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More Camera Flags (#1453)
* Generic Camera Flags * New flag names * Add flags to functions * Finish flag docs * More docs * More cleanup * More clarity * Better shrinkwindow flag docs * Improve name * CAM_INTERFACE_FLAGS * Better approach to edge cases * Change ordering for consistency * Oops * Add masks to macro * PR/Discord discussions * cleanup comment * Oops * PR Suggestions * More PR Feedback * More PR Suggestions * More Camera Flags * PR Suggestions * More flag style change * Small cleanup * More flag docs * Another flag * Fix flags * sync names with other PRs * more fixes * fix comments * update with hud visibility mode docs * missed one * fix comments * Roman PR Suggestions * interfaceField * small fix * letterbox cleanup * cleanup * fix macro arg * fix func declaration * many more docs * better docs? * missed some * oops, revert * add flags to name * cleanup * flag * double signal * simplify cam func name * more suggestions * PR Suggestion
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37 changed files with 531 additions and 461 deletions
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@ -318,7 +318,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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spD0.pitch = 0x3E8;
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OnePointCutscene_AddVecGeoToVec3f(&spB4, &spC0, &spD0);
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Play_ChangeCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_RequestCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_SetCameraAtEye(play, subCamId, &spC0, &spB4);
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Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_8);
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subCam->roll = 0;
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@ -344,22 +344,22 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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break;
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case 1010:
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Play_ChangeCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_RequestCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_SetCameraAtEye(play, subCamId, &childCam->at, &childCam->eye);
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Play_SetCameraFov(play, subCamId, childCam->fov);
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Play_SetCameraRoll(play, subCamId, childCam->roll);
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break;
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case 9601: // Leaving a crawlspace forwards
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Play_ChangeCameraSetting(play, subCamId, CAM_SET_CS_3);
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Play_ChangeCameraSetting(play, CAM_ID_MAIN, mainCam->prevSetting);
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Play_RequestCameraSetting(play, subCamId, CAM_SET_CS_3);
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Play_RequestCameraSetting(play, CAM_ID_MAIN, mainCam->prevSetting);
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OnePointCutscene_SetCsCamPoints(subCam, sCrawlspaceActionParam | 0x1000, sCrawlspaceTimer,
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sCrawlspaceAtPoints, sCrawlspaceForwardsEyePoints);
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break;
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case 9602: // Leaving a crawlspace backwards
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Play_ChangeCameraSetting(play, subCamId, CAM_SET_CS_3);
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Play_ChangeCameraSetting(play, CAM_ID_MAIN, mainCam->prevSetting);
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Play_RequestCameraSetting(play, subCamId, CAM_SET_CS_3);
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Play_RequestCameraSetting(play, CAM_ID_MAIN, mainCam->prevSetting);
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OnePointCutscene_SetCsCamPoints(subCam, sCrawlspaceActionParam | 0x1000, sCrawlspaceTimer,
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sCrawlspaceAtPoints, sCrawlspaceBackwardsEyePoints);
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break;
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@ -378,7 +378,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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spB4.x = -1979.0f;
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spB4.y = 703.0f;
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spB4.z = -269.0f;
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Play_ChangeCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_RequestCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_SetCameraAtEye(play, subCamId, &spC0, &spB4);
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subCam->roll = 6;
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subCam->fov = 75.0f;
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@ -486,7 +486,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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break;
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case 3050:
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Play_ChangeCameraSetting(play, subCamId, CAM_SET_CS_3);
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Play_RequestCameraSetting(play, subCamId, CAM_SET_CS_3);
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Player_SetCsActionWithHaltedActors(play, &player->actor, PLAYER_CSACTION_5);
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OnePointCutscene_SetCsCamPoints(subCam, D_80120304 | 0x2000, D_80120300, D_8012013C, D_8012021C);
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Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
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@ -514,7 +514,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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case 3120:
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csInfo->keyFrames = D_80121954[-(timer + 101)];
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subCam->timer = 100;
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subCam->stateFlags |= CAM_STATE_1;
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subCam->stateFlags |= CAM_STATE_CHECK_WATER;
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csInfo->keyFrameCount = ARRAY_COUNT(D_80121954[0]);
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Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_8);
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@ -527,7 +527,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_8);
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Play_InitCameraDataUsingPlayer(play, subCamId, player, CAM_SET_CS_C);
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subCam->stateFlags |= CAM_STATE_1;
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subCam->stateFlags |= CAM_STATE_CHECK_WATER;
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break;
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case 3140:
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@ -548,7 +548,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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spB4.x = 1729.0f;
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spB4.y = 995.0f;
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spB4.z = -1405.0f;
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Play_ChangeCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_RequestCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_SetCameraAtEye(play, subCamId, &spC0, &spB4);
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subCam->roll = 0x50;
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subCam->fov = 55.0f;
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@ -564,7 +564,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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Actor_GetWorld(&spA0, &player->actor);
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spD0.yaw = OnePointCutscene_Vec3fYaw(&spC0, &spA0.pos) - 0x7D0;
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OnePointCutscene_AddVecGeoToVec3f(&spB4, &spC0, &spD0);
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Play_ChangeCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_RequestCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_SetCameraAtEye(play, subCamId, &spC0, &spB4);
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Play_CopyCamera(play, CAM_ID_MAIN, subCamId);
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subCam->roll = -1;
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@ -579,7 +579,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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spD0.yaw = spA0.rot.y;
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spD0.r = 150.0f;
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OnePointCutscene_AddVecGeoToVec3f(&spB4, &spC0, &spD0);
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Play_ChangeCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_RequestCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_SetCameraAtEye(play, subCamId, &spC0, &spB4);
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subCam->roll = 0;
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subCam->fov = 55.0f;
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@ -594,7 +594,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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spD0.yaw = spA0.rot.y;
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spD0.pitch = -0xAF0;
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OnePointCutscene_AddVecGeoToVec3f(&spB4, &spC0, &spD0);
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Play_ChangeCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_RequestCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_SetCameraAtEye(play, subCamId, &spC0, &spB4);
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subCam->roll = 0;
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subCam->fov = 60.0f;
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@ -602,8 +602,8 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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break;
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case 3190:
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Play_ChangeCameraSetting(play, subCamId, CAM_SET_FOREST_DEFEAT_POE);
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Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
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Play_RequestCameraSetting(play, subCamId, CAM_SET_FOREST_DEFEAT_POE);
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Camera_RequestMode(mainCam, CAM_MODE_NORMAL);
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Player_SetCsAction(play, actor, PLAYER_CSACTION_12);
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break;
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@ -614,7 +614,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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spB4.x = 80.0f;
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spB4.y = 445.0f;
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spB4.z = -1425.0f;
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Play_ChangeCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_RequestCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_SetCameraAtEye(play, subCamId, &spC0, &spB4);
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subCam->roll = 0x1E;
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subCam->fov = 75.0f;
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@ -644,7 +644,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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spD0.yaw = spA0.rot.y + 0x7FFF;
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spD0.r = 300.0f;
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OnePointCutscene_AddVecGeoToVec3f(&spB4, &spC0, &spD0);
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Play_ChangeCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_RequestCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_SetCameraAtEye(play, subCamId, &spC0, &spB4);
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subCam->roll = 0;
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subCam->fov = 45.0f;
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@ -679,7 +679,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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break;
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case 6001:
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Play_ChangeCameraSetting(play, subCamId, CAM_SET_CS_3);
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Play_RequestCameraSetting(play, subCamId, CAM_SET_CS_3);
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Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_8);
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Actor_GetWorld(&spA0, actor);
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if (spA0.pos.z > -750.0f) {
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@ -695,7 +695,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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break;
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case 3400:
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Play_ChangeCameraSetting(play, subCamId, CAM_SET_CS_3);
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Play_RequestCameraSetting(play, subCamId, CAM_SET_CS_3);
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Player_SetCsAction(play, &player->actor, PLAYER_CSACTION_8);
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OnePointCutscene_SetCsCamPoints(subCam, D_8012069C | 0x2000, D_80120698, D_801204D4, D_801205B4);
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OnePointCutscene_Vec3sToVec3f(&mainCam->eye, &D_801205B4[D_80120694 - 2].pos);
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@ -718,7 +718,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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break;
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case 3310:
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Play_ChangeCameraSetting(play, subCamId, CAM_SET_FIRE_STAIRCASE);
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Play_RequestCameraSetting(play, subCamId, CAM_SET_FIRE_STAIRCASE);
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Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_8);
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Play_CopyCamera(play, subCamId, CAM_ID_MAIN);
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@ -884,7 +884,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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csInfo->keyFrameCount = ARRAY_COUNT(D_801227B4);
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Play_InitCameraDataUsingPlayer(play, subCamId, player, CAM_SET_CS_C);
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Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
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Camera_RequestMode(mainCam, CAM_MODE_NORMAL);
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break;
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case 4150:
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@ -892,7 +892,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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csInfo->keyFrameCount = ARRAY_COUNT(D_801228A4);
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Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_8);
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Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
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Camera_RequestMode(mainCam, CAM_MODE_NORMAL);
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Play_InitCameraDataUsingPlayer(play, subCamId, player, CAM_SET_CS_C);
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break;
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@ -901,7 +901,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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csInfo->keyFrameCount = ARRAY_COUNT(D_8012296C);
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Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_8);
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Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
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Camera_RequestMode(mainCam, CAM_MODE_NORMAL);
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Play_InitCameraDataUsingPlayer(play, subCamId, player, CAM_SET_CS_C);
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break;
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@ -910,7 +910,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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csInfo->keyFrameCount = ARRAY_COUNT(D_80122A0C);
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Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_8);
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Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
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Camera_RequestMode(mainCam, CAM_MODE_NORMAL);
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Play_InitCameraDataUsingPlayer(play, subCamId, player, CAM_SET_CS_C);
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break;
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csInfo->keyFrameCount = ARRAY_COUNT(D_80122A5C);
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Player_SetCsAction(play, &player->actor, PLAYER_CSACTION_8);
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Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
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Camera_RequestMode(mainCam, CAM_MODE_NORMAL);
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Play_InitCameraDataUsingPlayer(play, subCamId, player, CAM_SET_CS_C);
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break;
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@ -928,7 +928,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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csInfo->keyFrameCount = ARRAY_COUNT(D_80122B9C);
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Player_SetCsAction(play, &player->actor, PLAYER_CSACTION_8);
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Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
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Camera_RequestMode(mainCam, CAM_MODE_NORMAL);
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Play_InitCameraDataUsingPlayer(play, subCamId, player, CAM_SET_CS_C);
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break;
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@ -1041,7 +1041,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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subCam->data2 = 0xC;
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} else {
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Play_CopyCamera(play, subCamId, CAM_ID_MAIN);
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Play_ChangeCameraSetting(play, subCamId, CAM_SET_FREE2);
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Play_RequestCameraSetting(play, subCamId, CAM_SET_FREE2);
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}
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break;
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parentCam = play->cameraPtrs[CAM_ID_MAIN];
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if (parentCam->mode == CAM_MODE_FOLLOW_BOOMERANG) {
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osSyncPrintf(VT_COL(YELLOW, BLACK) "actor attention demo camera: change mode BOOKEEPON -> NORMAL\n" VT_RST);
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Camera_ChangeMode(parentCam, CAM_MODE_NORMAL);
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Camera_RequestMode(parentCam, CAM_MODE_NORMAL);
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}
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// Finds the camera of the first actor attention demo with a lower category actor, or the first non-attention demo
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