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ovl_en_horse_zelda OK (#471)

* Decompiled en_horse_zelda

* Deleted some asm files I missed

* Replaced approximation with a fraction

* Turns out the f32 cast is unnecessary

* Converted coordinates to decimal, replaced actor struct padding with char arrays

* Properly converted to decimal

* Renamed actionIndex to action, replaced += 1 with ++
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emilybrooks 2020-11-24 01:38:08 -07:00 committed by GitHub
commit 831804ad64
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18 changed files with 228 additions and 688 deletions

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@ -2531,8 +2531,7 @@ endseg
beginseg
name "ovl_En_Horse_Zelda"
include "build/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.o"
include "build/data/overlays/actors/z_en_horse_zelda.data.o"
include "build/data/overlays/actors/z_en_horse_zelda.reloc.o"
include "build/src/overlays/actors/ovl_En_Horse_Zelda/ovl_En_Horse_Zelda_reloc.o"
endseg
beginseg