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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
* fix colliderinit typo * dead sound done * deadsound documentation * blast done * progress * spk init * progress * spark done * ss bomb ok * bomb done * cleanup * progress * progress * almost done with bomb2 * clean up gossip stone * more * cleanup and format * remove unused asm file * nonmatching reloc * done i think * mistakes * fix headers * idk how that got in here * EffectSsStick OK * progress * fix conflicting name * progress * splash OK * uname fields * progress * lightning OK * remove unwanted files * kirakira ok * kirakira done * magma OK * remove files * ss_g_fire OK * name funcs * progress * progress * magma2 and kakera OK * eff_ss_dead_dd OK * fcircle OK * stone1 OK * sibuki2 OK * dt_bubble OK * deaddb OK * sibuki OK * dead_ds OK * ice_smoke OK * hitmark OK * hahen OK * k_fire OK * en_fire OK * starting colors * color changes 1 * color switch done * init file data migrated * data cleanup * ice_piece OK * en_ice OK * progress * progress * docs progress * fix blast color names * documentation pass 1 * progress * cleanup pass 2 * touchups * added to functions.h * small changes * fix functions.h * renaming progress * name progress * color enum * more cleanups * enice changes * final cleanups * remove unwanted file * lightning -> shock * pr suggestions * fix comment * remove unwanted comments
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541 changed files with 5667 additions and 15639 deletions
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@ -113,7 +113,7 @@ s32 EffectShieldParticle_Update(void* thisx) {
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return 0;
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}
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void EffectShieldParticle_GetColors(EffectShieldParticle* this, Color_RGBA8_n* primColor, Color_RGBA8_n* envColor) {
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void EffectShieldParticle_GetColors(EffectShieldParticle* this, Color_RGBA8* primColor, Color_RGBA8* envColor) {
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s32 halfDuration;
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f32 ratio;
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@ -153,8 +153,8 @@ void EffectShieldParticle_GetColors(EffectShieldParticle* this, Color_RGBA8_n* p
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void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
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EffectShieldParticle* this = (EffectShieldParticle*)thisx;
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EffectShieldParticleElement* elem;
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Color_RGBA8_n primColor;
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Color_RGBA8_n envColor;
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Color_RGBA8 primColor;
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Color_RGBA8 envColor;
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OPEN_DISPS(gfxCtx, "../z_eff_shield_particle.c", 272);
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