mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-23 23:41:24 +00:00
More Camera Flags (#1453)
* Generic Camera Flags * New flag names * Add flags to functions * Finish flag docs * More docs * More cleanup * More clarity * Better shrinkwindow flag docs * Improve name * CAM_INTERFACE_FLAGS * Better approach to edge cases * Change ordering for consistency * Oops * Add masks to macro * PR/Discord discussions * cleanup comment * Oops * PR Suggestions * More PR Feedback * More PR Suggestions * More Camera Flags * PR Suggestions * More flag style change * Small cleanup * More flag docs * Another flag * Fix flags * sync names with other PRs * more fixes * fix comments * update with hud visibility mode docs * missed one * fix comments * Roman PR Suggestions * interfaceField * small fix * letterbox cleanup * cleanup * fix macro arg * fix func declaration * many more docs * better docs? * missed some * oops, revert * add flags to name * cleanup * flag * double signal * simplify cam func name * more suggestions * PR Suggestion
This commit is contained in:
parent
d1df4e4c7e
commit
81a3c3da32
37 changed files with 531 additions and 461 deletions
|
@ -218,7 +218,7 @@ void EnJj_BeginCutscene(EnJj* this, PlayState* play) {
|
|||
play->csCtx.script = D_80A88164;
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
DynaPoly_DisableCollision(play, &play->colCtx.dyna, bodyCollisionActor->bgId);
|
||||
func_8005B1A4(GET_ACTIVE_CAM(play));
|
||||
Camera_SetFinishedFlag(GET_ACTIVE_CAM(play));
|
||||
SET_EVENTCHKINF(EVENTCHKINF_3A);
|
||||
Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue