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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)

* fix colliderinit typo

* dead sound done

* deadsound documentation

* blast done

* progress

* spk init

* progress

* spark done

* ss bomb ok

* bomb done

* cleanup

* progress

* progress

* almost done with bomb2

* clean up gossip stone

* more

* cleanup and format

* remove unused asm file

* nonmatching reloc

* done i think

* mistakes

* fix headers

* idk how that got in here

* EffectSsStick OK

* progress

* fix conflicting name

* progress

* splash OK

* uname fields

* progress

* lightning OK

* remove unwanted files

* kirakira ok

* kirakira done

* magma OK

* remove files

* ss_g_fire OK

* name funcs

* progress

* progress

* magma2 and kakera OK

* eff_ss_dead_dd OK

* fcircle OK

* stone1 OK

* sibuki2 OK

* dt_bubble OK

* deaddb OK

* sibuki OK

* dead_ds OK

* ice_smoke OK

* hitmark OK

* hahen OK

* k_fire OK

* en_fire OK

* starting colors

* color changes 1

* color switch done

* init file data migrated

* data cleanup

* ice_piece OK

* en_ice OK

* progress

* progress

* docs progress

* fix blast color names

* documentation pass 1

* progress

* cleanup pass 2

* touchups

* added to functions.h

* small changes

* fix functions.h

* renaming progress

* name progress

* color enum

* more cleanups

* enice changes

* final cleanups

* remove unwanted file

* lightning -> shock

* pr suggestions

* fix comment

* remove unwanted comments
This commit is contained in:
fig02 2020-09-29 20:18:46 -04:00 committed by GitHub
parent a506801cd7
commit 82968a7381
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GPG key ID: 4AEE18F83AFDEB23
541 changed files with 5667 additions and 15639 deletions

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@ -103,8 +103,8 @@ void ItemOcarina_Fly(ItemOcarina* this, GlobalContext* globalCtx) {
}
if (globalCtx->csCtx.frames == 897) {
func_80029444(globalCtx, &this->actor.posRot.pos, 100, 500, 0);
func_8002949C(globalCtx, &this->actor.posRot.pos, 0, 0, 1, 0);
EffectSsGRipple_Spawn(globalCtx, &this->actor.posRot.pos, 100, 500, 0);
EffectSsGSplash_Spawn(globalCtx, &this->actor.posRot.pos, 0, 0, 1, 0);
this->actor.velocity.x = 0.0f;
this->actor.velocity.y = 0.0f;
this->actor.velocity.z = 0.0f;
@ -119,7 +119,7 @@ void ItemOcarina_Fly(ItemOcarina* this, GlobalContext* globalCtx) {
ripplePos.x = 274.0f;
ripplePos.y = -60.0f;
ripplePos.z = 907.0f;
func_80029444(globalCtx, &ripplePos, 100, 500, 0);
EffectSsGRipple_Spawn(globalCtx, &ripplePos, 100, 500, 0);
}
}
@ -186,7 +186,7 @@ void ItemOcarina_WaitInWater(ItemOcarina* this, GlobalContext* globalCtx) {
func_8002F434(&this->actor, globalCtx, GI_OCARINA_OOT, 30.0f, 50.0f);
if ((globalCtx->gameplayFrames & 13) == 0) {
func_800293E4(globalCtx, &this->actor.posRot.pos, 0.0f, 0.0f, 10.0f, 0.13f);
EffectSsBubble_Spawn(globalCtx, &this->actor.posRot.pos, 0.0f, 0.0f, 10.0f, 0.13f);
}
}
}