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ovl_en_horse_zelda OK (#471)
* Decompiled en_horse_zelda * Deleted some asm files I missed * Replaced approximation with a fraction * Turns out the f32 cast is unnecessary * Converted coordinates to decimal, replaced actor struct padding with char arrays * Properly converted to decimal * Renamed actionIndex to action, replaced += 1 with ++
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18 changed files with 228 additions and 688 deletions
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@ -2531,8 +2531,7 @@ endseg
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beginseg
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name "ovl_En_Horse_Zelda"
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include "build/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.o"
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include "build/data/overlays/actors/z_en_horse_zelda.data.o"
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include "build/data/overlays/actors/z_en_horse_zelda.reloc.o"
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include "build/src/overlays/actors/ovl_En_Horse_Zelda/ovl_En_Horse_Zelda_reloc.o"
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endseg
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beginseg
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