diff --git a/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c b/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c index 8b15e9344d..8fcd432c4c 100644 --- a/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c +++ b/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c @@ -36,6 +36,15 @@ static Gfx *D_8099EB60[] = { }; +enum DustEffect{ + Effect_0 = 0, + Effect_1 = 1, + Effect_2 = 2, + Effect_3 = 3, + Effect_4 = 4 +}; + + void EffDust_setUpdateFunc(EffDust* this, EffDustActionFunc callback_updateFunc) { this->updateFunc = callback_updateFunc; } @@ -63,13 +72,13 @@ void EffDust_InitPosAndDistance(EffDust *this) { void EffDust_Init(Actor *thisx, GlobalContext *globalCtx) { EffDust *this = THIS; - u32 dust_effect; + enum DustEffect dust_effect; dust_effect = this->actor.params; EffDust_InitPosAndDistance(this); switch (dust_effect) { - case 0: + case Effect_0: EffDust_setUpdateFunc(this, EffDust_UpdateFunc_8099DB28); EffDust_setDrawFunc(this, EffDust_DrawFunc_8099E4F4); this->dy = 0.8f; @@ -78,7 +87,7 @@ void EffDust_Init(Actor *thisx, GlobalContext *globalCtx) { this->scalingFactor = 0.1f; break; - case 1: + case Effect_1: EffDust_setUpdateFunc(this, EffDust_UpdateFunc_8099DD74); EffDust_setDrawFunc(this, EffDust_DrawFunc_8099E4F4); this->dx = 0.8f; @@ -87,21 +96,21 @@ void EffDust_Init(Actor *thisx, GlobalContext *globalCtx) { this->scalingFactor = 0.5f; break; - case 2: + case Effect_2: EffDust_setUpdateFunc(this, EffDust_UpdateFunc_8099DFC0); EffDust_setDrawFunc(this, EffDust_DrawFunc_8099E784); this->dx = 0.5f; this->scalingFactor = 15.0f; break; - case 3: + case Effect_3: EffDust_setUpdateFunc(this, EffDust_UpdateFunc_8099DFC0); EffDust_setDrawFunc(this, EffDust_DrawFunc_8099E784); this->dx = 0.5f; this->scalingFactor = 10.0f; break; - case 4: + case Effect_4: EffDust_setUpdateFunc(this, EffDust_UpdateFunc_8099DFC0); EffDust_setDrawFunc(this, EffDust_DrawFunc_8099E784); this->actor.room = -1; @@ -246,7 +255,7 @@ void EffDust_UpdateFunc_8099DFC0(EffDust *this, GlobalContext *globalCtx) { theta = Rand_CenteredFloat(65536.0f); switch (this->actor.params) { - case 2: + case Effect_2: this->initialPositions[i].x = (Rand_ZeroOne() * 4500.0f) + 700.0f; if (this->initialPositions[i].x > 3000.0f) { this->initialPositions[i].y = (3000.0f * Rand_ZeroOne()) * Math_SinS(theta); @@ -257,7 +266,7 @@ void EffDust_UpdateFunc_8099DFC0(EffDust *this, GlobalContext *globalCtx) { } break; - case 3: + case Effect_3: this->initialPositions[i].x = (Rand_ZeroOne() * 2500.0f) + 700.0f; if (this->initialPositions[i].x > 2000.0f) { this->initialPositions[i].y = (2000.0f * Rand_ZeroOne()) * Math_SinS(theta); @@ -268,7 +277,7 @@ void EffDust_UpdateFunc_8099DFC0(EffDust *this, GlobalContext *globalCtx) { } break; - case 4: + case Effect_4: this->initialPositions[i].x = (Rand_ZeroOne() * 8500.0f) + 1700.0f; if (this->initialPositions[i].x > 5000.0f) { this->initialPositions[i].y = (4000.0f * Rand_ZeroOne()) * Math_SinS(theta);