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More Camera Flags (#1453)
* Generic Camera Flags * New flag names * Add flags to functions * Finish flag docs * More docs * More cleanup * More clarity * Better shrinkwindow flag docs * Improve name * CAM_INTERFACE_FLAGS * Better approach to edge cases * Change ordering for consistency * Oops * Add masks to macro * PR/Discord discussions * cleanup comment * Oops * PR Suggestions * More PR Feedback * More PR Suggestions * More Camera Flags * PR Suggestions * More flag style change * Small cleanup * More flag docs * Another flag * Fix flags * sync names with other PRs * more fixes * fix comments * update with hud visibility mode docs * missed one * fix comments * Roman PR Suggestions * interfaceField * small fix * letterbox cleanup * cleanup * fix macro arg * fix func declaration * many more docs * better docs? * missed some * oops, revert * add flags to name * cleanup * flag * double signal * simplify cam func name * more suggestions * PR Suggestion
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37 changed files with 531 additions and 461 deletions
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@ -429,13 +429,13 @@ s32 EnGo_IsCameraModified(EnGo* this, PlayState* play) {
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xyzDistSq = (this->actor.scale.x / 0.01f) * SQ(100.0f);
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if ((this->actor.params & 0xF0) == 0x90) {
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Camera_ChangeSetting(mainCam, CAM_SET_DIRECTED_YAW);
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Camera_RequestSetting(mainCam, CAM_SET_DIRECTED_YAW);
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xyzDistSq *= 4.8f;
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}
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if (fabsf(this->actor.xyzDistToPlayerSq) > xyzDistSq) {
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if (mainCam->setting == CAM_SET_DIRECTED_YAW) {
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Camera_ChangeSetting(mainCam, CAM_SET_NORMAL0);
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Camera_RequestSetting(mainCam, CAM_SET_NORMAL0);
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}
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return 0;
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} else {
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