this) && (mainCam->setting == CAM_SET_DIRECTED_YAW)) {
|
||||
Camera_ChangeSetting(mainCam, CAM_SET_DUNGEON1);
|
||||
Camera_SetStateFlag(mainCam, CAM_STATE_2);
|
||||
Camera_RequestSetting(mainCam, CAM_SET_DUNGEON1);
|
||||
Camera_SetStateFlag(mainCam, CAM_STATE_CHECK_BG);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1839,7 +1839,7 @@ void EnGo2_BiggoronEyedrops(EnGo2* this, PlayState* play) {
|
|||
case 1:
|
||||
if (DECR(this->animTimer)) {
|
||||
if (this->animTimer == 60 || this->animTimer == 120) {
|
||||
func_8005B1A4(GET_ACTIVE_CAM(play));
|
||||
Camera_SetFinishedFlag(GET_ACTIVE_CAM(play));
|
||||
func_800F4524(&gSfxDefaultPos, NA_SE_EV_GORON_WATER_DROP, 60);
|
||||
}
|
||||
} else {
|
||||
|
|
|
@ -1747,7 +1747,7 @@ void EnHorse_Inactive(EnHorse* this, PlayState* play2) {
|
|||
|
||||
// Focus the camera on Epona
|
||||
Camera_SetViewParam(play->cameraPtrs[CAM_ID_MAIN], CAM_VIEW_TARGET, &this->actor);
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_TURN_AROUND);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_TURN_AROUND);
|
||||
Camera_SetCameraData(play->cameraPtrs[CAM_ID_MAIN], 4, NULL, NULL, 0x51, 0, 0);
|
||||
}
|
||||
}
|
||||
|
@ -1821,7 +1821,7 @@ void EnHorse_Idle(EnHorse* this, PlayState* play) {
|
|||
this->followTimer = 0;
|
||||
EnHorse_SetFollowAnimation(this, play);
|
||||
Camera_SetViewParam(play->cameraPtrs[CAM_ID_MAIN], CAM_VIEW_TARGET, &this->actor);
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_TURN_AROUND);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_TURN_AROUND);
|
||||
Camera_SetCameraData(play->cameraPtrs[CAM_ID_MAIN], 4, NULL, NULL, 0x51, 0, 0);
|
||||
}
|
||||
} else {
|
||||
|
|
|
@ -218,7 +218,7 @@ void EnJj_BeginCutscene(EnJj* this, PlayState* play) {
|
|||
play->csCtx.script = D_80A88164;
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
DynaPoly_DisableCollision(play, &play->colCtx.dyna, bodyCollisionActor->bgId);
|
||||
func_8005B1A4(GET_ACTIVE_CAM(play));
|
||||
Camera_SetFinishedFlag(GET_ACTIVE_CAM(play));
|
||||
SET_EVENTCHKINF(EVENTCHKINF_3A);
|
||||
Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
|
||||
}
|
||||
|
|
|
@ -264,7 +264,7 @@ void func_80A8F9C8(EnKakasi* this, PlayState* play) {
|
|||
if (this->unk_196 == Message_GetState(&play->msgCtx) && Message_ShouldAdvance(play)) {
|
||||
|
||||
if (this->subCamId != CAM_ID_NONE) {
|
||||
func_8005B1A4(play->cameraPtrs[this->subCamId]);
|
||||
Camera_SetFinishedFlag(play->cameraPtrs[this->subCamId]);
|
||||
}
|
||||
this->subCamId = OnePointCutscene_Init(play, 2270, -99, &this->actor, CAM_ID_MAIN);
|
||||
play->msgCtx.msgMode = MSGMODE_PAUSED;
|
||||
|
@ -296,7 +296,7 @@ void func_80A8FAA4(EnKakasi* this, PlayState* play) {
|
|||
OnePointCutscene_EndCutscene(play, this->subCamId);
|
||||
this->subCamId = CAM_ID_NONE;
|
||||
this->subCamId = OnePointCutscene_Init(play, 2260, -99, &this->actor, CAM_ID_MAIN);
|
||||
func_8005B1A4(play->cameraPtrs[this->subCamId]);
|
||||
Camera_SetFinishedFlag(play->cameraPtrs[this->subCamId]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -305,7 +305,7 @@ void func_80A8FBB8(EnKakasi* this, PlayState* play) {
|
|||
SkelAnime_Update(&this->skelanime);
|
||||
|
||||
if (this->unk_196 == Message_GetState(&play->msgCtx) && Message_ShouldAdvance(play)) {
|
||||
func_8005B1A4(play->cameraPtrs[this->subCamId]);
|
||||
Camera_SetFinishedFlag(play->cameraPtrs[this->subCamId]);
|
||||
Message_CloseTextbox(play);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_7);
|
||||
this->actionFunc = func_80A8F660;
|
||||
|
|
|
@ -286,7 +286,7 @@ void func_80A91620(EnKakasi3* this, PlayState* play) {
|
|||
this->subCamId = CAM_ID_NONE;
|
||||
}
|
||||
if (this->subCamId != CAM_ID_NONE) {
|
||||
func_8005B1A4(play->cameraPtrs[this->subCamId]);
|
||||
Camera_SetFinishedFlag(play->cameraPtrs[this->subCamId]);
|
||||
}
|
||||
this->actionFunc = func_80A911F0;
|
||||
return;
|
||||
|
@ -394,7 +394,7 @@ void func_80A91A90(EnKakasi3* this, PlayState* play) {
|
|||
this->subCamId = CAM_ID_NONE;
|
||||
}
|
||||
if (this->subCamId != CAM_ID_NONE) {
|
||||
func_8005B1A4(play->cameraPtrs[this->subCamId]);
|
||||
Camera_SetFinishedFlag(play->cameraPtrs[this->subCamId]);
|
||||
}
|
||||
Message_CloseTextbox(play);
|
||||
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
||||
|
|
|
@ -677,7 +677,7 @@ void func_80AF39DC(EnRu2* this, PlayState* play) {
|
|||
player = GET_PLAYER(play);
|
||||
// "uorya-!" (screeming sound)
|
||||
osSyncPrintf("うおりゃー! \n");
|
||||
func_8005B1A4(GET_ACTIVE_CAM(play));
|
||||
Camera_SetFinishedFlag(GET_ACTIVE_CAM(play));
|
||||
player->actor.world.pos.x = 820.0f;
|
||||
player->actor.world.pos.y = 0.0f;
|
||||
player->actor.world.pos.z = 180.0f;
|
||||
|
@ -688,7 +688,7 @@ void func_80AF39DC(EnRu2* this, PlayState* play) {
|
|||
this->unk_2C3 = dialogState;
|
||||
if (Message_GetState(msgCtx) == TEXT_STATE_CLOSING) {
|
||||
this->action = 18;
|
||||
func_8005B1A4(GET_ACTIVE_CAM(play));
|
||||
Camera_SetFinishedFlag(GET_ACTIVE_CAM(play));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2088,7 +2088,7 @@ void func_80B582C8(EnZl3* this, PlayState* play) {
|
|||
*unk_3CC += 1.0f;
|
||||
func_80B57858(play);
|
||||
} else if (*unk_3CC == kREG(17) + 40.0f) {
|
||||
func_8005B1A4(GET_ACTIVE_CAM(play));
|
||||
Camera_SetFinishedFlag(GET_ACTIVE_CAM(play));
|
||||
*unk_3CC += 1.0f;
|
||||
} else if (*unk_3CC >= ((kREG(17) + 40.0f) + 1.0f)) {
|
||||
this->action = 32;
|
||||
|
@ -2153,7 +2153,7 @@ void func_80B58624(EnZl3* this, PlayState* play) {
|
|||
} else {
|
||||
if (*unk_3CC >= kREG(20) + 30.0f) {
|
||||
this->action = 28;
|
||||
func_8005B1A4(GET_ACTIVE_CAM(play));
|
||||
Camera_SetFinishedFlag(GET_ACTIVE_CAM(play));
|
||||
func_80B54E14(this, &gZelda2Anime2Anim_009FBC, 0, -12.0f, 0);
|
||||
*unk_3CC = 0.0f;
|
||||
} else {
|
||||
|
|
|
@ -181,7 +181,7 @@ static AnimationInfo sAnimationInfo[] = {
|
|||
void EnZl4_SetActiveCamDir(PlayState* play, s16 index) {
|
||||
Camera* activeCam = GET_ACTIVE_CAM(play);
|
||||
|
||||
Camera_ChangeSetting(activeCam, CAM_SET_FREE0);
|
||||
Camera_RequestSetting(activeCam, CAM_SET_FREE0);
|
||||
activeCam->at = sCamDirections[index].at;
|
||||
activeCam->eye = activeCam->eyeNext = sCamDirections[index].eye;
|
||||
activeCam->roll = sCamDirections[index].roll;
|
||||
|
@ -192,7 +192,7 @@ void EnZl4_SetActiveCamMove(PlayState* play, s16 index) {
|
|||
Camera* activeCam = GET_ACTIVE_CAM(play);
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
Camera_ChangeSetting(activeCam, CAM_SET_CS_0);
|
||||
Camera_RequestSetting(activeCam, CAM_SET_CS_0);
|
||||
Camera_ResetAnim(activeCam);
|
||||
Camera_SetCSParams(activeCam, sCamMove[index].atPoints, sCamMove[index].eyePoints, player,
|
||||
sCamMove[index].relativeToPlayer);
|
||||
|
@ -1111,7 +1111,7 @@ s32 EnZl4_CsMakePlan(EnZl4* this, PlayState* play) {
|
|||
if (!((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play))) {
|
||||
break;
|
||||
} else {
|
||||
Camera_ChangeSetting(GET_ACTIVE_CAM(play), CAM_SET_NORMAL0);
|
||||
Camera_RequestSetting(GET_ACTIVE_CAM(play), CAM_SET_NORMAL0);
|
||||
this->talkState = 7;
|
||||
play->talkWithPlayer(play, &this->actor);
|
||||
Actor_OfferGetItem(&this->actor, play, GI_ZELDAS_LETTER, fabsf(this->actor.xzDistToPlayer) + 1.0f,
|
||||
|
|
|
@ -753,9 +753,9 @@ void ObjBean_WaitForPlayer(ObjBean* this, PlayState* play) {
|
|||
if (DynaPolyActor_IsPlayerOnTop(&this->dyna)) {
|
||||
ObjBean_SetupFly(this);
|
||||
if (play->sceneId == SCENE_LOST_WOODS) {
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_BEAN_LOST_WOODS);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_BEAN_LOST_WOODS);
|
||||
} else {
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_BEAN_GENERIC);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_BEAN_GENERIC);
|
||||
}
|
||||
}
|
||||
ObjBean_UpdatePosition(this);
|
||||
|
@ -781,7 +781,7 @@ void ObjBean_Fly(ObjBean* this, PlayState* play) {
|
|||
mainCam = play->cameraPtrs[CAM_ID_MAIN];
|
||||
|
||||
if ((mainCam->setting == CAM_SET_BEAN_LOST_WOODS) || (mainCam->setting == CAM_SET_BEAN_GENERIC)) {
|
||||
Camera_ChangeSetting(mainCam, CAM_SET_NORMAL0);
|
||||
Camera_RequestSetting(mainCam, CAM_SET_NORMAL0);
|
||||
}
|
||||
|
||||
} else if (DynaPolyActor_IsPlayerOnTop(&this->dyna)) {
|
||||
|
@ -789,15 +789,15 @@ void ObjBean_Fly(ObjBean* this, PlayState* play) {
|
|||
func_8002F974(&this->dyna.actor, NA_SE_PL_PLANT_MOVE - SFX_FLAG);
|
||||
|
||||
if (play->sceneId == SCENE_LOST_WOODS) {
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_BEAN_LOST_WOODS);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_BEAN_LOST_WOODS);
|
||||
} else {
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_BEAN_GENERIC);
|
||||
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_BEAN_GENERIC);
|
||||
}
|
||||
} else if (this->stateFlags & BEAN_STATE_PLAYER_ON_TOP) {
|
||||
mainCam = play->cameraPtrs[CAM_ID_MAIN];
|
||||
|
||||
if ((mainCam->setting == CAM_SET_BEAN_LOST_WOODS) || (mainCam->setting == CAM_SET_BEAN_GENERIC)) {
|
||||
Camera_ChangeSetting(mainCam, CAM_SET_NORMAL0);
|
||||
Camera_RequestSetting(mainCam, CAM_SET_NORMAL0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -501,7 +501,7 @@ void ObjectKankyo_DrawFairies(Actor* thisx, PlayState* play2) {
|
|||
Vec3f vec2 = { 0.0f, 0.0f, 0.0f };
|
||||
s16 i;
|
||||
|
||||
if (!(play->cameraPtrs[CAM_ID_MAIN]->stateFlags & CAM_STATE_8)) {
|
||||
if (!(play->cameraPtrs[CAM_ID_MAIN]->stateFlags & CAM_STATE_CAMERA_IN_WATER)) {
|
||||
OPEN_DISPS(play->state.gfxCtx, "../z_object_kankyo.c", 807);
|
||||
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_20);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gSun1Tex));
|
||||
|
@ -596,7 +596,7 @@ void ObjectKankyo_DrawSnow(Actor* thisx, PlayState* play2) {
|
|||
s32 pad;
|
||||
s32 pad2;
|
||||
|
||||
if (!(play->cameraPtrs[CAM_ID_MAIN]->stateFlags & CAM_STATE_8)) {
|
||||
if (!(play->cameraPtrs[CAM_ID_MAIN]->stateFlags & CAM_STATE_CAMERA_IN_WATER)) {
|
||||
OPEN_DISPS(play->state.gfxCtx, "../z_object_kankyo.c", 958);
|
||||
if (play->envCtx.precipitation[PRECIP_SNOW_CUR] < play->envCtx.precipitation[PRECIP_SNOW_MAX]) {
|
||||
if (play->state.frames % 16 == 0) {
|
||||
|
|
|
@ -1694,7 +1694,7 @@ void func_80832440(PlayState* play, Player* this) {
|
|||
this->unk_6AD = 0;
|
||||
|
||||
func_80832340(play, this);
|
||||
func_8005B1A4(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
Camera_SetFinishedFlag(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
|
||||
this->stateFlags1 &= ~(PLAYER_STATE1_13 | PLAYER_STATE1_14 | PLAYER_STATE1_20 | PLAYER_STATE1_21);
|
||||
this->stateFlags2 &= ~(PLAYER_STATE2_4 | PLAYER_STATE2_7 | PLAYER_STATE2_CRAWLING);
|
||||
|
@ -3184,7 +3184,7 @@ void func_80835E44(PlayState* play, s16 camSetting) {
|
|||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING_ALT);
|
||||
}
|
||||
} else {
|
||||
Camera_ChangeSetting(Play_GetCamera(play, CAM_ID_MAIN), camSetting);
|
||||
Camera_RequestSetting(Play_GetCamera(play, CAM_ID_MAIN), camSetting);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4588,7 +4588,7 @@ void func_80838F5C(PlayState* play, Player* this) {
|
|||
|
||||
this->stateFlags1 |= PLAYER_STATE1_29 | PLAYER_STATE1_31;
|
||||
|
||||
Camera_ChangeSetting(Play_GetCamera(play, CAM_ID_MAIN), CAM_SET_FREE0);
|
||||
Camera_RequestSetting(Play_GetCamera(play, CAM_ID_MAIN), CAM_SET_FREE0);
|
||||
}
|
||||
|
||||
s32 func_80838FB8(PlayState* play, Player* this) {
|
||||
|
@ -5368,23 +5368,23 @@ void func_8083AA10(Player* this, PlayState* play) {
|
|||
}
|
||||
|
||||
s32 func_8083AD4C(PlayState* play, Player* this) {
|
||||
s32 cameraMode;
|
||||
s32 camMode;
|
||||
|
||||
if (this->unk_6AD == 2) {
|
||||
if (func_8002DD6C(this)) {
|
||||
if (LINK_IS_ADULT) {
|
||||
cameraMode = CAM_MODE_AIM_ADULT;
|
||||
camMode = CAM_MODE_AIM_ADULT;
|
||||
} else {
|
||||
cameraMode = CAM_MODE_AIM_CHILD;
|
||||
camMode = CAM_MODE_AIM_CHILD;
|
||||
}
|
||||
} else {
|
||||
cameraMode = CAM_MODE_AIM_BOOMERANG;
|
||||
camMode = CAM_MODE_AIM_BOOMERANG;
|
||||
}
|
||||
} else {
|
||||
cameraMode = CAM_MODE_FIRST_PERSON;
|
||||
camMode = CAM_MODE_FIRST_PERSON;
|
||||
}
|
||||
|
||||
return Camera_ChangeMode(Play_GetCamera(play, CAM_ID_MAIN), cameraMode);
|
||||
return Camera_RequestMode(Play_GetCamera(play, CAM_ID_MAIN), camMode);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -5615,7 +5615,7 @@ s32 Player_ActionChange_13(Player* this, PlayState* play) {
|
|||
Camera_SetViewParam(Play_GetCamera(play, CAM_ID_MAIN), CAM_VIEW_TARGET, this->unk_6A8);
|
||||
}
|
||||
}
|
||||
} else if (func_8083AD4C(play, this)) {
|
||||
} else if (func_8083AD4C(play, this) != CAM_MODE_NORMAL) {
|
||||
if (!(this->stateFlags1 & PLAYER_STATE1_23)) {
|
||||
Player_SetupAction(play, this, Player_Action_8084B1D8, 1);
|
||||
this->av2.actionVar2 = 13;
|
||||
|
@ -6770,7 +6770,7 @@ s32 Player_ActionChange_2(Player* this, PlayState* play) {
|
|||
ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE |
|
||||
ANIM_FLAG_PLAYER_7);
|
||||
chest->unk_1F4 = 1;
|
||||
Camera_ChangeSetting(Play_GetCamera(play, CAM_ID_MAIN), CAM_SET_SLOW_CHEST_CS);
|
||||
Camera_RequestSetting(Play_GetCamera(play, CAM_ID_MAIN), CAM_SET_SLOW_CHEST_CS);
|
||||
} else {
|
||||
Player_AnimPlayOnce(play, this, &gPlayerAnim_link_normal_box_kick);
|
||||
chest->unk_1F4 = -1;
|
||||
|
@ -8256,7 +8256,7 @@ void Player_Action_8084279C(Player* this, PlayState* play) {
|
|||
}
|
||||
|
||||
this->actor.flags &= ~ACTOR_FLAG_8;
|
||||
func_8005B1A4(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
Camera_SetFinishedFlag(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -9515,10 +9515,11 @@ void Player_Action_80845CA4(Player* this, PlayState* play) {
|
|||
|
||||
temp = func_80845BA0(play, this, &sp34, sp30);
|
||||
|
||||
if ((this->av2.actionVar2 == 0) || ((temp == 0) && (this->speedXZ == 0.0f) &&
|
||||
(Play_GetCamera(play, CAM_ID_MAIN)->stateFlags & CAM_STATE_4))) {
|
||||
if ((this->av2.actionVar2 == 0) ||
|
||||
((temp == 0) && (this->speedXZ == 0.0f) &&
|
||||
(Play_GetCamera(play, CAM_ID_MAIN)->stateFlags & CAM_STATE_CAM_FUNC_FINISH))) {
|
||||
|
||||
func_8005B1A4(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
Camera_SetFinishedFlag(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
func_80845C68(play, gSaveContext.respawn[RESPAWN_MODE_DOWN].data);
|
||||
|
||||
if (!Player_ActionChange_4(this, play)) {
|
||||
|
@ -9552,7 +9553,7 @@ void Player_Action_80845EF8(Player* this, PlayState* play) {
|
|||
if (play->roomCtx.prevRoom.num >= 0) {
|
||||
func_80097534(play, &play->roomCtx);
|
||||
}
|
||||
func_8005B1A4(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
Camera_SetFinishedFlag(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
Play_SetupRespawnPoint(play, RESPAWN_MODE_DOWN, 0xDFF);
|
||||
}
|
||||
return;
|
||||
|
@ -10592,7 +10593,7 @@ void Player_UpdateCamAndSeqModes(PlayState* play, Player* this) {
|
|||
seqMode = SEQ_MODE_DEFAULT;
|
||||
|
||||
if (this->csAction != PLAYER_CSACTION_NONE) {
|
||||
Camera_ChangeMode(Play_GetCamera(play, CAM_ID_MAIN), CAM_MODE_NORMAL);
|
||||
Camera_RequestMode(Play_GetCamera(play, CAM_ID_MAIN), CAM_MODE_NORMAL);
|
||||
} else if (!(this->stateFlags1 & PLAYER_STATE1_20)) {
|
||||
if ((this->actor.parent != NULL) && (this->stateFlags3 & PLAYER_STATE3_7)) {
|
||||
camMode = CAM_MODE_HOOKSHOT_FLY;
|
||||
|
@ -10653,7 +10654,7 @@ void Player_UpdateCamAndSeqModes(PlayState* play, Player* this) {
|
|||
}
|
||||
}
|
||||
|
||||
Camera_ChangeMode(Play_GetCamera(play, CAM_ID_MAIN), camMode);
|
||||
Camera_RequestMode(Play_GetCamera(play, CAM_ID_MAIN), camMode);
|
||||
} else {
|
||||
// First person mode
|
||||
seqMode = SEQ_MODE_STILL;
|
||||
|
@ -11701,7 +11702,7 @@ void Player_Action_8084B1D8(Player* this, PlayState* play) {
|
|||
}
|
||||
|
||||
if ((this->csAction != PLAYER_CSACTION_NONE) || (this->unk_6AD == 0) || (this->unk_6AD >= 4) ||
|
||||
func_80833B54(this) || (this->unk_664 != NULL) || !func_8083AD4C(play, this) ||
|
||||
func_80833B54(this) || (this->unk_664 != NULL) || (func_8083AD4C(play, this) == CAM_MODE_NORMAL) ||
|
||||
(((this->unk_6AD == 2) && (CHECK_BTN_ANY(sControlInput->press.button, BTN_A | BTN_B | BTN_R) ||
|
||||
func_80833B2C(this) || (!func_8002DD78(this) && !func_808334B4(this)))) ||
|
||||
((this->unk_6AD == 1) &&
|
||||
|
@ -11767,7 +11768,7 @@ void Player_Action_8084B530(Player* this, PlayState* play) {
|
|||
this->stateFlags2 &= ~PLAYER_STATE2_13;
|
||||
}
|
||||
|
||||
func_8005B1A4(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
Camera_SetFinishedFlag(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
|
||||
if (!func_8084B4D4(play, this) && !func_8084B3CC(play, this) && !Player_StartCsAction(play, this)) {
|
||||
if ((this->targetActor != this->interactRangeActor) || !Player_ActionChange_2(this, play)) {
|
||||
|
@ -12553,7 +12554,7 @@ void Player_Action_8084CC98(Player* this, PlayState* play) {
|
|||
}
|
||||
|
||||
if (this->stateFlags1 & PLAYER_STATE1_20) {
|
||||
if (!func_8083AD4C(play, this) || CHECK_BTN_ANY(sControlInput->press.button, BTN_A) ||
|
||||
if ((func_8083AD4C(play, this) == CAM_MODE_NORMAL) || CHECK_BTN_ANY(sControlInput->press.button, BTN_A) ||
|
||||
func_80833BCC(this)) {
|
||||
this->unk_6AD = 0;
|
||||
this->stateFlags1 &= ~PLAYER_STATE1_20;
|
||||
|
@ -12613,7 +12614,7 @@ void Player_Action_8084D3E4(Player* this, PlayState* play) {
|
|||
gSaveContext.save.info.horseData.angle = rideActor->actor.shape.rot.y;
|
||||
}
|
||||
} else {
|
||||
Camera_ChangeSetting(Play_GetCamera(play, CAM_ID_MAIN), CAM_SET_NORMAL0);
|
||||
Camera_RequestSetting(Play_GetCamera(play, CAM_ID_MAIN), CAM_SET_NORMAL0);
|
||||
|
||||
if (this->mountSide < 0) {
|
||||
D_808549C4[0].data = ANIMSFX_DATA(ANIMSFX_TYPE_5, 40);
|
||||
|
@ -12864,7 +12865,7 @@ void func_8084DF6C(PlayState* play, Player* this) {
|
|||
this->unk_862 = 0;
|
||||
this->stateFlags1 &= ~(PLAYER_STATE1_10 | PLAYER_STATE1_11);
|
||||
this->getItemId = GI_NONE;
|
||||
func_8005B1A4(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
Camera_SetFinishedFlag(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
}
|
||||
|
||||
void func_8084DFAC(PlayState* play, Player* this) {
|
||||
|
@ -12992,7 +12993,7 @@ void Player_Action_8084E3C4(Player* this, PlayState* play) {
|
|||
}
|
||||
|
||||
if (play->msgCtx.ocarinaMode == OCARINA_MODE_04) {
|
||||
func_8005B1A4(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
Camera_SetFinishedFlag(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
|
||||
if ((this->targetActor != NULL) && (this->targetActor == this->unk_6A8)) {
|
||||
func_80853148(play, this->targetActor);
|
||||
|
@ -13015,7 +13016,7 @@ void Player_Action_8084E3C4(Player* this, PlayState* play) {
|
|||
this->stateFlags1 &= ~PLAYER_STATE1_29;
|
||||
|
||||
Player_TryCsAction(play, NULL, PLAYER_CSACTION_8);
|
||||
play->mainCamera.stateFlags &= ~CAM_STATE_3;
|
||||
play->mainCamera.stateFlags &= ~CAM_STATE_EXTERNAL_FINISHED;
|
||||
|
||||
this->stateFlags1 |= PLAYER_STATE1_28 | PLAYER_STATE1_29;
|
||||
this->stateFlags2 |= PLAYER_STATE2_27;
|
||||
|
@ -13203,7 +13204,7 @@ void Player_Action_8084EAC0(Player* this, PlayState* play) {
|
|||
}
|
||||
|
||||
func_8083C0E8(this, play);
|
||||
func_8005B1A4(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
Camera_SetFinishedFlag(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
} else if (this->av2.actionVar2 == 1) {
|
||||
if ((gSaveContext.healthAccumulator == 0) && (gSaveContext.magicState != MAGIC_STATE_FILL)) {
|
||||
Player_AnimChangeOnceMorphAdjusted(play, this, &gPlayerAnim_link_bottle_drink_demo_end);
|
||||
|
@ -13240,7 +13241,7 @@ void Player_Action_8084ECA4(Player* this, PlayState* play) {
|
|||
this->av2.actionVar2 = 1;
|
||||
} else if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) {
|
||||
this->av1.actionVar1 = 0;
|
||||
func_8005B1A4(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
Camera_SetFinishedFlag(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
}
|
||||
} else {
|
||||
func_8083C0E8(this, play);
|
||||
|
@ -13293,7 +13294,7 @@ static Vec3f D_80854A1C = { 0.0f, 0.0f, 5.0f };
|
|||
void Player_Action_8084EED8(Player* this, PlayState* play) {
|
||||
if (LinkAnimation_Update(play, &this->skelAnime)) {
|
||||
func_8083C0E8(this, play);
|
||||
func_8005B1A4(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
Camera_SetFinishedFlag(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -13323,7 +13324,7 @@ void Player_Action_8084EFC0(Player* this, PlayState* play) {
|
|||
|
||||
if (LinkAnimation_Update(play, &this->skelAnime)) {
|
||||
func_8083C0E8(this, play);
|
||||
func_8005B1A4(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
Camera_SetFinishedFlag(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -13387,7 +13388,7 @@ void Player_Action_8084F104(Player* this, PlayState* play) {
|
|||
func_8083C0E8(this, play);
|
||||
}
|
||||
|
||||
func_8005B1A4(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
Camera_SetFinishedFlag(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
}
|
||||
}
|
||||
} else if (this->av2.actionVar2 >= 0) {
|
||||
|
@ -13635,7 +13636,7 @@ s32 func_8084FCAC(Player* this, PlayState* play) {
|
|||
D_808535D0 ^= 1;
|
||||
|
||||
if (D_808535D0) {
|
||||
Camera_ChangeMode(Play_GetCamera(play, CAM_ID_MAIN), CAM_MODE_Z_AIM);
|
||||
Camera_RequestMode(Play_GetCamera(play, CAM_ID_MAIN), CAM_MODE_Z_AIM);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -13888,7 +13889,7 @@ void Player_Action_8085063C(Player* this, PlayState* play) {
|
|||
}
|
||||
|
||||
func_80853080(this, play);
|
||||
func_8005B1A4(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
Camera_SetFinishedFlag(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -13954,7 +13955,7 @@ void Player_Action_808507F4(Player* this, PlayState* play) {
|
|||
if (this->av1.actionVar1 < 0) {
|
||||
if ((this->itemAction == PLAYER_IA_NAYRUS_LOVE) || (gSaveContext.magicState == MAGIC_STATE_IDLE)) {
|
||||
func_80839FFC(this, play);
|
||||
func_8005B1A4(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
Camera_SetFinishedFlag(Play_GetCamera(play, CAM_ID_MAIN));
|
||||
}
|
||||
} else {
|
||||
if (this->av2.actionVar2 == 0) {
|
||||
|
|
Loading…
Reference in a new issue