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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
* fix colliderinit typo * dead sound done * deadsound documentation * blast done * progress * spk init * progress * spark done * ss bomb ok * bomb done * cleanup * progress * progress * almost done with bomb2 * clean up gossip stone * more * cleanup and format * remove unused asm file * nonmatching reloc * done i think * mistakes * fix headers * idk how that got in here * EffectSsStick OK * progress * fix conflicting name * progress * splash OK * uname fields * progress * lightning OK * remove unwanted files * kirakira ok * kirakira done * magma OK * remove files * ss_g_fire OK * name funcs * progress * progress * magma2 and kakera OK * eff_ss_dead_dd OK * fcircle OK * stone1 OK * sibuki2 OK * dt_bubble OK * deaddb OK * sibuki OK * dead_ds OK * ice_smoke OK * hitmark OK * hahen OK * k_fire OK * en_fire OK * starting colors * color changes 1 * color switch done * init file data migrated * data cleanup * ice_piece OK * en_ice OK * progress * progress * docs progress * fix blast color names * documentation pass 1 * progress * cleanup pass 2 * touchups * added to functions.h * small changes * fix functions.h * renaming progress * name progress * color enum * more cleanups * enice changes * final cleanups * remove unwanted file * lightning -> shock * pr suggestions * fix comment * remove unwanted comments
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541 changed files with 5667 additions and 15639 deletions
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@ -5,6 +5,7 @@
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*/
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#include "z_en_nutsball.h"
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#include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
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#define FLAGS 0x00000010
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@ -109,7 +110,7 @@ void func_80ABBBA8(EnNutsball* this, GlobalContext* globalCtx) {
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sp40.y = this->actor.posRot.pos.y + 4;
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sp40.z = this->actor.posRot.pos.z;
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func_800297A4(globalCtx, &sp40, 6.0f, 0, 7, 3, 15, -1, 10, 0);
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EffectSsHahen_SpawnBurst(globalCtx, &sp40, 6.0f, 0, 7, 3, 15, HAHEN_OBJECT_DEFAULT, 10, NULL);
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Audio_PlaySoundAtPosition(globalCtx, &this->actor.posRot.pos, 20, NA_SE_EN_OCTAROCK_ROCK);
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Actor_Kill(&this->actor);
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} else {
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