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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
* fix colliderinit typo * dead sound done * deadsound documentation * blast done * progress * spk init * progress * spark done * ss bomb ok * bomb done * cleanup * progress * progress * almost done with bomb2 * clean up gossip stone * more * cleanup and format * remove unused asm file * nonmatching reloc * done i think * mistakes * fix headers * idk how that got in here * EffectSsStick OK * progress * fix conflicting name * progress * splash OK * uname fields * progress * lightning OK * remove unwanted files * kirakira ok * kirakira done * magma OK * remove files * ss_g_fire OK * name funcs * progress * progress * magma2 and kakera OK * eff_ss_dead_dd OK * fcircle OK * stone1 OK * sibuki2 OK * dt_bubble OK * deaddb OK * sibuki OK * dead_ds OK * ice_smoke OK * hitmark OK * hahen OK * k_fire OK * en_fire OK * starting colors * color changes 1 * color switch done * init file data migrated * data cleanup * ice_piece OK * en_ice OK * progress * progress * docs progress * fix blast color names * documentation pass 1 * progress * cleanup pass 2 * touchups * added to functions.h * small changes * fix functions.h * renaming progress * name progress * color enum * more cleanups * enice changes * final cleanups * remove unwanted file * lightning -> shock * pr suggestions * fix comment * remove unwanted comments
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a506801cd7
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541 changed files with 5667 additions and 15639 deletions
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@ -103,8 +103,8 @@ void ItemOcarina_Fly(ItemOcarina* this, GlobalContext* globalCtx) {
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}
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if (globalCtx->csCtx.frames == 897) {
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func_80029444(globalCtx, &this->actor.posRot.pos, 100, 500, 0);
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func_8002949C(globalCtx, &this->actor.posRot.pos, 0, 0, 1, 0);
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EffectSsGRipple_Spawn(globalCtx, &this->actor.posRot.pos, 100, 500, 0);
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EffectSsGSplash_Spawn(globalCtx, &this->actor.posRot.pos, 0, 0, 1, 0);
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this->actor.velocity.x = 0.0f;
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this->actor.velocity.y = 0.0f;
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this->actor.velocity.z = 0.0f;
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@ -119,7 +119,7 @@ void ItemOcarina_Fly(ItemOcarina* this, GlobalContext* globalCtx) {
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ripplePos.x = 274.0f;
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ripplePos.y = -60.0f;
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ripplePos.z = 907.0f;
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func_80029444(globalCtx, &ripplePos, 100, 500, 0);
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EffectSsGRipple_Spawn(globalCtx, &ripplePos, 100, 500, 0);
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}
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}
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@ -186,7 +186,7 @@ void ItemOcarina_WaitInWater(ItemOcarina* this, GlobalContext* globalCtx) {
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func_8002F434(&this->actor, globalCtx, GI_OCARINA_OOT, 30.0f, 50.0f);
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if ((globalCtx->gameplayFrames & 13) == 0) {
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func_800293E4(globalCtx, &this->actor.posRot.pos, 0.0f, 0.0f, 10.0f, 0.13f);
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EffectSsBubble_Spawn(globalCtx, &this->actor.posRot.pos, 0.0f, 0.0f, 10.0f, 0.13f);
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}
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}
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}
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