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More Camera Flags (#1453)
* Generic Camera Flags * New flag names * Add flags to functions * Finish flag docs * More docs * More cleanup * More clarity * Better shrinkwindow flag docs * Improve name * CAM_INTERFACE_FLAGS * Better approach to edge cases * Change ordering for consistency * Oops * Add masks to macro * PR/Discord discussions * cleanup comment * Oops * PR Suggestions * More PR Feedback * More PR Suggestions * More Camera Flags * PR Suggestions * More flag style change * Small cleanup * More flag docs * Another flag * Fix flags * sync names with other PRs * more fixes * fix comments * update with hud visibility mode docs * missed one * fix comments * Roman PR Suggestions * interfaceField * small fix * letterbox cleanup * cleanup * fix macro arg * fix func declaration * many more docs * better docs? * missed some * oops, revert * add flags to name * cleanup * flag * double signal * simplify cam func name * more suggestions * PR Suggestion
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37 changed files with 531 additions and 461 deletions
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@ -677,7 +677,7 @@ void func_80AF39DC(EnRu2* this, PlayState* play) {
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player = GET_PLAYER(play);
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// "uorya-!" (screeming sound)
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osSyncPrintf("うおりゃー! \n");
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func_8005B1A4(GET_ACTIVE_CAM(play));
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Camera_SetFinishedFlag(GET_ACTIVE_CAM(play));
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player->actor.world.pos.x = 820.0f;
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player->actor.world.pos.y = 0.0f;
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player->actor.world.pos.z = 180.0f;
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@ -688,7 +688,7 @@ void func_80AF39DC(EnRu2* this, PlayState* play) {
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this->unk_2C3 = dialogState;
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if (Message_GetState(msgCtx) == TEXT_STATE_CLOSING) {
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this->action = 18;
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func_8005B1A4(GET_ACTIVE_CAM(play));
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Camera_SetFinishedFlag(GET_ACTIVE_CAM(play));
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}
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}
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