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Player Docs: Name actionFunc (#1531)
* progress, going to merge master * merge master * finish renmaing functions * reorder declarations
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2 changed files with 330 additions and 329 deletions
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@ -586,7 +586,7 @@ typedef struct {
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#define PLAYER_STATE3_RESTORE_NAYRUS_LOVE (1 << 6) // Set by ocarina effects actors when destroyed to signal Nayru's Love may be restored (see `ACTOROVL_ALLOC_ABSOLUTE`)
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#define PLAYER_STATE3_7 (1 << 7)
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typedef void (*PlayerFunc674)(struct Player*, struct PlayState*);
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typedef void (*PlayerActionFunc)(struct Player*, struct PlayState*);
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typedef s32 (*PlayerFunc82C)(struct Player*, struct PlayState*);
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typedef void (*PlayerFuncA74)(struct PlayState*, struct Player*);
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@ -659,7 +659,7 @@ typedef struct Player {
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/* 0x0668 */ char unk_668[0x004];
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/* 0x066C */ s32 unk_66C;
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/* 0x0670 */ s32 meleeWeaponEffectIndex;
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/* 0x0674 */ PlayerFunc674 func_674;
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/* 0x0674 */ PlayerActionFunc actionFunc;
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/* 0x0678 */ PlayerAgeProperties* ageProperties;
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/* 0x067C */ u32 stateFlags1;
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/* 0x0680 */ u32 stateFlags2;
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