mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-14 11:54:39 +00:00
More Camera Flags (#1453)
* Generic Camera Flags * New flag names * Add flags to functions * Finish flag docs * More docs * More cleanup * More clarity * Better shrinkwindow flag docs * Improve name * CAM_INTERFACE_FLAGS * Better approach to edge cases * Change ordering for consistency * Oops * Add masks to macro * PR/Discord discussions * cleanup comment * Oops * PR Suggestions * More PR Feedback * More PR Suggestions * More Camera Flags * PR Suggestions * More flag style change * Small cleanup * More flag docs * Another flag * Fix flags * sync names with other PRs * more fixes * fix comments * update with hud visibility mode docs * missed one * fix comments * Roman PR Suggestions * interfaceField * small fix * letterbox cleanup * cleanup * fix macro arg * fix func declaration * many more docs * better docs? * missed some * oops, revert * add flags to name * cleanup * flag * double signal * simplify cam func name * more suggestions * PR Suggestion
This commit is contained in:
parent
d1df4e4c7e
commit
81a3c3da32
37 changed files with 531 additions and 461 deletions
|
@ -626,7 +626,7 @@ void func_8008EEAC(PlayState* play, Actor* actor) {
|
|||
this->unk_684 = actor;
|
||||
this->stateFlags1 |= PLAYER_STATE1_16;
|
||||
Camera_SetViewParam(Play_GetCamera(play, CAM_ID_MAIN), CAM_VIEW_TARGET, actor);
|
||||
Camera_ChangeMode(Play_GetCamera(play, CAM_ID_MAIN), CAM_MODE_Z_TARGET_FRIENDLY);
|
||||
Camera_RequestMode(Play_GetCamera(play, CAM_ID_MAIN), CAM_MODE_Z_TARGET_FRIENDLY);
|
||||
}
|
||||
|
||||
s32 func_8008EF30(PlayState* play) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue