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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
* fix colliderinit typo * dead sound done * deadsound documentation * blast done * progress * spk init * progress * spark done * ss bomb ok * bomb done * cleanup * progress * progress * almost done with bomb2 * clean up gossip stone * more * cleanup and format * remove unused asm file * nonmatching reloc * done i think * mistakes * fix headers * idk how that got in here * EffectSsStick OK * progress * fix conflicting name * progress * splash OK * uname fields * progress * lightning OK * remove unwanted files * kirakira ok * kirakira done * magma OK * remove files * ss_g_fire OK * name funcs * progress * progress * magma2 and kakera OK * eff_ss_dead_dd OK * fcircle OK * stone1 OK * sibuki2 OK * dt_bubble OK * deaddb OK * sibuki OK * dead_ds OK * ice_smoke OK * hitmark OK * hahen OK * k_fire OK * en_fire OK * starting colors * color changes 1 * color switch done * init file data migrated * data cleanup * ice_piece OK * en_ice OK * progress * progress * docs progress * fix blast color names * documentation pass 1 * progress * cleanup pass 2 * touchups * added to functions.h * small changes * fix functions.h * renaming progress * name progress * color enum * more cleanups * enice changes * final cleanups * remove unwanted file * lightning -> shock * pr suggestions * fix comment * remove unwanted comments
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541 changed files with 5667 additions and 15639 deletions
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@ -9,7 +9,7 @@ Input* D_8012D1F8 = NULL;
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TransitionUnk sTrnsnUnk;
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s32 gTrnsnUnkState;
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VisMono D_80161498;
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Color_RGBA8 D_801614B0;
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Color_RGBA8_u32 D_801614B0;
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FaultClient D_801614B8;
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s16 D_801614C8;
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u64 D_801614D0[0xA00];
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@ -1158,7 +1158,8 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
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oGfxCtx->polyOpa.p = sp88;
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goto Gameplay_Draw_DrawOverlayElements;
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} else {
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PreRender_SetValues(&globalCtx->preRenderCtx, SCREEN_WIDTH, SCREEN_HEIGHT, gfxCtx->curFrameBuffer, gZBuffer);
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PreRender_SetValues(&globalCtx->preRenderCtx, SCREEN_WIDTH, SCREEN_HEIGHT, gfxCtx->curFrameBuffer,
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gZBuffer);
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if (R_PAUSE_MENU_MODE == 2) {
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MsgEvent_SendNullTask();
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