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More Camera Flags (#1453)

* Generic Camera Flags

* New flag names

* Add flags to functions

* Finish flag docs

* More docs

* More cleanup

* More clarity

* Better shrinkwindow flag docs

* Improve name

* CAM_INTERFACE_FLAGS

* Better approach to edge cases

* Change ordering for consistency

* Oops

* Add masks to macro

* PR/Discord discussions

* cleanup comment

* Oops

* PR Suggestions

* More PR Feedback

* More PR Suggestions

* More Camera Flags

* PR Suggestions

* More flag style change

* Small cleanup

* More flag docs

* Another flag

* Fix flags

* sync names with other PRs

* more fixes

* fix comments

* update with hud visibility mode docs

* missed one

* fix comments

* Roman PR Suggestions

* interfaceField

* small fix

* letterbox cleanup

* cleanup

* fix macro arg

* fix func declaration

* many more docs

* better docs?

* missed some

* oops, revert

* add flags to name

* cleanup

* flag

* double signal

* simplify cam func name

* more suggestions

* PR Suggestion
This commit is contained in:
engineer124 2023-11-19 12:17:32 +11:00 committed by GitHub
parent d1df4e4c7e
commit 81a3c3da32
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GPG key ID: 4AEE18F83AFDEB23
37 changed files with 531 additions and 461 deletions

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@ -1163,11 +1163,11 @@ s32 EnGo2_IsCameraModified(EnGo2* this, PlayState* play) {
if ((this->actor.params & 0x1F) == GORON_DMT_BIGGORON) {
if (EnGo2_IsWakingUp(this)) {
Camera_ChangeSetting(mainCam, CAM_SET_DIRECTED_YAW);
Camera_UnsetStateFlag(mainCam, CAM_STATE_2);
Camera_RequestSetting(mainCam, CAM_SET_DIRECTED_YAW);
Camera_UnsetStateFlag(mainCam, CAM_STATE_CHECK_BG);
} else if (!EnGo2_IsWakingUp(this) && (mainCam->setting == CAM_SET_DIRECTED_YAW)) {
Camera_ChangeSetting(mainCam, CAM_SET_DUNGEON1);
Camera_SetStateFlag(mainCam, CAM_STATE_2);
Camera_RequestSetting(mainCam, CAM_SET_DUNGEON1);
Camera_SetStateFlag(mainCam, CAM_STATE_CHECK_BG);
}
}
@ -1839,7 +1839,7 @@ void EnGo2_BiggoronEyedrops(EnGo2* this, PlayState* play) {
case 1:
if (DECR(this->animTimer)) {
if (this->animTimer == 60 || this->animTimer == 120) {
func_8005B1A4(GET_ACTIVE_CAM(play));
Camera_SetFinishedFlag(GET_ACTIVE_CAM(play));
func_800F4524(&gSfxDefaultPos, NA_SE_EV_GORON_WATER_DROP, 60);
}
} else {